Eugene Lisovskiy 🏀

San Francisco, California, United States Contact Info
7K followers 500+ connections

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About

I'm a serial entrepreneur, radio engineer, ex-developer, musician, and basketball player…

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Contributions

Activity

Experience & Education

  • Level Up 🏀 AI-coach for Basketball

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Volunteer Experience

  • OpenStreetMap Foundation Graphic

    Mapper

    OpenStreetMap Foundation

    - Present 8 years 4 months

    Social Services

    My OSM profile: https://www.openstreetmap.org/user/eugene-lisovskiy

  • Humanitarian OpenStreetMap Team Graphic

    Volunteer

    Humanitarian OpenStreetMap Team

    - Present 6 years 11 months

    Disaster and Humanitarian Relief

    In September 2017 mapped about 1000 buildings to OpenStreetMap in a first week after the Hurricane Maria in Puerto Rico (5th category). The map was used by rescue teams to understand where buildings were located before the hurricane to find survivors under the rubble. Overall more that 1800 mappers from OpenStreetMap community mapped 1M buildings in one week.

Publications

  • How innovators are using gamification to appeal to Gen Z

    VentureBeat

    Generation Z — those age 10 to 25 — are the most tech-savvy, web-oriented and connected group of consumers ever. They are increasingly driving consumer decisions and trends, and businesses are taking notice. Companies are constantly looking for ways to use technology to tap into Gen Z’s interests and appeal to them.

    Many of these trends are already becoming apparent. Gaming and eSports, for instance, are rapidly gaining traction among Gen Zers, not only as a way to have fun and enjoy…

    Generation Z — those age 10 to 25 — are the most tech-savvy, web-oriented and connected group of consumers ever. They are increasingly driving consumer decisions and trends, and businesses are taking notice. Companies are constantly looking for ways to use technology to tap into Gen Z’s interests and appeal to them.

    Many of these trends are already becoming apparent. Gaming and eSports, for instance, are rapidly gaining traction among Gen Zers, not only as a way to have fun and enjoy entertainment but to interact with others and even make money. Companies are turning to gamification — the use of game-like mechanics to engage users — to take advantage of this trend.

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  • Are AI Coaches the Future? Will Bill Belichick Be Replaced By AI? Here's How Global Digitization is Transforming Sports

    Entrepreneur.com

    Web2, Web3 and AI have allowed sports to move into a more digital space, and now they are completely changing how fans, athletes and coaches enjoy it.

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  • Leveraging Gamification to Bring Millions of Users Together

    techtimes.com

    Our world is more gamified than ever before; classrooms, corporate offices, gyms and productivity apps have all implemented it to increase engagement and improve outcomes. The global gamification market was worth $10.5 billion in 2021 and is expected to reach $96.8 billion by 2030, a CAGR of nearly 28%.

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  • Eugene Lisovskiy, Level up Basket Founder: “Community Is the Core of Everything; It Inspires Growth”

    hackernoon.com

    Eugene Lisovskiy has been spearheading global tech companies for over 18 years, building communities and raising capital everywhere he goes. From working on LitRes.com, now the leading eBook platform in Eastern Europe, to growing MAPS.me into a top offline map app with over 150 million users, Lisovskiy’s passion for analytics and bringing people together have combined to lead him on a unique journey to his current project, Level Up Basket, a basketball training platform powered by community and…

    Eugene Lisovskiy has been spearheading global tech companies for over 18 years, building communities and raising capital everywhere he goes. From working on LitRes.com, now the leading eBook platform in Eastern Europe, to growing MAPS.me into a top offline map app with over 150 million users, Lisovskiy’s passion for analytics and bringing people together have combined to lead him on a unique journey to his current project, Level Up Basket, a basketball training platform powered by community and gamification.

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  • Искусственный интеллект и нейронные сети в картографии: будущее картографических сервисов

    Forbes Russia

    Детальный обзор рынка картографии: как и кто создает цифровые карты, какие инструменты для этого используются, как развивается этот сегмент бизнеса и как он изменится через 5-10 лет.

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Languages

  • Russian

    Native or bilingual proficiency

  • English

    Full professional proficiency

Organizations

  • OpenStreetMap Foundation

    Member

    - Present

    OSMF membership helps the community remain independent from any one funding source and covers some of our core operational expenses in supporting the OpenStreetMap project, such as hardware costs, legal fees and other expenses of our working groups and administration. We value transparency, so you can look at our finances for more information about how we spend this money. As a member of the OSM Foundation you also have an additional way to influence the direction of the project by voting on…

    OSMF membership helps the community remain independent from any one funding source and covers some of our core operational expenses in supporting the OpenStreetMap project, such as hardware costs, legal fees and other expenses of our working groups and administration. We value transparency, so you can look at our finances for more information about how we spend this money. As a member of the OSM Foundation you also have an additional way to influence the direction of the project by voting on our yearly board elections for the people you would like to see on the board.

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