Orbis Tabula

Orbis Tabula

Technology, Information and Media

Tampa, FL 4,902 followers

an innovation services company

About us

At Orbis Tabula, we believe in the power of digital twins. By creating accurate, interactive 3D models of physical assets and spaces, we are able to revolutionize the way businesses and organizations interact with their world. Our team of experts has extensive experience in a variety of market segments, including Architecture, Engineering, and Construction, the Entertainment industry, and Historical Preservation. Using cutting-edge technologies such as LiDAR, photogrammetry, and game engines, we are able to create digital twins that are not only visually stunning but also highly functional and informative. But we don’t just stop at creation – we also offer a range of consulting services to help our clients fully utilize the potential of their digital twins. From asset modeling and game engine integration to technical guidance, we have the expertise to help our clients succeed in an increasingly digital world. So why wait? Let’s bring your projects to life with the power of digital twins.

Website
https://orbistabula.io
Industry
Technology, Information and Media
Company size
2-10 employees
Headquarters
Tampa, FL
Type
Privately Held
Founded
2021
Specialties
Digital Twins, Aerial Surveys, Consulting, Reality Capture, and Generative AI

Locations

Employees at Orbis Tabula

Updates

  • View organization page for Orbis Tabula, graphic

    4,902 followers

    We're still in the very early days of Radiance Field exploration, but the community building the technology to make this viable is growing, and very excited about this field of research. #nerfstudio #radiancefields #opensource

    View profile for Rob Sloan, graphic

    Creative Technologist & CEO | ICVFX × NeRF × Digital Twins • Husband, Father, & Grad School Professor • @RobMakesMeta 🐦

    🚀 NerfStudio v1.0.0 has been released, a major milestone in the realm of open-source radiance field reconstruction. This update introduces the 'splatfacto' model, an implementation of INRIA's 2023 Gaussian Splatting algorithm. The release also features a complete rewrite of the viewer, now entirely based on 'viser,' and adds support for the Project Aria and EyefulTower datasets, along with improvements to the COLMAP pipeline. Thanks to the collaborative effort of over 60 contributors, NerfStudio v1.0.0 promises a more robust, efficient, and user-friendly experience in 3D model generation and visualization. 💻 Explore the main project code on GitHub: https://lnkd.in/eCnJ8dks 🔗 Explore the release on GitHub: https://lnkd.in/eRtvjUpz For more innovations in AI and 3D reconstruction insights ⤵ 👉 Follow Orbis Tabula #NeRF #RadianceFields #OpenSource

  • View organization page for Orbis Tabula, graphic

    4,902 followers

    Absolutely incredible breakdown of Dylan's work on his Environmental Cinematic.

  • View organization page for Orbis Tabula, graphic

    4,902 followers

    Clients are going to LOVE this...

    View profile for Rob Sloan, graphic

    Creative Technologist & CEO | ICVFX × NeRF × Digital Twins • Husband, Father, & Grad School Professor • @RobMakesMeta 🐦

    Haven't posted in a while, but I had to pop out of my hiatus for this. Fantastic pricing update from Epic Games for a joint UE+Reality Capture+Twinmotion seat-based license at a $1M/yr revenue threshold. The PPI model for smaller production companies, educators, tinkerers, hobbyists, and the like will be no more because... it'll be free. As with everything else Epic has done, this dramatically lowers the barrier to entry for independent productions. Bravo 👏

    We are updating RealityCapture pricing in late April

    We are updating RealityCapture pricing in late April

    capturingreality.com

  • Orbis Tabula reposted this

    View profile for Jorge Valle Hurtado, graphic

    Art and Science Lover 💚 3D Creative Engineer | Unreal Engine C++ Developer | VINZI | Atlux λ for Unreal Engine | Innovation at Futureverse | X-Project Lead at Wētā Workshop

    HO HO HO! 🎅 We are making Atlux λ for Unreal Engine available to everyone, giving one month for free to celebrate the end of the year and help with the January struggle! Follow the instructions here to activate your license and get the installer: https://atlux.ai/christmas CODE: ATLUXλGIFT All the best for the holidays, and I hope you enjoy Atlux λ! ❤️

    Atlux λ - Christmas - The visualisation plugin for Unreal Engine - by VINZI

    Atlux λ - Christmas - The visualisation plugin for Unreal Engine - by VINZI

    atlux.ai

  • View organization page for Orbis Tabula, graphic

    4,902 followers

    “Victory over Google! After 4 weeks of detailed court testimony, the California jury found against the Google Play monopoly on all counts. The Court’s work on remedies will start in January. Thanks for everyone’s support and faith! Free Fortnite!” - Tim Sweeney This is a massive victory! Google has already stated they will appeal, but that's a larger hurdle coming from a jury verdict.

  • View organization page for Orbis Tabula, graphic

    4,902 followers

    In addition to reconstruction artifacts due to poor capture or camera pose estimation, aliasing and scale are issues that researchers are working to overcome. This work provides benefits in anti-aliasing, similar to Tri-MipRF and Mip-VoG, as well as multisampling as in Zip-NeRF.

    View profile for Rob Sloan, graphic

    Creative Technologist & CEO | ICVFX × NeRF × Digital Twins • Husband, Father, & Grad School Professor • @RobMakesMeta 🐦

    🔍 PyNeRF: Enhancing Neural Radiance Fields with Pyramidal Structure, presented at NeurIPS 2023, introduces a significant enhancement in the field of Neural Radiance Fields (NeRFs). This innovative approach addresses the limitations of traditional NeRFs in handling scenes captured at different camera distances, a challenge that has been a bottleneck for realistic 3D rendering and reconstruction. h/t to Michael Rubloff - Radiance Fields (NeRFs and Gaussian Splatting) Abstract: "Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifacts when reconstructing scenes captured at different camera distances. Mip-NeRF and its extensions propose scale-aware renderers that project volumetric frustums rather than point samples but such approaches rely on positional encodings that are not readily compatible with grid methods. We propose a simple modification to grid-based models by training model heads at different spatial grid resolutions. At render time, we simply use coarser grids to render samples that cover larger volumes. Our method can be easily applied to existing accelerated NeRF methods and significantly improves rendering quality (reducing error rates by 20–90% across synthetic and unbounded real-world scenes) while incurring minimal performance overhead (as each model head is quick to evaluate). Compared to Mip-NeRF, we reduce error rates by 20% while training over 60× faster." - Haithem TurkiMichael ZollhoeferChristian Richardt, Deva Ramanan Project Page: https://lnkd.in/eZpwpRdv PyNeRF Paper: https://lnkd.in/eSgtFt9g GitHub: https://lnkd.in/eBuE8ZfU License: Unknown - Carnegie Mellon University + Meta For more like this ⤵ 👉 Follow Orbis Tabula #PyNeRF #NeuralRadianceFields #NeurIPS2023

  • Orbis Tabula reposted this

    View profile for Rob Sloan, graphic

    Creative Technologist & CEO | ICVFX × NeRF × Digital Twins • Husband, Father, & Grad School Professor • @RobMakesMeta 🐦

    🤪 One of the greatest limitations in getting good results from NeRF or Gaussian Splatting is the camera pose estimation. COLMAP is the default for many implementations, but it's not ideal as it takes a good bit of time and it's not the most accurate. BARF and CAMP were good upgrades to this process, and yet Ant Group & Tencent AI Lab researchers have come out swinging with this gem. Abstract: "Neural Radiance Fields (NeRF) have achieved photorealistic novel views synthesis; however, the requirement of accurate camera poses limits its application. Despite analysis-by-synthesis extensions for jointly learning neural 3D representations and registering camera frames exist, they are susceptible to suboptimal solutions if poorly initialized. We propose L2G-NeRF, a Local-to-Global registration method for bundle-adjusting Neural Radiance Fields: first, a pixel-wise flexible alignment, followed by a framewise constrained parametric alignment. Pixel-wise local alignment is learned in an unsupervised way via a deep network which optimizes photometric reconstruction errors. Frame-wise global alignment is performed using differentiable parameter estimation solvers on the pixel-wise correspondences to find a global transformation. Experiments on synthetic and real-world data show that our method outperforms the current state-of-the-art in terms of high-fidelity reconstruction and resolving large camera pose misalignment. Our module is an easy-to-use plugin that can be applied to NeRF variants and other neural field applications." Project Page: https://lnkd.in/efMr2H7F arXiv: https://lnkd.in/evwdxsrz GitHub: https://lnkd.in/e_YCYAe3 License (MIT): https://lnkd.in/emK8uWqn For more like this ⤵ 👉 Follow Orbis Tabula #NeRF #cameraposeestimation #cameraalignment

  • Orbis Tabula reposted this

    View profile for Rob Sloan, graphic

    Creative Technologist & CEO | ICVFX × NeRF × Digital Twins • Husband, Father, & Grad School Professor • @RobMakesMeta 🐦

    🤯 When you understand the ceiling potential, you can ignore the negative naysayers... "I can't use it if it doesn't mesh." "I can't use it, the mesh isn't good enough." "NeRFs are pointless, but have you seen Gaussian Splatting?" 🙄 Consider this development from NVIDIA's Toronto Research Lab. NeRF. Meshing. Performant. Now all we need is the code and a viable license. Abstract: "Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation." Project Page: https://lnkd.in/eRCdAPxD arXiv: https://lnkd.in/e_J3mE2R Supplemental: https://lnkd.in/efXEh8Uz For more like this ⤵ 👉 Follow Orbis Tabula #NeRF #neuralnetworks #geometry

  • View organization page for Orbis Tabula, graphic

    4,902 followers

    View organization page for Cesium, graphic

    22,904 followers

    We are excited to share that 3D Tiles became available in open source platform #QGIS as part of the QGIS 3.34 stable release at the end of October. This 3D geospatial ecosystem-expanding development is the result of a Cesium Ecosystem Grant supporting the partnership of North Road and Lutra Consulting, serving QGIS’s million active users. https://bit.ly/3SvF2v0

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