Andrew Williams

Menomonie, Wisconsin, United States Contact Info
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About

Dr. Andrew Williams is a Professor of design history and game art at the University of…

Experience & Education

  • University of Wisconsin-Stout

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Publications

  • Aliens in Videogames

    Aliens in Pop Culture: A Guide to Visitors from Outer Space

    Contributed chapter "Aliens in Video Games" to reference book Aliens in Popular Culture: A Guide to Visitors from Outer Space.* The chapter examines the history of alien representation in video games touching on themes of the hostile foreign invader and notions of “otherness” in human society.

    *Note in print versions, authorship of this chapter erroneously attributed to Michael M. Levy

    Other authors
    • Michael M. Levy (editor)
    • Farah Mendlesohn (editor)
    See publication
  • Art, Design, and Technology in the History of Video Games

    Open World: Video Games and Contemporary Art

    Millions of people play video games every day, including visual artists, yet they are rarely examined as a major influence on contemporary art, though they offer rich opportunities for creative expression. Published for an exhibition at Akron Art Museum, Open World presents a survey of artworks influenced by video games and gaming culture. Artworks include paintings, sculptures, textiles, prints, drawings, animation, video games, video game modifications and game-based performances and…

    Millions of people play video games every day, including visual artists, yet they are rarely examined as a major influence on contemporary art, though they offer rich opportunities for creative expression. Published for an exhibition at Akron Art Museum, Open World presents a survey of artworks influenced by video games and gaming culture. Artworks include paintings, sculptures, textiles, prints, drawings, animation, video games, video game modifications and game-based performances and interventions by game maker–artists. Artists such as Tim Portlock, Angela Washko, Cory Arcangel, Feng Mengbo, Rachel Rossin and Bill Viola reference a cross-section of games in their artwork, ranging from early text adventure and arcade games to multi-player online roleplaying games. Many of their works are inspired by some of the most beloved and recognizable video game franchises, including Super Mario Brothers, The Legend of Zelda, The Sims and Final Fantasy.

    Other authors
    See publication
  • History of Digital Games: Developments in Art, Design and Interaction

    CRC Press

    The growth of videogame design program in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the…

    The growth of videogame design program in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and the design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.

    See publication

Projects

  • The American Revolution Series - Part II The Boston Massacre

    An immersive, history-driven, educational game focused on the events leading to the American Revolution. Episode II focused on the 1770 Boston Massacre with the player taking on the role of an apprentice printmaker who witnesses the event and must navigate a politically and emotionally charged environment immediately after.

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  • Buzz Digital

    Buzz Digital is a student-developed and faculty/staff led, federally funded multiplayer game designed to aid the teaching of lean manufacturing. Consisting of seven networked tablets, six participants and one facilitator work to fill orders of "flux resistors" by assembling components, passing them to other workstations, performing quality actions and checking for defects. Through three distinct gameplay rounds, participants are able to experience the positive impact of lean manufacturing…

    Buzz Digital is a student-developed and faculty/staff led, federally funded multiplayer game designed to aid the teaching of lean manufacturing. Consisting of seven networked tablets, six participants and one facilitator work to fill orders of "flux resistors" by assembling components, passing them to other workstations, performing quality actions and checking for defects. Through three distinct gameplay rounds, participants are able to experience the positive impact of lean manufacturing principles allowing for more balanced workloads and increased production output.

    Buzz Digital is a part of the University of Wisconsin-Stout Manufacturing Outreach Center and is currently in beta testing.

    Other creators
    See project
  • Witness to the Revolution

    Set in an immersive and historically accurate recreation of Colonial Boston after the 1770 “Boston Massacre,” Witness to the Revolution allows the player to develop an awareness of how misinformation – both deliberate and accidental – can shape the perception and meaning of history.

    Explore Colonial Boston, investigate evidence and experience vivid playable flashbacks of historical witness accounts as you struggle to find clarity in the face of contradiction and manipulation to answer…

    Set in an immersive and historically accurate recreation of Colonial Boston after the 1770 “Boston Massacre,” Witness to the Revolution allows the player to develop an awareness of how misinformation – both deliberate and accidental – can shape the perception and meaning of history.

    Explore Colonial Boston, investigate evidence and experience vivid playable flashbacks of historical witness accounts as you struggle to find clarity in the face of contradiction and manipulation to answer one simple question - What happened the night of March 5, 1770?

    Other creators
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  • After Arcadia

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    Winner - M+DEV Midwest Game Developers Conference Juried Art Contest

    Game environment inspired by the work of 18th and 19th century creatives such as Etienne-Louis Boullee, Giovanni Battista Piranesi and Hubert Robert as well as open world game environments of Assassin’s Creed: Odyssey, Horizon: Zero Dawn, and Elden Ring. As forerunners of contemporary concept artists, Boullee, Piranesi and Robert combined or “kit bashed” elements of natural environments and classical architecture into…

    Winner - M+DEV Midwest Game Developers Conference Juried Art Contest

    Game environment inspired by the work of 18th and 19th century creatives such as Etienne-Louis Boullee, Giovanni Battista Piranesi and Hubert Robert as well as open world game environments of Assassin’s Creed: Odyssey, Horizon: Zero Dawn, and Elden Ring. As forerunners of contemporary concept artists, Boullee, Piranesi and Robert combined or “kit bashed” elements of natural environments and classical architecture into detailed and emotionally evocative spaces that instill a desire to experience and explore. These ideas were a key driver of the composition as the project attempted to portray colossal ruins in a large landscape with realistic proportions for vegetation.

    Software Used:
    Maya, Unreal 5, Blender, Substance 3D Designer, Substance 3D Painter, Metashape, Photoshop, TreeIt

    See project
  • Play the Past Interactive History Exhibit for "Minnesota's Greatest Generation"

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    "Play the Past" is an interactive history experience for middle school students centered on the Minnesota History Center's existing exhibit "Minnesota's Greatest Generation." The experience attempts to educate 6th to 8th grade students about the generation of Minnesota residents who grew up in poverty during the Great Depression, grappled with the complexities of World War II and adjusted to a new life in the Post-War Boom through a mix of physical, augmented reality, video and text delivery…

    "Play the Past" is an interactive history experience for middle school students centered on the Minnesota History Center's existing exhibit "Minnesota's Greatest Generation." The experience attempts to educate 6th to 8th grade students about the generation of Minnesota residents who grew up in poverty during the Great Depression, grappled with the complexities of World War II and adjusted to a new life in the Post-War Boom through a mix of physical, augmented reality, video and text delivery methods. Students make decisions and interact with the characters and situations from these periods using personal multi-touch screens.

    Other creators
  • UW-Stout Gaming and Digital Inovation Lab

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    The UW-Stout Gaming and Digital Innovation Lab is a makerspace designed to encourage students, faculty and staff to better understand the medium of digital games and how it may be used for new purposes. Featuring a collection of more than eleven major video game consoles, four high-end PCs with productivity software, and access to a rapidly growing digital game catalog, the Gaming and Digital Innovation Lab is a space to study, work, teach and play.

    Other creators
    See project
  • Wilson Place Mansion

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    Member of the Advisory Board tasked with the revitalization of the historic Wilson Place Mansion in Menomonie, Wi

    See project

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