From the course: Learning Character Development and Design

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Anatomy and turnarounds: Demo

Anatomy and turnarounds: Demo

- Consistency of design in character formation helps convince the viewer that the character you've created is in some way real, or at least real in the world that they inhabit. For this exercise, developing the Pan character, I decided it would be really helpful to create a turnaround and also to use a human skeleton as a framework, because it's a humanoid character. And so what I've done is gridded out basically the eight heads tall of a standard human being. And so, the line runs across, so I could draw at least two points of view for this skeleton. The skeleton I actually drew from a real skeleton at Rhode Island School of Design. But, if you don't have access to an actual skeleton, you can look at a picture in a book, and it's an easy way to just use a framework for your character, particularly if it's humanoid. So, the character is eight heads tall. I could also start to see the symmetry of the body to make sure that shoulder from side to side is even and not uneven. I could also…

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