Developer Teo Chhim shared a detailed breakdown showing how to set up a 2D pixel art ocean game level using GameMaker. Watch the full guide and wishlist Teo's upcoming game: https://lnkd.in/dgsKg6C7 #gamedev #indiedev #gamedevelopment #indiegamedev #gamemaker #pixelart #2dart
80 Level
Computer Games
Los Angeles, California 215,746 followers
80 Level is the best source of information for video game technology and art.
About us
80 Level® is the best source of information for video game technology and art. They gather and illustrate best practices from developers, publishers, creators, and middleware providers in exclusive articles, focusing on bringing the best technology insights from game developers across the globe. 80 Level features interviews, case studies, breakdowns from top industry specialists, working with the likes of EA DICE, Blizzard, King, Ubisoft, Monolith, Autodesk, Bethesda Softworks, Epic Games.
- Website
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https://linktr.ee/80.lv
External link for 80 Level
- Industry
- Computer Games
- Company size
- 2-10 employees
- Headquarters
- Los Angeles, California
- Type
- Privately Held
- Founded
- 2014
Locations
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Primary
15301 Ventura Blvd
Los Angeles, California 91403, US
Employees at 80 Level
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Anna Fedorova
Do good 🌿 | Head of Marketing & Community (UGC) @80LV | Video Games Industry veteran with 25+ years of experience | Product | Brand | Strategy |…
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Felipe Andrada
Sr. Full Stack Developer @ 80LV | Ruby on Rails | React | Node.js | Typescript
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Shurick Agapitov
Founder @ Xsolla | Web Payments, Web shops, Web3
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Beatriz Mota Pinto
Updates
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Mindwalk Studios is looking for a skilled and seasoned Senior Technical Artist to become part of their team. In this role, you will lead Mindwalk's Technical Artists team, handling complex technical challenges, overseeing project details, and maintaining the quality standards set by Mindwalk's clients. Duties and Responsibilities: • Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals; • Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation; • Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline; • Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time; • Write documentation on technical art creation processes and guide artists on best practices; • Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality; • Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems; • Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues; • Mentor and train TAs, developing their skills and helping to build a strong technical team; • Participate in project planning and estimation processes. Learn more about the position and apply on the 80.lv Job Board: https://lnkd.in/dQrtHNVD #80LevelJobs #jobs #careers #career #jobopening #jobopportunity #careeropportunities #techart #technicalart #techartist #technicalartist
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With Rév O'Conner's new free tool, vertex ID transfer between meshes with matching topology is now possible in 3ds Max. Download Transfer Vertex ID here: https://lnkd.in/egh4scQh Autodesk #3dsmax #3dmodeling #topology #3dart #3dartist #3d
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Easily create physics-based vehicle rigs with RBC, a Blender addon by aka studios. You can do it in minutes or even with just one click: https://lnkd.in/dzmZmmyj #3D #3dart #digitalart #b3d #blender #blender3d
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Hashbane Interactive's Mrinal Soni showcased a detailed walk cycle animation of Smilodon, commonly known as the saber-toothed tiger, made for the prehistoric action-adventure Instinction. More creatures: https://lnkd.in/eiTWA_uB #maya3d #animation #3danimation #creatureanimation #gamedev #gamedevelopment #games #videogames #dinosaurs
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3D Environment Artist Thomas De Lacroix shared a breakdown of the Chinese School project, explaining how the vegetation was textured, showing how the rain effects were made, and sharing the Stray-inspired lighting setup. Read the interview: https://lnkd.in/dnBTxP46 #3dmodeling #3dlighting #3dart #3d #unrealengine5 #ue5 #blender #substance3d #unrealengine #stray
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The most-delayed video game in history, Kien, has finally been released for Game Boy Advance after 22 years. Learn more: https://lnkd.in/d_ES3FDb #games #gamenews #videogames #indiegame #indiedev
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Marco Vitale's Mesh Tools plug-in offers a suite of utilities to import, edit, and render 3D meshes right in Adobe Substance 3D Designer with a node-based and non-destructive workflow. Get it here: https://lnkd.in/egG-WM5U #adobe #substance3d #substancedesigner #3ddesigner #madewithsubstance #procedural #texturing #rendering
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Palworld players are worried about Pocketpair's partnership with Sony. But it seems the deal won't concern the game's development: https://lnkd.in/du_KQsHF #Palworld #games #gamenews #videogames
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Have a look at this stunning ocean of letters created by Felix Martinez using Three.js., Troika Text, and a shader-based fluid solver. Try the previous version live: https://lnkd.in/emZJjK6p #threejs #troikatext #shaders #techart #technicalart #creativecoding #webgl #gpgpu