Kyle Brink

Greater Seattle Area Contact Info
1K followers 500+ connections

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About

Developing developers is my passion. I create sanity from chaos, building teams and…

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Experience & Education

  • Independent

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Licenses & Certifications

Volunteer Experience

  • Techstars Graphic

    Mentor

    Techstars

    - 5 months

    Science and Technology

    Helped Techstars teams at the Manhattan location develop their products and business models by reviewing and advising on feature set, market targeting, and business model.

Publications

  • Game Theory Applied to Actual Games: The Nash Equilibrium Payoff Matrix as a Model for Multiplayer Behavior

    Project Horseshoe

    Players often play very differently in multiplayer games than they do in single-player games. A model for exactly how these changes manifest, and which provides some predictive power when applied to a known multiplayer game system, would be of great value in creating sustainably entertaining multiplayer games.

    Game theory provides a possible answer in the reward matrix used to determine a Nash equilibrium. By exploring the applicability of this model to multiplayer gameplay, with known…

    Players often play very differently in multiplayer games than they do in single-player games. A model for exactly how these changes manifest, and which provides some predictive power when applied to a known multiplayer game system, would be of great value in creating sustainably entertaining multiplayer games.

    Game theory provides a possible answer in the reward matrix used to determine a Nash equilibrium. By exploring the applicability of this model to multiplayer gameplay, with known models of player motivation in hand, we determine what visibility it might provide into player behavior as well as the implications of implementing such a model in practice.

    Other authors
    See publication
  • Designing Games for the Growing 35+ Market

    Project Horseshoe

    New data show that player motivations have predictably consistent trends by age. The same dataset also indicates a shift in game preferences for both men and women.

    Report Goal: This report explores how game designers can use these data findings to build appropriate and successful games for the growing age 35+ demographic.

    Other authors
    See publication
  • Turtles All The Way Down (Game Systems Design)

    Project Horseshoe

    Systems design is a vital craft in the games industry, but practitioners lack shared language and methodology. This has made it difficult to pass on knowledge to proteges, managers, and other team members, and it has stymied efforts to carry lessons learned from one project to the next. These issues in mind, Turtles All the Way Down had three goals:

    1. To outline the basic concepts and abstractions of systems design
    2. To agree upon a terminology, ensuring that it is practically…

    Systems design is a vital craft in the games industry, but practitioners lack shared language and methodology. This has made it difficult to pass on knowledge to proteges, managers, and other team members, and it has stymied efforts to carry lessons learned from one project to the next. These issues in mind, Turtles All the Way Down had three goals:

    1. To outline the basic concepts and abstractions of systems design
    2. To agree upon a terminology, ensuring that it is practically useful, rather than formally precise.
    3. To suggest ways to pass these lessons on to our colleagues and make it part of the designer's lexicon

    We were able to accomplish 1 and 2. We've only scratched the surface of 3. We hope that this report, a compilation of useful concepts and abstractions for game systems design, provides a foundation for a community of systems designers to carry on the conversation from here.

    Other authors
    See publication
  • Psychology for Game Designers

    Project Horseshoe

    This paper seeks to present the current best models of player motivation that we have, in a way that expresses their role in every moment of play, from novelty (first-contact) to nostalgia (memory).

    Other authors
    See publication

Languages

  • Spanish

    Elementary proficiency

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