“Kyle is a serious product guy but with a great attitude and a cool sense of humour. I was really excited to find out I, as a developer, would be working with someone with as cool a background as Kyle. And sure enough, when we started a project together it was a lot of fun and we were very successful in our execution - he has a great way of working with developers and is a real help in solving technical problems. He's very dedicated to his work and was regularly up late with me doing analysis on live production systems. He's definitely someone who can wear many caps and I have a great time working with him.”
About
Activity
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We have a great new Producer role for our World team we are hiring for on our AAA GI Joe Snake Eyes game! Learn more https://lnkd.in/gckyXYHj
We have a great new Producer role for our World team we are hiring for on our AAA GI Joe Snake Eyes game! Learn more https://lnkd.in/gckyXYHj
Liked by Kyle Brink
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I got turned down for a job today. Wait, this isn't a gripe! I did a screening interview yesterday afternoon. The recruiter that I talked with told…
I got turned down for a job today. Wait, this isn't a gripe! I did a screening interview yesterday afternoon. The recruiter that I talked with told…
Liked by Kyle Brink
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Two of my favorite people talking about games and business
Two of my favorite people talking about games and business
Liked by Kyle Brink
Experience & Education
Licenses & Certifications
Volunteer Experience
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Mentor
Techstars
- 5 months
Science and Technology
Helped Techstars teams at the Manhattan location develop their products and business models by reviewing and advising on feature set, market targeting, and business model.
Publications
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Game Theory Applied to Actual Games: The Nash Equilibrium Payoff Matrix as a Model for Multiplayer Behavior
Project Horseshoe
Players often play very differently in multiplayer games than they do in single-player games. A model for exactly how these changes manifest, and which provides some predictive power when applied to a known multiplayer game system, would be of great value in creating sustainably entertaining multiplayer games.
Game theory provides a possible answer in the reward matrix used to determine a Nash equilibrium. By exploring the applicability of this model to multiplayer gameplay, with known…Players often play very differently in multiplayer games than they do in single-player games. A model for exactly how these changes manifest, and which provides some predictive power when applied to a known multiplayer game system, would be of great value in creating sustainably entertaining multiplayer games.
Game theory provides a possible answer in the reward matrix used to determine a Nash equilibrium. By exploring the applicability of this model to multiplayer gameplay, with known models of player motivation in hand, we determine what visibility it might provide into player behavior as well as the implications of implementing such a model in practice.Other authorsSee publication -
Designing Games for the Growing 35+ Market
Project Horseshoe
New data show that player motivations have predictably consistent trends by age. The same dataset also indicates a shift in game preferences for both men and women.
Report Goal: This report explores how game designers can use these data findings to build appropriate and successful games for the growing age 35+ demographic.Other authorsSee publication -
Turtles All The Way Down (Game Systems Design)
Project Horseshoe
Systems design is a vital craft in the games industry, but practitioners lack shared language and methodology. This has made it difficult to pass on knowledge to proteges, managers, and other team members, and it has stymied efforts to carry lessons learned from one project to the next. These issues in mind, Turtles All the Way Down had three goals:
1. To outline the basic concepts and abstractions of systems design
2. To agree upon a terminology, ensuring that it is practically…Systems design is a vital craft in the games industry, but practitioners lack shared language and methodology. This has made it difficult to pass on knowledge to proteges, managers, and other team members, and it has stymied efforts to carry lessons learned from one project to the next. These issues in mind, Turtles All the Way Down had three goals:
1. To outline the basic concepts and abstractions of systems design
2. To agree upon a terminology, ensuring that it is practically useful, rather than formally precise.
3. To suggest ways to pass these lessons on to our colleagues and make it part of the designer's lexicon
We were able to accomplish 1 and 2. We've only scratched the surface of 3. We hope that this report, a compilation of useful concepts and abstractions for game systems design, provides a foundation for a community of systems designers to carry on the conversation from here.Other authorsSee publication -
Psychology for Game Designers
Project Horseshoe
This paper seeks to present the current best models of player motivation that we have, in a way that expresses their role in every moment of play, from novelty (first-contact) to nostalgia (memory).
Other authorsSee publication
Languages
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Spanish
Elementary proficiency
Recommendations received
16 people have recommended Kyle
Join now to viewMore activity by Kyle
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Now *this* is an awesome application of #AI. Toxicity in #gaming (especially #fps) is and has always been rampant, so much so that a lot of…
Now *this* is an awesome application of #AI. Toxicity in #gaming (especially #fps) is and has always been rampant, so much so that a lot of…
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