Hooded Horse Inc.

Hooded Horse Inc.

Computer Games

Dallas, Texas 5,362 followers

Publisher of Manor Lords, Against the Storm, Terra Invicta, Xenonauts 2, and many other strategic games.

About us

Hooded Horse is a publisher of deep strategic and tactical games. Starting in 2019, Hooded Horse’s goal is to empower and support developers in doing what they love so that they can create world-class experiences for their audiences. From the distant past of Manor Lords and the haunted woods of Against the Storm, to the depths of space in Terra Invicta and Falling Frontier.

Website
https://hoodedhorse.com/
Industry
Computer Games
Company size
2-10 employees
Headquarters
Dallas, Texas
Type
Privately Held

Locations

Employees at Hooded Horse Inc.

Updates

  • Hooded Horse Inc. reposted this

    View profile for Tim Bender, graphic

    CEO, Hooded Horse

    This is exactly the kind of distorted endless growth/burden of expectations/line must go up perspective that causes so much trouble in the games industry. Manor Lords just sold 250,000 copies in the last month — after selling over 2 million copies in its first 3 weeks — and has a Very Positive review rating of 88% with a median playtime of 8 hours 48 minutes per player (very long for any game, especially a recently released one). Players are happy, the developer is happy, and we as publisher are thrilled beyond belief. And yet here we are — Manor Lords is apparently a “case-study in the pitfalls of Early Access” because the "game has been out for 2.5 months and there have been three fairly small patches" (one of the patch notes being called 'small' here runs over 3,000 words and over 10 single-spaced pages) leading to "CCUs have plummeted since launch" (yes, we didn't maintain the 173,000 concurrent player peak) and the apparently dark reality that some people, after enjoying their purchase of a premium, single-player title, might decide to go on and play another game (The horror! The horror!). Before the release, I had a chat with Manor Lords’ dev. I told him that after release, he was going to hear from all sorts of commenters talking about missed opportunities because he failed to grow as fast as they wanted, and judging the game a failure by some kind of expectation they formed. I told him to ignore all that — to focus on his core vision for the game, and to keep in mind that the Early Access road is long and that he should not feel any sense of pressure from the expectations of others — for both his own health and stress levels over the coming years and for preserving the state of calm and peaceful mind that supports his creative vision. If this industry is to find a more sustainable path forward, we need to move away from takes like the below. Success should not create an ever raising bar of new growth expectations. Not every game should be aimed at becoming some live-service boom or bust. And a release should not begin an ever-accelerating treadmill on which devs are forced to run until their mental or physical health breaks down.

    View profile for Raphael van Lierop, graphic

    Founder | CEO | Chief Creative Officer at Hinterland

    ***UPDATED July 9th*** After getting picked up by the games press, this post, and the subsequent response from the publisher, has generated so much heat and hatred (publicly and privately), that I feel compelled to take it down. The excellent team at Hinterland is starting to be impacted by this response, and there's no reason that should be the case. I should have found a better way to frame my original feedback, without referencing a specific game. I apologize to the developer, Slavic Magic, and to the publisher, Hooded Horse Inc., for any negativity this post may have brought to their work -- a game I highly enjoy. I also apologize to all of you for any negativity that ended up in your timelines as a result of my poorly framed comments. Unfortunately, character limits on LI prevent me from adding this apology to the existing post. To avoid the impression that I'm trying avoid accountability for my original words, I've attached a screenshot of the original post in the comments below. Since my original words gave people a different impression, I would like to reassure everyone reading this at I am firmly pro-developer, and anti-crunch. That has always been the case, and that will always be the case. Lastly, I would like to request that any hatred or bad feelings I created through my words should not be directed at the team at Hinterland. I will now put my time and energy into improving my own work, making my own games, leading my own team, and will refrain from commenting on other people's work, or the topic of this thread, any further. Thanks to everyone who reached out privately, either with messages of support, or messages of gentle correction. I appreciate you holding me accountable for my words. Best of luck to the Manor Lords team for their continued success, and as a fan and player, I look forward to continuing to experience the game as it evolves over time, at the developer's preferred pace. Thank you.

  • View organization page for Hooded Horse Inc., graphic

    5,362 followers

    Hooded Horse is seeking a Publishing Producer for console platforms! If you have experience in console gaming and are looking for a dynamic role within a rapidly growing team, this opportunity is for you. Join us to leverage your skills in managing game releases, overseeing partner relations, and ensuring each project’s success. Read more about the position here: https://lnkd.in/ekgZeezY

    Hooded Horse is hiring a Publishing Producer (Console)

    Hooded Horse is hiring a Publishing Producer (Console)

    workwithindies.com

  • Hooded Horse Inc. reposted this

    View profile for Tim Bender, graphic

    CEO, Hooded Horse

    Steam Early Access continues to be a wonderful path for games. This June, we released 2 games from Early Access into v1.0 full releases: Empires of the Undergrowth and Workers & Resources. Both games broke their all-time records for peak concurrent players -- Empires v1.0 passed 6,300 concurrent players against a prior Early Access peak of 2,500, while Workers & Resources v1.0 hit 7,500 concurrent players against a prior Early Access peak of 4,000. Early Access allowed each game to take the time it needed to develop towards a great v1.0 full release.

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  • View organization page for Hooded Horse Inc., graphic

    5,362 followers

    We are excited to announce our latest partnership with ShoulderByte, led by solo developer Dennis Strümpel in his debut title. Together, we are excited to bring you Drill Keeper, a groundbreaking game that merges roguelike mechanics, deckbuilding, and tower defense RTS gameplay. Drill Keeper invites players to travel the stars and dig through fully destructible worlds, gathering resources and building an impenetrable mining fortress. Combine cards, artifacts, and runes to power your mining expedition and defend against swarms of monsters in this action-packed genre mash-up. Read more in our press release: https://lnkd.in/eZiSRarA

  • View organization page for Hooded Horse Inc., graphic

    5,362 followers

    We are delighted to announce our latest partnership with Digital Sun Games. Digital Sun has consistently captivated players worldwide with their innovative titles like Mageseeker: A League of Legends Story and the wildly successful Moonlighter, which has sold over 2.5 million units globally. Together, we are set to bring you Cataclismo, a groundbreaking game that combines real-time strategy's strategic depth with tower defense's dynamic challenges. Cataclismo offers a unique brick-by-brick fortress-building experience inspired by LEGO®, showcasing the powerful combination of creativity and strategy. Read more in our press release: https://lnkd.in/dxh89tJ9

  • Hooded Horse Inc. reposted this

    View profile for Tim Bender, graphic

    CEO, Hooded Horse

    Congratulations Shams! Shams has spent the past couple of years guiding our growth as our Chairman of the Board, and I can't imagine where we would be without him and his wisdom. This is wonderful for Shams, for Arrowhead, and for Helldivers!

  • Hooded Horse Inc. reposted this

    View profile for Tim Bender, graphic

    CEO, Hooded Horse

    Since yesterday's release Manor Lords has already sold more than 1 million copies, and hit a peak concurrent player count of 170,000 Steam players -- the highest player peak ever reached by any city building game on Steam. The 170k concurrent players also exceeds the all-time highs of several other adjacent genres, including all grand strategy games, colony sims, 4x games, and turn-based tactical games. That's not counting all the players enjoying Manor Lords on other platforms like Microsoft Game Pass, as well as Epic and GOG. The whole Hooded Horse team is just so grateful to be publishing the game for its developer Greg/Slavic Magic! (and we're pretty sure Greg is using 'magic' indeed).

    • No alternative text description for this image
  • Hooded Horse Inc. reposted this

    View profile for Stephen Totilo, graphic

    Gaming reporter at Game File

    Rising indie game publisher Hooded Horse doesn't have to make profits their top priority--because they wrote themselves some exceptions (" treating people fairly, acting with integrity, respecting art")--directly into their company bylaws. I recently spoke to the married couple behind a small publisher that's starting to rack of some big wins while doing things a bit differently. https://lnkd.in/ekhWH7cd

    The upstart indie publisher behind PC gaming’s next big hit

    The upstart indie publisher behind PC gaming’s next big hit

    gamefile.news

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