Gavin Barrett-Hayes

St Louis, Missouri, United States Contact Info
386 followers 357 connections

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About

Initially aiming to publish board games and do game design, in school I realized that my…

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Activity

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Experience & Education

  • International Brotherhood of Electrical Workers (IBEW)

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Licenses & Certifications

  • IS-200.C: Basic Incident Command System for Initial Response, ICS-200 Graphic

    IS-200.C: Basic Incident Command System for Initial Response, ICS-200

    FEMA

    Issued
  • IS-368.a - Including People With Disabilities in Disaster Operations Graphic

    IS-368.a - Including People With Disabilities in Disaster Operations

    FEMA

    Issued
  • IS-800.d: National Response Framework, an Introduction Graphic

    IS-800.d: National Response Framework, an Introduction

    FEMA

    Issued
  • ICS-700: National Incident Management System, An Introduction Graphic

    ICS-700: National Incident Management System, An Introduction

    FEMA

    Issued
  • IS-100: Introduction to the Incident Command System Graphic

    IS-100: Introduction to the Incident Command System

    FEMA

    Issued
  • Amateur Radio General Operator Class License Graphic

    Amateur Radio General Operator Class License

    Federal Communications Commission

    Issued Expires
    Credential ID KF0NRB
  • Dante Certified (V2) - Level 1 Graphic

    Dante Certified (V2) - Level 1

    Audinate

    Issued Expires
    Credential ID f5de-1873-7085-fc85
  • Core Certification Track Graphic

    Core Certification Track

    Crestron Electronics

    Credential ID CCT-000-230616-23489

Volunteer Experience

Projects

  • Gravity Student Project - Sound Designer

    -

    As the sole sound designer on the student project called "Gravity", I managed the creation and implementation, and QA of sounds in the game. Since I was brought into the project once it was already well underway, we didn't end up using any audio middleware. Instead, I helped decide the feature-set for the audio in our game besides Unity's default audio API so our programmers could implement those needed features. In this project, I didn't implement sounds but was in charge of designing the…

    As the sole sound designer on the student project called "Gravity", I managed the creation and implementation, and QA of sounds in the game. Since I was brought into the project once it was already well underway, we didn't end up using any audio middleware. Instead, I helped decide the feature-set for the audio in our game besides Unity's default audio API so our programmers could implement those needed features. In this project, I didn't implement sounds but was in charge of designing the many sounds we needed. I don't think this was the best work I've done in game audio, but this was the best overall project I've participated. I cannot possibly emphasize how much Emmet Mitchell and Zach Ridings rock!!! They are both totally, supremely amazing managers and people to be around.

    Other creators

Honors & Awards

  • Eagle Scout

    Boy Scouts of America

    I earned my Eagle Scout badge with my boy scout troop, Troop 303 in 2016. My Eagle Scout Project was to collect linens and kitchen supplies for a furniture bank, Home Sweet Home (https://homesweethomestl.org/).

Languages

  • English

    Native or bilingual proficiency

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