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Explore more posts
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Chris Klimecky
Tip for publishing consideration submission to Midwest Games... tldr - Send info through our portal (https://lnkd.in/gWtKgpuU), not through email (or LI). I get that it's a little counter-intuitive...you might think you want to put your info right in front of the sourcing decision influencers' faces. But it's actually a disadvantage - especially those of you who are agents throwing multiple titles at us at once. The submission portal goes right to our database, and that database is there for a reason: to keep an organized and consistent record of all submissions in one place. I look through there all the time. I'm reminded of titles I may have overlooked or need to go back to consider as circumstances change all the time. We rarely, if ever, make immediate decisions or even quick deep review/consideration. Our factors for consideration shift regularly. I do not review your particular email regularly, or at some point even remember you sent one. I go to the database. Connection via other channels is good. Discussion about your game over other channels is good. But having your core game info in those channels is not good. Please use the submission portal!
273 Comments -
Nataliia Chekh
LinkedIn's New Gaming Adventure! LinkedIn has entered the gaming arena with the launch of three intriguing puzzle games – Pinpoint, Queens, and Crossclimb. These games are now available on both desktop and mobile platforms, adding a fun twist to the LinkedIn experience. Each game offers a unique mental challenge, including word association, trivia with wordplay, and a distinctive take on sudoku. This move reflects a broader trend in the digital content industry, as companies leverage gaming content to attract and retain users. Amid the challenges of generating revenue from traditional advertising, offering gaming content is seen as a strategic move to enhance user retention and possibly create new revenue streams in the future. LinkedIn's current strategy primarily focuses on user engagement without monetization. The games are free to play and embrace the social aspect of gaming by allowing users to view their connections' activity and engage in friendly competition through leaderboards. This approach represents a shift towards creating a more interactive and social experience within the professional networking platform. With the gaming landscape evolving across various industries, from digital news organizations to platforms like Netflix, LinkedIn's entry into gaming reflects an effort to adapt to user preferences and behaviors. As the company aims to deepen relationships and inject fun into the professional networking experience, it will be fascinating to see how these gaming features influence user engagement and potentially drive future business opportunities on the platform. https://lnkd.in/dsc7eePJ Play the games here https://lnkd.in/dqM7dBW4
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Carina Kom
TONIGHT AT 6:30 PM join us for an improvised version of PVP Circuit and help us rebuild our local community brick by brick. I still can't believe I get to work in the video game industry. My 6-year-old would laugh, and then cry once she realized what it means to work in the creative technology sector. That's why IMO everyone could use some levity during these unprecedented times. Join us for a fun evening to raise funds for the Trevor Project. Event link >>> https://lnkd.in/g7tBuP6d Frequently Asked Questions: What if I can't attend the event? - If you can't make it, please consider purchasing a ticket to help us raise money for charity or get one on behalf of someone impacted by layoffs. What if I want to join but can't justify the cost? - If you want to join but find the cost prohibitive, DM me and we'll make it happen (see point above). Do I have to pitch at the event? - No, you don't have to pitch if you prefer to observe. It’s a great way to see how it's done. Will there be another event like this? - We plan to host our community again, but I can't specify if this event will be the focus. #gamesindustry #event #comedy <3
23 -
Alexander Rehm
So sorry to hear about layoffs at Modern Wolf, with 6 staff members being affected. The news broke last night, with my former CA colleague George Willard posting the news, as well as providing information about those also laid off to support re-hiring as quickly as possible. You can find that here: https://lnkd.in/eEXWSgNQ To those impacted by these layoffs, please find a comprehensive list of resources, below: 🥇First, Discipline Games Jobs Resources: Over the past weeks I have created 9 (at time of writing) Games Jobs Resources to find jobs in a wide range of disciplines: 🎨 Art, Animation, VFX and UI: This resource contains around 1,200 jobs worldwide across all links. Link: https://lnkd.in/eu2bjadW ⚙ Engineering and Programming This resource lists just over 1,900 jobs worldwide across all links. It also talks about interview tips and questions to practice. Link: https://lnkd.in/etPj22BE 🕹 Quality Assurance: This resource lists over 450 QA jobs worldwide. This post also talks about the craft of QA and contains tips and interview practice. Link: https://lnkd.in/dwwVjZuc 📑 Game Production: This resource lists around 400 jobs worldwide. It also contains info about game production as a whole and GDC talks. Link: https://lnkd.in/gxDvFM-Z 📢 Marketing & Community: This resource lists around 400 jobs worldwide. It also gives an intro into game marketing and community management. Link: https://lnkd.in/e5MuViug 🎶 Audio and Sound Design: This resource lists around 190 jobs worldwide. Link: https://lnkd.in/eSkPSsWf 📠 Studio Support, HR, Recruitment and BizDev: This resource lists around 290 jobs worldwide. Link: https://lnkd.in/ePG57_7v ⚙ IT, Helpdesk and DevOps: This resource lists around 140 jobs worldwide. Link: https://lnkd.in/e8ZsuiZh 🎮 Game Design: This resource lists around 480 jobs worldwide. https://lnkd.in/dCv_hQXv 🥈 Second, the Ultimate list of Video Games Career Resources: This should be your one-stop shop for all information. My dear friend Amir Satvat maintains these documents, he is a legend for doing this - please check them out: https://amirsatvat.com/ 🥉 Third, If you have worked in publishing, please message me. I am looking for quite a few roles right now! ⬅ 🎖 Finally, do not give up. Ever. No matter how dark things may look right now, I KNOW you will get through this, you have got this! 👊 Remember you are not alone. If you need help, advice, or even an ear to listen, we're here for you. Always! ➡ A request to my community, please can I ask you to repost this post to your colleagues and friends, so that we can get as many into jobs as possible! And please comment if you or your studio are currently hiring - let's help each other! Much love ❤️ #layoffs #gamesindustry #jobsingames #modernwolf
281 Comment -
Amir Satvat
Friends, I wanted to pull back the curtain on the calculations behind the current 5.4% overall acceptance rate for all candidates for game roles that I have as part of Project Flagpole. Keep in mind these are estimates across all 3,625 games employers I track, a blend of both bigger ones and smaller ones, and all applicants, some of whom may apply to many, many jobs, and some of whom apply to a much fewer number. With 11,073 jobs turning over annually, this is the percentage of net new jobs that aren't just jobs given to people already employed internally. I know not all the nearly 13,799 roles listed actually turn over or end up getting filled because I track each one with a unique identifier. - Job Openings: 13,799 - Annualized Job Turnover: 11,073 - Unique Job Seekers: 205,981 - Applicants per Job: 508 - Applications per Applicant: 54 - Competition Ratio: 5.4% For applicants per job, on average, each job opening receives 508 applications. I realize that, of course, for many applicants, you may have applied to 30 jobs or 100 or more jobs, but there's an average based upon polling, investigation of news articles and studies, and conversations I have with candidates and those in talent The number of unique job seekers includes my backend calculation of new entrants to the market, which encompasses graduates of games programs, an estimation of graduates from college and graduate programs who want to go into games, those in art programs, and more. Here's how the 5.4% acceptance rate is calculated: 1. Annualized Job Turnover: 11,073 represents the net new jobs available annually, excluding positions filled internally. 2. Applicants per Job: Each of the 11,073 job openings receives 508 applications, leading to a total of 5,627,064 applications. 3. Applications per Applicant: Each applicant applies to an average of 54 jobs, leading to 205,981 unique job seekers. 4. Competition Ratio: The acceptance rate is calculated by dividing the annualized job turnover by the number of unique job seekers, resulting in 5.4%.
9227 Comments -
Michael Fitch
Practice interviews can be incredibly valuable. Especially after you've been through something traumatic like a layoff or a toxic work environment. Find someone you know well, someone you trust; if you don't have anyone like that, reach out and find someone (www.amirsatvat.com has resources). It's important that you pick someone who can give you critique and someone you can hear it from. One of the things that we do in every interview, whether we're conscious of it or not, is to frame our own work in relation to the experiences we have had. There are a lot of potential pitfalls in that beyond the obvious bad-mouthing of people and companies. For example, I've interviewed a lot of senior production leaders over the last few years. Several of them have related situations where they were not able to get higher-level alignment among stakeholders - this is extremely common in game development. But, how you relate that experience makes a tremendous amount of difference. If you focus on how frustrating it was, how blocking the stakeholders were, how impossible it was to make progress because of that issue, that doesn't put you in the best light. As a production leader, I expect you to resolve issues like that. If, on the other hand, you focus on how you got the team to work around the blocking issue, how you got the stakeholders into alignment, how you forced accountability into leadership on the lack of alignment - now we're talking. Every story you tell in an interview gives the people you are talking to a window into what working with you is going to be like. If you're not aware of your own unconscious framings when you're telling these stories, you may be putting their focus on the wrong places. Practice telling those stories with people who have the right ear to call out the false notes that are coming up. Again, especially after a highly emotional event, you're likely bringing emotional contexts to your stories without even being aware of it. You wouldn't walk up to the mound at a baseball game without having practiced your pitch. Get your reps in on interviewing, and it will pay off.
133 Comments -
Amir Satvat
I'm sorry to hear about the recent restructuring at A Thinking Ape. To support those affected, we've mobilized our resources at AMIRSATVAT.COM, including a comprehensive game job resources hub that is regularly updated and completely free. We've also recently enhanced the design across our three community platforms - our website, Discord, and LinkedIn - thanks to Desirée Rincón, to ensure a seamless experience. For those impacted at A Thinking Ape, please visit our ALWAYS-FREE THREE COMMUNITY HOMES ("Built with love for gamers," and entirely for you): - 🔗 AMIRSATVAT.COM: Our community's hub offers 15 resources to help you find work, including a fully updated design. - 🔗 Games Org Support Posts: Find a template at AMIRSATVAT.COM (Category 4, Resource 10). If you can provide information from your team (with their consent), I’ll help edit and disseminate the final product, reaching 100,000+ people. These posts are highly effective in increasing visibility. - 🔗 Please visit discord.gg/amirsatvat to join our Discord, a live extension of our community resources. With over 1,600 members joining in just 5 days, we are in an open-join phase. - 🔗 LinkedIn: Our community here includes over 85,000 members, with 1-3 daily posts offering support and career assistance in the games industry. To our broader community, your involvement makes a difference. Here’s how you can help: - Spread the word: Reshares and comments on this post amplify the visibility of these resources. - Offer support: Utilize the 13 ways listed on AMIRSATVAT.COM under "How You Can Help" to assist, or simply lend an ear or advice on our Discord server. - Join our movement: Volunteer with us at AMIRSATVAT.COM to support our colleagues in the games industry. Our network has facilitated over 1,800 jobs and 31,000 coaching conversations to date and has been visited by over 100,000 gamers lifetime. We're committed to providing daily encouragement and support during these challenging times. We will never stop fighting for you, but it starts with your engagement! I wish I could guarantee jobs for gamers. Unfortunately, I can't do that. However, what I can promise is that our extensive data shows you are more likely to find employment if you engage with our community's resources. Moreover, you will find significant daily encouragement and support in us.
788 Comments -
Sara Machado
I never thought I would be writing this but... like everyone else at Sumo, I might be at risk of being #LaidOff. We don't know much yet, and there's a chance I won't be affected, but what kind of doomsday prepper would I be if I didn't prepare. Especially when the industry has considerably slowed down. Not that the timing could ever be great for something like this, but it's particularly tricky as there are VERY FEW recruitment jobs in #GameDev. The only silver lining is that I have quite the generalist background and skillset, so please allow me to Sell My Fish™️⬇️ 🔎 Recruitment (In-House, Agency, and Embedded): •Extensive experience sourcing for all core disciplines and operational roles within game development. •Successful recruitment across the UK, Canada, France, Sweden, and the United States. •Proven success in hiring talent from graduates to studio leadership positions. •Represented companies at WASD, Develop Brighton, Unwrap Festival, Digital Dragons, EGX, and numerous university career fairs and student showcases over the past 5 years. •Delivered presentations on "Rethinking Recruitment" at major game dev conferences. 🗃️ Project Management: •Led the development of the entry-levels skills hub detailing 12 junior roles based on the UK Apprenticeship Standard, including designing surveys, analyzing data, and presenting findings. •Managed the UKIE & Into Games Kickstart Scheme, responsible for all aspects of the project, successfully hiring over 130 young people on Universal Credit. •Managed the creation of the largest-ever Recruitment Report in Games, overseeing all aspects except graphic design. 📑 Data Analysis and Reporting: •Wrote internal reports on DEIB insights and best practices, enhancing recruitment processes. •Analysed data from over 600 respondents, contributing 190 hours of input, to create a comprehensive recruitment report. •Designed and analysed two surveys targeting junior employees and senior hiring managers, grouping findings to create the hub. 📢 Marketing & Public Speaking: •Developed and executed the marketing strategy for the Entry-Level Skills Surveys and Hub, and the Hitmarker Recruitment Report •Represented companies at WASD, Develop Brighton, Unwrap Festival, Digital Dragons, EGX, and numerous university career fairs and student showcases over the past 5 years. •Content creation on LinkedIn, staying up-to-date with algorithm updates and best practices. --- So if you are looking for a Sara of all trades, master of inclusive hiring, do reach out, I'm happy to chat about future roles as well! ➡️For links and my CV go to: https://lnkd.in/e2SdSnR4 ➡️ Community, now it's my turn to need help, can I count on you liking, commenting and reposting this? --- 📣 Follow #RethinkRecruitment and ring the 🔔 to read about: ⏩ https://entrylevel.games/ 🌟 Opinions are very much my own™️ #layoffs
20135 Comments -
Amir Satvat
I am sorry to report that Flaming Fowl Studios (Gloomhaven) laid off over 20 staff yesterday, as reported by GamesIndustry.Biz. I appreciate everybody's reposts to get the word out and so employees there can know of and use our resources. Hopefully we can also get Games Org Support Posts going for them, which have proven to be highly effective in getting affected gamers into new jobs. To those gamers affected at Flaming Fowl Studios, we have a wealth of always-free community homes and resources to help you: 🔗 Please visit AMIRSATVAT.COM, our community's games jobs resources hub with 15 resources that will help you find work. These resources are free and updated regularly. 🔗 Please consider joining our Discord Server, with nearly 1,000 members in just 48 hours of existence, a live extension of our community resources: https://lnkd.in/e2tyvpWv 🔗 Resource 10 is our games org support posts. There you will find a template. If someone on your team can own populating that with information from individuals on your team, with their consent, I will get the finished product edited and out to the community, hitting 100,000 eyeballs. I have done 95 of these, working directly with games teams, and they are highly effective in increasing visibility. To our community: please do your part in making a difference. Some options include: -Spreading the word. Every reshare of this post is appreciated to raise visibility as to these situations. - Offer Support: While you certainly can do it through our community's resources (at amirsatvat.com we present 13 ways you can help), any advice lent, listening ear provided, or other support given is appreciated for those navigating these changes. You can also offer help on our new Discord server. - Join Our Movement: Become part of our network of volunteers at AMIRSATVAT.COM, providing support to our colleagues in the games industry. Together, our collective of over 85,000 people has enabled 1,800+ jobs and 31,000 community coaching conversations, and we're just getting started. More importantly, this network and its content seeks to provide a daily source of encouragement in this tough time.
971 Comment -
Matt Barney
Mini Gear Grinder... not a crazy one, just a mini one... Candidates: when replying to Posts that have jobs listed, multiple companies / Games Studios, etc. within them. A comment of "I am interested" does not do you much good. A comment of "I am interested in the following role at XYZ company" is however helpful. Seeing so many of these & I love that you're interested in the roles posted, but which ones? Help the Recruiter or the people out that are putting the resources in front of you & let them know what you're interested in. ⚙ The job? Which one, we have 5+ listed. ⚙ The company? Which one, as some of these posts list 5+ organizations. ⚙ The person posting? Let's keep it PC / PG here people, I'm not advocating for weirdness 😝 I'm referring to a conversation or asking for help where you need it potentially. Don't be creepy, please do not be creepy! ⚙ The products they make? Etc., etc. Identify a bit deeper... Help them help you! 😁 Keep fighting the good fight everyone! Enjoy the weekend & wishing you best out there! #'s for the #'s #TheMattBarney #OneLove #TheMeatballs #GearGrinder #VideoGames #PirateRecruitersUniteUnderOneBanner
9136 Comments -
Cassandra Siewert
Games industry DESPERATELY needs to unionize. Since December my LinkedIn feed has been a sea of people looking for work because they've been laid off, due to the "business strategy" of laying people off when you want to look more profitable in Q1 of the next year, or just "trimming the fat"/ "improving efficiency". I won't say my experience was exactly like this necessarily, but I was recently laid off in January, though I haven't marked myself as looking for work due to many reasons, partly being the lack of jobs, all the bots and spam on this website, and the crushing damage to my self-confidence. Either way, NO ONE should be made to feel this way. I've even heard of people getting laid off mid parental leave, or while they're on vacation with limited internet access, THIS IS DESPICABLE. What's worse is in this industry we all experience imposter syndrome, and anytime this happens you can't help but think we're terrible at our jobs, if only you'd worked harder, spent more of your own time improving your skills, you would be essential enough to the company to keep on, but they still could let you go, so it doesn't even matter. CEOs or in general the entire C-suite of people should be held accountable and publicly shamed. If your business strategy is to hire as much talent as possible, realize you can't keep on all that talent, and then lay them off, then you are incompetent, and should not be given a pat on the back for at least giving severance, when you're just following the lowest requirements of the law. The people who you've laid off are people who have built your company and kept the lights on. You can't just use the excuse, "that's just the way the industry is", that's a weak excuse. There are industries that experience frequent lay offs but have a union and support, such as some plants in the auto industry, and the workers have fought hard for years so that they would have those benefits and salary top-ups. Of course that's not always the case and things could be better, but we shouldn't just sigh and be like "it is what it is", and keep trying to work within the system when the system is broken. I'm just mad right now, for myself, but mostly for my friends, and people I don't even know that work in this industry, because I know these devs are hard working people that are constantly learning and trying to improve, and they are now doubting all their skills and feeling like they're not good enough. As for the people who make these mass lay off decisions a regular occurrence, I would like to say something that may even hurt my career and job opportunities, but deserves to be said, and which many devs would like to say or even scream, Fuck you.
701 Comment -
Nataliia Chekh
Resilience in Turbulent Times: Strategies from BAFTA Games Mental Health Summit Navigating uncertainty and maintaining resilience in the face of ongoing layoffs and studio closures within the games industry took center stage at the recent BAFTA Games Mental Health Summit. Hosted by psychologist Stuart Chaun, the panel featured insights from Kim Parker Adcock and Konstantin Semionov, shedding light on practical strategies to weather challenging times. Recognizing and understanding emotions was a crucial first step discussed during the summit. Stuart Chaun emphasized the significance of processing emotions to approach situations more objectively. Both Parker Adcock and Semionov shared their personal experiences, highlighting the impact of emotions such as sadness, guilt, and panic during times of uncertainty. Venting emerged as a vital coping mechanism. Semionov stressed the importance of creating a space for team members to vent and share worries before engaging in problem-solving discussions with management. The act of venting with colleagues was not only seen as a way to express emotions but also as a means to foster a supportive environment. Asking tough questions proved essential for Semionov, who served as an employee representative during challenging times. He emphasized the art of framing questions in a less adversarial manner to elicit more comprehensive responses and understanding from leadership. Communication, particularly during uncertain times, was underscored as a key aspect of navigating challenges effectively. Finding the right support was another critical component discussed. Parker Adcock highlighted the value of seeking support from various sources, including individuals outside the industry. Engaging with trusted peers, industry colleagues, and senior professionals was seen as a comforting and insightful way to navigate uncertainty. Finally, looking at the bigger picture and finding positive takeaways from adverse situations were highlighted. Semionov emphasized the power of reflecting on personal growth and achievements during challenging roles. Taking time away from the industry for personal perspective was suggested as a means to evaluate career paths and consider new trajectories. The BAFTA Games Mental Health Summit panel provided valuable insights and practical strategies for individuals in the games industry facing uncertainty and layoffs. The emphasis on emotional processing, venting, constructive communication, seeking varied support networks, and finding positive perspectives during tough times are essential tools for resilience in the face of challenges. How do these strategies for resilience during times of uncertainty resonate with your own experiences in navigating challenges, either within or beyond the games industry? https://lnkd.in/e7GpQVSY
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Nicole Lazzaro
Amazing list of practical game design principles from Warren Spector, one of our industry's great. Appreciate how he frames some of the magic we feel playing his games. Can't wait to play his next one! Wonderful peek into Warren's design mind. His Deus Ex is stuff of legends. While I'll argue that there are operable definitions of fun (humbly suggest The 4 Keys to Fun ;) I agree wholeheartedly that a team needs more than a single word "make it Fun" to guide the design. In fact that's kind of the whole point. In our extensive player research players favorite games support multiples of their favorite play styles. From a Psychology perspective it's vital for an exceptional game to offer players new playstyles. The exploration of novelty, cause and effect relationships, and especially new kinds of strategy to get to a goal are vital to what human beings (and all mammals) call play. Definitely worth a read! Here's a list of company values for Warren's company Other Side also worth a look https://lnkd.in/gpq-qusR
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Amir Satvat
Friends, there are consistent questions about games hiring data that many of you have asked, several of which I want to address today after some weeks of research. People often ask me how much of games hiring goes to those already in the industry, what historical applicant-to-hire rates have been, and how this compares with other industries. Let's take these one at a time: Multiple credible sources suggest that 80%+ of hires in the games industry come from within the industry itself. This relative magnitude is confirmed by my own data. This high percentage underscores the challenge of breaking into the games industry for those without prior industry experience. Next, applicant-to-hire rates in the games sector have remained steady at 4-5% or less, as far back as I could find robust data, which dates to 2020. Data suggests that this figure has never gone above 10%, even in the last two decades, but I do not have raw data for this—rather, industry studies in which I need to take others' word on it. To provide context, let's compare games' 4-5% rates to other industries: - Tech sector: 5-7% applicant-to-hire rate. - Healthcare: 2-3% for specialized roles. - Finance and Consulting: 1-4% for the most competitive roles. It turns out most highly desirable opportunities have simply become very competitive. So why does games sometimes feel even more competitive than those industries? First, the smaller number of total roles in games and the high incumbency for existing opportunities, as mentioned above, with a fifth or less of roles going to those at all seniority levels who want to break in. Additionally, the relative number of new applicants each year compared to industry size is higher in games, further intensifying the competition. Another difference is the relative layoffs to industry size, which have been at 10-15% of the entire industry in the past three years (30,000+ out of 200,000-250,000). This is why I always talk about run rate hiring versus overall numbers and filling the hole. Finally, for those gamers working in North America, the cuts have felt much more intense, with it being like a 2-3x relative impact because 75-80% of the cuts have taken place there. We are relatively competitive with other sought-after industries for rates of hiring, but a much bigger hole, more inbound desire, and higher incumbency make it harder. I hope this helps provide answers to a number of your open questions around games jobs data.
312 Comments -
Marina Sevastidou
"You will never make it there, it's so hard to get in and takes a lot of effort to progress." This is just a sample of what some people told me when I was trying to transition into tech/gaming. Have you ever been told something similar? Have people tried to hold you down or make you believe you couldn't make it? What helped me push through? It's all about #mindset: 💡 Be confident about your strengths. Showcase them at any given chance! 💡 Stay humble and hungry to learn. Curiosity can take you a long way. 💡 Look at mistakes as learnings. Find the "what would I do differently" and apply it moving forward. 💡 Connect, connect, connect! Engage in communities (online, social media, conferences/events; everything helps) with like minded peers and experts, people are motivated to share knowledge. 💡 Embrace adversity, the unknown and don't be afraid to dig into it. There is a wealth of learnings there waiting for you! My experience in the #gamingindustry in short: ☀ I keep pushing forward! I have confidence in my abilities and I am keen to learn from others. Thank you to my friends from our amazing community like Ali Farha Amir Satvat Harry Phokou 🔜 Develop Brighton Arin Goldsmith who are always there to help by sharing their insights. #togetherwecanachievemore ☀ Ambiguity and difficulties are part of life, try to look at the bright side and face them with determination and perseverance. Don't let anyone hold you down, you deserve more than that! #mylearnings #gamingindustry #womeningaming #confidence #communities #perseverance #keepgoing
245 Comments -
Caitlin Cooke
I'm definitely seeing an uptick in recruiting roles and I'm hoping the trend continues before we hit the holidays. If you're searching, here's the biggest lesson I can impart: 👉 SEARCH + APPLY RIGHT AWAY - daily or more frequently, if you can. 👈 The sooner you send in your application, the more likely you'll get a call back. These roles are taken down after receiving a certain # of applications, and I've seen it happen literally within hours.
233 Comments -
Amir Satvat
Nice post. I am more pessimistic than you about AI. Whether executives acknowledge it or not, I find it hard to believe it's a coincidence that the heaviest cuts have been in areas that lend themselves most to automation: customer support, narrative, recruiting, programming, and QA. I've heard conversations about how AI isn't used in production loads yet and that it's not a direct effect of AI. But when you dig deeper, these cuts are more targeted across the full field of 30,000 than people realize. I continue to expect that in some areas, finding another job will be very tough and will lock many people out. You may be right that the number of week-to-week cuts might disappear - I have said for almost a year that I thought trailing 60 days incremental cuts-to-hire stability would come in Q4'24. However, talk to someone in recruiting, narrative, or QA and ask them how much luck they've had finding work. Everyone is applying to the same few roles that come up very infrequently. I believe the long-term lockout for people in functions like these could be real and rooted in anticipation of eventual AI automation, whether anyone admits it or not. That's why I don't see roles getting fully filled, for all losses, until 2027, if then.
678 Comments -
Nataliia Chekh
EA's Potential Shift Towards Aggressive In-Game Ads Electronic Arts (EA) is reportedly considering implementing more aggressive in-game advertisements in its AAA titles. This move aligns with broader industry trends, as companies seek alternative revenue streams beyond traditional game sales. The potential shift in ad policy has sparked concerns among gamers and industry observers. Players and fans are closely watching how EA navigates this possible change, especially as some of its major franchises are not releasing new titles in 2024. EA's emphasis on "thoughtful implementations" underscores the delicate balance between revenue generation and maintaining player satisfaction and trust. The impact of enhanced in-game ads on upcoming titles remains uncertain, and the gaming community will be closely monitoring the situation. More aggressive in-game advertisements reflect a strategic shift in EA's monetization approach, raising important questions about player experiences and industry trends. In your opinion, how might this move by EA affect player engagement and trust in the company's gaming titles? https://lnkd.in/eHiJ_ZPG
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Matt Barney
I just had a funny chat with a dear friend of mine & I pose the question: When there are "too many experts," is there really an "expert?" 🤔 So much information on this / that & the other flying around on this platform. I'm curious, what are your thoughts? I love having the tag / not about to complain, I've worked hard in my career to get ANY recognition & I still fight like hell to continue climbing the mountain (& while it is all about helping people, I'm not about to say I'm not going to take the dap when it comes along 😝), but when there are too many cooks in the kitchen with varying ideas / thoughts / views, who is the expert & who do you trust? Full disclosure: I still question myself & get into my own head. But I know that I've done this long enough & been successful enough to where, I at least "know what I am doing," might not always be aces / lead to a one-&-done fill, but hey, I can at least pick myself up & know that it's a roller coaster & it isn't always perfect / things rarely go your way; you KEEP FIGHTING & NEVER GIVE UP... "expert or no expert," LOL! #RecruiterLife I help people & I am transparent + honest. I know the Technology, I know the disciplines & the nuances, I know the Industry, & I always try to help where I can. That's what I hang my hat on. I'm not the expert to train you on how to interview (but I'll give you any tips / points to help you setup for success vs. flop). I am not the expert on tailoring your resume (but I'll give you my free opinion if you want it). I'm not a Social Media expert, I am a Recruiter (I just enjoy the content that I create & people seem to like it, hehehe 🤣 ). But I fight like hell & I never quit. THIS, this is what I am an expert on! Thanks Val Maun for funny Thursday text in our FFB text chain, I needed that today after the week I've had! 😍 🙏🏻 🙌🏻 🤘🏻 #'s for the #'s #TheMattBarney #VideoGames #HaveAGreatDay #Experts #KeepFightingTheGoodFight
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