We are looking for a Lead Animator role with one of our European based client. It will be a 100% Remote opportunity.
Requirements
An accomplished animator with 6+ years of experience within the the game industry, with 2+ years of experience as a Lead Animator
Proficiency with Motion Builder, Maya, or other 3D software packages
Knowledge of game engines(Unreal, Unity) and production management tools
A proven understanding of body mechanics and physicality for creature and animal movement
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
Aesthetic sense and in-depth understanding of movement in space
Deep technical knowledge of modern animation pipelines, workflows, and techniques for video game development
A demonstrable commitment to creative collaboration within a team and with other departments
Passion for video games with knowledge on different game genres across all platforms
Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class character art team
Excellent organization, time management, and communication skills
You have a great team spirit and are proactive
Professional working English proficiency
Responsibilities:
Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback
Utilize Maya to produce keyframe and/or motion capture animation that will be used as a quality benchmark for a team of animators
Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals' workloads are manageable and the team's deliverables can be completed on schedule
Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards
Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints
Help continues to expand the capabilities of the Animation team through training, team building, refinements of process and techniques, and candidate recruiting and hiring
Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team
Engage in technical and aesthetic problem-solving efforts through to completion
Be proactive about elevating your team's concerns to the larger team and making sure that your discipline is well represented
Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching
Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.
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Seniority level
Mid-Senior level
Employment type
Contract
Job function
Design, Art/Creative, and Information Technology
Industries
Internet Publishing
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