Crystal Dynamics

Senior Gameplay Animator

Crystal Dynamics United States

Direct message the job poster from Crystal Dynamics

Krystal Fox Kotzen

Krystal Fox Kotzen

Recruiter at Crystal Dynamics

Senior Gameplay Animator

at Crystal Dynamics(View all jobs)


Remote/Flexible - USA or Canada


Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.


Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, 12 company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.


Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like Tomb Raider, the next Perfect Dark, and more!


Crystal Dynamics is seeking a Senior Gameplay Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Senior Gameplay Animator, you will directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects.


As a Lead Gameplay Animator, you will:

  • Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements.
  • Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.
  • Set and manage goals, aligning deliverables with project milestones and deadlines.
  • Conduct and direct motion capture shoots for both gameplay and cinematic performances, as needed.
  • Oversee work and partner with co-developers and external vendors in different countries and time zones.
  • Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.
  • Foster a positive, collaborative team environment that values open communication and constructive feedback.
  • Streamline animation processes to enhance team productivity throughout the game development cycle.
  • Document and manage animation tasks and processes.
  • Guide animators across various styles, ensuring a consistent animation approach throughout the project.


To be considered for this role, we require the following:

  • Extensive experience in gameplay animation as a strong individual contributor, particularly for high-fidelity action-adventure games.
  • In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations.
  • Expertise in animation trees, animation blending, and node-based animation editors.
  • Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors.
  • A collaborative mindset, particularly in working with design and engineering teams.
  • Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include:
  • Up to date examples of realistic animations that clearly demonstrate your skills/expertise in regards to:
  • Character Animation: High-quality, grounded movements like walking, running, jumping, climbing, and other traversal actions.
  • Combat Animations: Realistic offensive and defensive moves for both melee and ranged combat, including combos and melee weapons.
  • Cutscene Integration: Smooth transitions between gameplay and cinematic scenes.
  • Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.
  • Note: If you directed others, then we would be looking for a director’s cut.


Preference will be given to candidates who have:

  • Experience in Unreal Engine.
  • Desire to mentor and build up other animators.


The pay range for this role includes the annual base salary, not including bonus and the generous benefits package that Crystal Dynamics provides all full-time employees. Individual compensation is determined by work location within our approved states or regions, as well as additional factors, including job related skills, experience, and relevant education.


Your recruiter will be able to share more information about total compensation.

Pay Range (United States)

$115,000—$145,000 USD

Pay Range (Canada)

$110,000—$140,000 CAD


Not sure if you are qualified? We hope that you will still choose to apply so we may review your application!


Please be advised that our company is aware of scammers impersonating us, and we assure you that all legitimate communication will come from the official Crystal Dynamics email address domain "@crystald.com" or will be an automated response from our applicant tracking system using "no-reply@us.greenhouse-mail.io". If you have any concerns about the validity of a message from our staff, feel free to contact us.


For more information on how to avoid scams like this please visit the FTC website.


Crystal Dynamics is an equal opportunity employer. We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.


By submitting an application, you acknowledge that you have read and understand Crystal Dynamics's Privacy Notice.

  • Seniority level

    Mid-Senior level
  • Employment type

    Full-time
  • Job function

    Art/Creative and Other
  • Industries

    Computer Games

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