Rick Tewell

Austin, Texas, United States Contact Info
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Publications

  • OpenGL Graphics Drivers in Safety Critical Environments: Fact, Fiction and Future

    Linux Foundation

    Consumers are increasingly reliant on screens in cars to deliver critical information to the driver and, of course, entertainment choices and options. In most cases proprietary GPUs and software power these systems, which can be deemed to be “safety critical” and rise to the level of governance ISO 26262 standards and/or ASIL-B. Automotive OEMs and Tier Ones devote large efforts to insure that their instrument clusters and infotainment systems are as “crash-proof” as possible. Given increasing…

    Consumers are increasingly reliant on screens in cars to deliver critical information to the driver and, of course, entertainment choices and options. In most cases proprietary GPUs and software power these systems, which can be deemed to be “safety critical” and rise to the level of governance ISO 26262 standards and/or ASIL-B. Automotive OEMs and Tier Ones devote large efforts to insure that their instrument clusters and infotainment systems are as “crash-proof” as possible. Given increasing level of sophistication of these systems especially in the area of graphics, a better solution is necessary.

    See publication
  • FD-SOI Harnessing the Power - DAC 2016 Austin Presentation

    Samsung / Design Automation Conference - June 2016

    A brief analysis of the measured benefits of FD-SOI semiconductor process technology. Answers the question about whether FD-SOI can deliver on the promises of power efficiency versus frequency tuning.

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  • GPU Virtualization in SoCs

    Jon Peddie Research

    Explores GPU virtualization as it applies to embedded systems with a special focus on the automotive market. Discusses embedded systems GPU virtualization concepts, methods and current solutions with a forward look to new better performing hardware based techniques that will exist in the near future.

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  • Improving the quality of embedded system software

    Electronic Products

    The tools for better code exist and groups like MISRA want programmers to use them.

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  • 3D graphics authoring for embedded systems designers: Part 2- Deploying 3D objects

    EETimes

    This part of the article is about the basic framework of 3D objects, how they are organized, and fundamentals you will need to understand regardless of the method used to deploy them. 3D objects can be exported from a 3D authoring tool in an array of different formats.

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  • The basics of 3D authoring for embedded systems designers – Part 1

    EETimes

    In this first of a two-part series, Rick Tewell of Fujitsu Semiconductor describes the process of 3D graphics design, with tips and techniques for creating high-quality models suitable for use in a variety of embedded designs.

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  • Unlocking the 3D Capabilities of Fujitsu Graphics Display Controllers

    EETimes

    More and more, users expect 3D-rendered elements in user interfaces for LCD displays. These expectations will intensify over the next few years and by 2015, it is predicted that 3D interfaces will be the norm. Generating 3D images requires a sophisticated graphics display controller (GDC), such as Fujitsu's MB86R0x "Jade" and MB86R1x "Emerald" families. In many cases, existing applications are not fully utilizing "Jade's" 3D rendering capabilities. This white paper provides an overview of…

    More and more, users expect 3D-rendered elements in user interfaces for LCD displays. These expectations will intensify over the next few years and by 2015, it is predicted that 3D interfaces will be the norm. Generating 3D images requires a sophisticated graphics display controller (GDC), such as Fujitsu's MB86R0x "Jade" and MB86R1x "Emerald" families. In many cases, existing applications are not fully utilizing "Jade's" 3D rendering capabilities. This white paper provides an overview of Fujitsu's 3D GDC and explains how to unlock the power of 3D with "Jade". The ways that 3D significantly improves 2D user interfaces and the overall end-user experience are examined. Finally the paper describes how Fujitsu can help companies develop 3D user interfaces.

    Other authors
    • Cheyenne Wolford - artwork
    • Fujitsu Semiconductor America - marcom group - editors
    See publication
  • The 1394 Auto Network Bus for all High-bandwidth, High-speed Communications and Infotainment

    SAE

    Overview of the high speed 1394Auto network bus as presented to the SAE World Congress in Detroit in April of 2010.

    Other authors
    • Zephra Freeman
    • Max Bassler
    See publication
  • 1394 Auto / Silicon

    1394 Trade Association

    Overview of 1394Auto integrated circuits and associated technologies available to the market.

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  • Simulating display characteristics of embedded applications for consistent graphics

    EE Times

    Things seen on the PC screen during graphics development is not always what ends up on your embedded device's screen at the end of the "art chain". This article explores some of the reasons why...

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  • MPEG-4 system layer and A/V containers for wireless video

    EE Times

    A brief overview of MPEG-4 and how it uses "container" technology to encapsulate audio and video.

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  • Win32 Drivers for Digital/Video Camcorders (IEEE1394)

    Dr. Dobbs Journal

    Article describing the technical details of a device driver for controlling digital video camcorders (1394 based) under Windows 98.

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  • A Conversation with John Knoll

    Dr. Dobbs Journal

    John Knoll is one of Hollywood's top special effects supervisors. John helmed the visual effects on such films as the Star Wars prequels (I, II, III), Pirates of the Caribbean series and many many more. John is one of the original creators of PhotoShop and was instrumental in bringing CGI into the Hollywood realm. This article is an interview that I did with John in 1998.

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  • FireWire: The IEEE 1394 Serial Bus

    Dr. Dobbs Journal

    FireWire, also known as IEEE 1394, may pave the way for a true convergence of consumer electronics and computers. This article presents a fully functional Win32 console application that takes a snapshot from the CCM-DS250 digital camera, converts it from a YUV format to a 24-bit device independent bitmap (DIB), and writes the DIB to a file.

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Patents

  • Processing device and method of compressing images

    Issued US 9,307,249

    Describes how to use the unique features of a 3D GPU - namely geometry plus texture mapping to efficiently compress computer generated 2D images. This patent is particularly useful if you have a large number of computer generated 2D images that you would like to compress and store in an embedded system. This technique has particular use and interest in the automotive graphics markets.

    Other inventors
    • Krutsch; Robert Cristian
    • Gancev; Valentin-Adrian
    See patent

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