Alisa Katz

Miami-Fort Lauderdale Area Contact Info
2K followers 500+ connections

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About

Multimedia producer and design professional with 20+ years of experience shepherding…

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Experience & Education

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Projects

  • Museum of Tolerance - Social Lab

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    The Museum of Tolerance Los Angeles’ new Claudia and Nelson Peltz Social Lab is an incredibly immersive 10,000-sf interactive gallery experience, designed by Yazdani Studio, with interactive and linear media experiences designed and produced by Unified Field, that builds on the Simon Wiesenthal Center’s (SWC) mission to inspire people to take action against racism, bigotry and anti-Semitism.

    The Social Lab features 15 distinct spaces that bring the SWC’s remarkable content to life. The…

    The Museum of Tolerance Los Angeles’ new Claudia and Nelson Peltz Social Lab is an incredibly immersive 10,000-sf interactive gallery experience, designed by Yazdani Studio, with interactive and linear media experiences designed and produced by Unified Field, that builds on the Simon Wiesenthal Center’s (SWC) mission to inspire people to take action against racism, bigotry and anti-Semitism.

    The Social Lab features 15 distinct spaces that bring the SWC’s remarkable content to life. The spaces promote tolerance and inclusion on different scales — starting with individual biases, to local issues, national conflicts and global crises — highlighting the interconnectivity.

    See project
  • Making Headlines: Trailblazing Women In Journalism (NY Historical Society)

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    Collaborated with Teen Leaders program to develop a web-based interactive experience as part of the Cover Story: Katherine Graham, CEO exhibit. Mentoring Teen Leaders in the design and development and testing of interactive experiences.

    See project
  • International Spy Museum

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    Designed and produced 16 interactive experiences for the new museum including a UHF RFID-based personalized “Undercover Mission” experience assigning visitors with a unique cover ID as they learn spy skills and collect intel.

    See project
  • Royal Alberta Museum

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    Developed and produced 3 interactive experiences focusing on the natural evolution of the Alberta terrain since the earth’s formation. Interface included an originally produced morphing map interface and informational hotspots.

  • Tangible Storytelling + Play + Learning

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    To explore tangible storytelling in this new connected world of wearable devices, smart objects, smart homes and smart cities, we partnered with the creators of the Winklebeans, a line of handcrafted, wooden toy monsters with interchangeable magnetic pieces. Children can assemble, disassemble, and reassemble the Winklebean characters into thousands of unique configurations. By splicing sensors into the Winklebeans’ magnetic pieces and embedding a tiny PC into its chassis, we transformed the…

    To explore tangible storytelling in this new connected world of wearable devices, smart objects, smart homes and smart cities, we partnered with the creators of the Winklebeans, a line of handcrafted, wooden toy monsters with interchangeable magnetic pieces. Children can assemble, disassemble, and reassemble the Winklebean characters into thousands of unique configurations. By splicing sensors into the Winklebeans’ magnetic pieces and embedding a tiny PC into its chassis, we transformed the wooden toys into smart objects that could sync up wirelessly with a dynamic book app on a connected mobile device.

    Other creators
    See project
  • Tangible User Interface, Storytelling in Cities

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    Developed and prototyped interactive experience for children to “build” their best city and then tell a story about it. Presented concept at the Association of Children’s Museums Conference 2015.

    See project
  • Gamification of Education

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    Designed and built a physical interactive invitation for technophobe teachers to embark on a new kind of professional development experience using the Makey Makey platform and accompanying tablet

    See project
  • ImmersiVerse

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    Utilized Microsoft Kinect to allow gallery visitors to become immersed in “The Lake Isle of Innisfree” by W.B. Yeats through projection mapping.
    (Video link represents a study in scale from taking a multi-user room-sized projection experience down to a single-user miniature book.)

    See project
  • 360 Video Research

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    Researched and experimented with the process of 360 degree video capture and interactive hotspot creation and manipulation using RED camera, Pano Pro Lens and KR Pano Viewer and XML coding.

Honors & Awards

  • Honor Award - Social Lab at the Museum of Tolerance

    SEGD

    https://segd.org/projects/social-lab-at-the-museum-of-tolerance/

  • Juror and Presenter - FIT Graduate Exhibition & Experience Design Program

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  • Institutional Presentation - Code+Art: Computing the Aesthetic of the 21st Century Library

    ISEA 2015

    Co-authored academic short paper Code+Art: Computing the Aesthetic of the 21st Century Library, which was accepted as an Institutional Presentation at the ISEA 2015 Conference in Vancouver.

  • STEAM Communications Fellow - North Carolina Museum of Natural Sciences

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  • Speaker - Association of Children's Museums Conference 2015 - “Technology in Museums”

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  • Speaker - SXSW Interactive 2015 - “Storytelling with New Screens”

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  • Speaker - Sandbox Summit West 2015 - “Putting Play In Its Place” Workshop

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Organizations

  • SEGD

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    - Present
  • Themed Entertainment Association

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