About
Articles by Ryan
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New Technical Architectures and Deployment Models for Radio Production
New Technical Architectures and Deployment Models for Radio Production
By Ryan Jespersen
Activity
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Haivision screen front and center. Thanks to France Television and all broadcasters using Haivision SRT (and SST from MoJoPro and our Pro 460…
Haivision screen front and center. Thanks to France Television and all broadcasters using Haivision SRT (and SST from MoJoPro and our Pro 460…
Liked by Ryan Jespersen
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Unlock the power of re-streaming and live clipping to increase reach and revenue in live sports, auctions, and online casino games. Share captivating…
Unlock the power of re-streaming and live clipping to increase reach and revenue in live sports, auctions, and online casino games. Share captivating…
Liked by Ryan Jespersen
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Dive into the latest Dolby Millicast product releases in our upcoming webinar. 🚀 We're excited to introduce several new streaming features such as…
Dive into the latest Dolby Millicast product releases in our upcoming webinar. 🚀 We're excited to introduce several new streaming features such as…
Liked by Ryan Jespersen
Experience & Education
Volunteer Experience
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Live Stream Video Production
TED Conferences
- Present 8 years
Science and Technology
Worked with the video production crew to coordinate and manage the live stream for TEDxBend at www.tedxbend.com.
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Guest Lecturer, Digital Video and Multimedia
Fordham University
- 1 year
Education
This course introduces students to the technology of digital video and multimedia with special emphasis on the web and mobile web.
Publications
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Digital Transformation and Social Media in Sports Production
Broadcast Academy
Social media has brought significant changes in how sports broadcasting has been traditionally perceived. Whether we talk about live streaming, amplifying fan engagement, or finding ways to monetise ‘free to air content’, this is a potential topic of discussion and debate amongst the broadcasters.
Ryan Jespersen from Dazzl will serve as the moderator for the panel, which will include Melissa Lawton, who is redefining the live sports viewing experience at Facebook, and Mark Parkman…Social media has brought significant changes in how sports broadcasting has been traditionally perceived. Whether we talk about live streaming, amplifying fan engagement, or finding ways to monetise ‘free to air content’, this is a potential topic of discussion and debate amongst the broadcasters.
Ryan Jespersen from Dazzl will serve as the moderator for the panel, which will include Melissa Lawton, who is redefining the live sports viewing experience at Facebook, and Mark Parkman, General Manager of Olympic Channel and an Emmy winner for Salt Lake 2002 Olympic Winter Games. -
See how to use the Cloud to produce live multi-camera events and reach millions of viewers
IBC Content Everywhere Hub
Content Everywhere Hub: See how to use the Cloud to produce live multi-camera events and reach millions of viewers.
Speaker: Ryan Jespersen (VP Marketing, Dazzl)
Location: IBC, RAI Amsterdam, CE Hub Theatre
Date: 15 Sep 2019 -
Building broadcast-scale OTT audiences and moving towards broadcast economics
IBC 2017 Content Everywhere Hub
Unlike broadcast, where distribution costs are fixed irrespective of audience size, online costs have typically increased incrementally as the audience grows. However, the connected environment of the web creates new opportunities to attract new viewers. This session explores new technologies that are closing the gap between broadcast and online distribution economics and techniques and business models that can be deployed to build audiences online to rival those of traditional broadcast.
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Virtual reality and 360° live streaming
Streaming Forum 2017
In this session, University College London and Wowza Media Systems share a real-life use case that shows how educational institutions and other publishers can embrace virtual reality and 360° live streaming to further deepen the connection between teachers, students, and learning, with lessons that can be applied to video publishers in every market.
Gordon Charles, Analyst Developer - University College London, UK
Ryan Jespersen, Streaming Video Technologist - Wowza Media Systems, LLC -
The latency challenge in live streaming
Streaming Forum 2017
OTT does many things that broadcast can't, but it still lags behind in one crucial area: latency. There's nothing worse for a viewer than to find out about a crucial goal or key play on Twitter before they see it on their screen. How can OTT solve the latency problem? In this session learn from your peers and better understand the latency challenge.
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Evolution of the Media Server
Content Delivery World
The vast majority of Internet traffic is HTTP-based and content delivery networks (CDNs) are used to ensure delivery of popular content to large audiences. Instead of relying on proprietary streaming protocols and leaving users at the mercy of the internet bandwidth gods, the streaming media industry has evolved to leverage the dominant HTTP protocol to deliver media in small file chunks while utilising the player application to monitor download speeds and request chunks of varying quality in…
The vast majority of Internet traffic is HTTP-based and content delivery networks (CDNs) are used to ensure delivery of popular content to large audiences. Instead of relying on proprietary streaming protocols and leaving users at the mercy of the internet bandwidth gods, the streaming media industry has evolved to leverage the dominant HTTP protocol to deliver media in small file chunks while utilising the player application to monitor download speeds and request chunks of varying quality in response to changing network conditions.
The technology had a huge impact because it allowed streaming media to be distributed far and wide using CDNs (over standard HTTP) and cached for efficiency, while at the same time eliminating annoying buffering and connectivity issues for customers. -
Virtual Reality and 360° Live Streaming
Streaming Media East 2016
Virtual Reality (VR) and 360-degree are emerging as two of the most innovative live streaming trends, powering events such as sporting matches, concerts, corporate meetings, education, medicine, military applications, and many other areas. In this session, you’ll get hands-on with live demos and get more familiar with the technology as we walk through some common 360-degree live streaming workflows, including the Lollapalooza Berlin 2015 music festival that allowed virtual attendees to attend…
Virtual Reality (VR) and 360-degree are emerging as two of the most innovative live streaming trends, powering events such as sporting matches, concerts, corporate meetings, education, medicine, military applications, and many other areas. In this session, you’ll get hands-on with live demos and get more familiar with the technology as we walk through some common 360-degree live streaming workflows, including the Lollapalooza Berlin 2015 music festival that allowed virtual attendees to attend the live concert series and be immersed with the band on stage. Most VR technologies use industry-standard streaming protocols that can be implemented with common streaming servers and platforms. We’ll discuss a couple of examples, including GIROPTIC and VideoStitch Vahana VR, and also review how playback is achieved using common player apps.
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P2P Unicast: The Death of Multicast?
Broadcast Engineering Conference (BEC)
In today's world, video content distribution on the Internet supports an ever-changing variety of delivery architectures. When IP multicast was developed more than 20 years ago, it seemed to be the silver bullet for one-to-many or many-to-many content-distribution applications. However, relatively few commercial multicast applications are in use. On the other hand, the increasingly widespread use of peer-to-peer (P2P) unicast video technology such as Viblast, Peer5, StreamRoot, Hive Streaming…
In today's world, video content distribution on the Internet supports an ever-changing variety of delivery architectures. When IP multicast was developed more than 20 years ago, it seemed to be the silver bullet for one-to-many or many-to-many content-distribution applications. However, relatively few commercial multicast applications are in use. On the other hand, the increasingly widespread use of peer-to-peer (P2P) unicast video technology such as Viblast, Peer5, StreamRoot, Hive Streaming, Octoshape, and many others reinforce the real-world benefits of fully distributed peer-to-peer video delivery. In this paper, we discuss the pros and cons of multicast video distribution, and see why P2P unicast video may mean the death of multicast.
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Deep Dive on Transcoding & Live Streaming
Google Cloud Platform
Speaker at the "Media Solutions on Google Cloud Platform" event at Google's New York office. Presented a session on "Deep Dive on Transcoding & Live Streaming" and was part of a panel on cloud-based discussion revealing how media companies can run more efficiently via Google Cloud Platform. Including, how to incorporate a cloud-based workflow into your pipeline – whether you’re working in content production or distribution.
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Are You Ready to Go Over-The-Top?
SVG College Sports Summit
The TV Everywhere era has put content in the viewer’s hands anywhere, at any time. Whether your fans are on their laptop, using a streaming media device hooked up to their television, or checking their smartphone, is your “channel” everywhere it needs to be? Also, what is the difference between over-the-top and streaming video on a Web site both technically and from a business standpoint?
Panelists:
Ryan Jespersen, Wowza Media Systems, Streaming Media Technologist
Michael Calderon,…The TV Everywhere era has put content in the viewer’s hands anywhere, at any time. Whether your fans are on their laptop, using a streaming media device hooked up to their television, or checking their smartphone, is your “channel” everywhere it needs to be? Also, what is the difference between over-the-top and streaming video on a Web site both technically and from a business standpoint?
Panelists:
Ryan Jespersen, Wowza Media Systems, Streaming Media Technologist
Michael Calderon, Big Ten Network, VP, Programming & Digital Media
Matt Panto, Ivy League, Assistant Executive Director, Digital Media & Communications
Moderator:
Ken Kerschbaumer, Sports Video Group, Co-Executive Director, Editorial Services -
The Live Event Streaming Superguide
Streaming Media
End-to-End Live Streaming: Marrying Production, Processing, and Playback
As streaming becomes increasingly integrated into business, the need for customized workflows is on the rise. How do you go from simple live video capture to professional-quality produced shots?
How do you ensure your produced video reaches every device your audience may be using, and looks its best for each viewer? Whether you’re just dipping a toe into live streaming or you’re looking to smooth out some…End-to-End Live Streaming: Marrying Production, Processing, and Playback
As streaming becomes increasingly integrated into business, the need for customized workflows is on the rise. How do you go from simple live video capture to professional-quality produced shots?
How do you ensure your produced video reaches every device your audience may be using, and looks its best for each viewer? Whether you’re just dipping a toe into live streaming or you’re looking to smooth out some rough spots in your current approach, choosing proven, industry-leading providers that are tested and verified to work together in an end-to end workflow can give you peace of mind.
Honors & Awards
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Eurovision Services Sports Award for Technology Startup
Eurovision Services
Dazzl was crowned the Winner of the Eurovision Sport Award for Best Technology Startup at the SPOT event in Lausanne, Switzerland.
Ryan Jespersen, VP Marketing and Sales showed how Dazzl’s technology gives visibility to smaller sporting events and sports organizations to easily and economically capture, produce and distribute live video globally via streaming and social media.
The award lead to the news that Eurovision Sport is partnering with Dazzl, offering Members an…Dazzl was crowned the Winner of the Eurovision Sport Award for Best Technology Startup at the SPOT event in Lausanne, Switzerland.
Ryan Jespersen, VP Marketing and Sales showed how Dazzl’s technology gives visibility to smaller sporting events and sports organizations to easily and economically capture, produce and distribute live video globally via streaming and social media.
The award lead to the news that Eurovision Sport is partnering with Dazzl, offering Members an innovative mobile app and cloud-based solution for the live production and delivery of video content.
The cloud-based video production suite streamlines live multi camera video production. Using a cloud dashboard, live content can be captured from professional cameras, smartphones, encoders and drones in multiple locations. Content is then edited and streamed direct to web and social media platforms, from any location, providing an easy to use product that significantly reduces costs for a broadcaster.
More information on the award and the final pitch can be seen at https://site.dazzl.tv/spot-2019-recap/
Languages
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Spanish
Native or bilingual proficiency
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English
Native or bilingual proficiency
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French
Limited working proficiency
Recommendations received
2 people have recommended Ryan
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Great working with Jonathan McKee and the Amino team on the Dolby Millicast real-time streaming native integration on the Amino H200! An amazing…
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