The Big N's amazing 1980s home console reinvigorated the videogame market with classic, genre-defining games including Super Mario Bros. and The Legend of Zelda. These powerhouse efforts were complemented by a robust library of third-party titles. For all of these reasons and more, NES was recently named the best console of all time. We celebrate 100 of our favorites in the pages that follow with our list of the best games for Nintendo's killer system.

How did we pick the games? We had two conditions: they had to be released in the U.S. and they had to be fun. Whether or not the game was a blast to play is how we decided the order of our beloved NES carts - so don't be surprised if you see an important or influential title below something we loved to play over and over and over again

Developer Nintendo
Released 1988
100

Nintendo had a fairly diverse lineup of sports titles introduced for the NES early on in the system's life cycle, including 8-bit interpretations of soccer, tennis, volleyball and even downhill slalom skiing. None of those games ended up having the lasting appeal and addictiveness of one of its other contemporaries, though – the first-party Nintendo sports sim known simply as Ice Hockey. This game of skating and slap shots was perfectly balanced, simple fun with just the right touch of planning and strategy to keep things interesting match after match. You could choose from three different player body types, and outfit your team with any combination of them; fast but weak Skinny Guys, brawny but slow Fat Guys, or well-balanced, middle-ground Normal Guys. Every Ice Hockey player discovered their own perfect combination of men, and then it was on to the ice. The only game that ended up rivaling this excellent design was Konami's Blades of Steel, but the two were different enough to own and enjoy both (which is why you'll find Blades on this countdown).

Our Fondest Memories

I think I've got the same fond memory for this one as everyone else does: skinny dude, medium dude, and fat dude. Do you need anything else? It's no Blades of Steel (hell EA's NHL09 isn't Blades of Steel), but growing up in Minnesota and playing on a hockey team ensured that this one was in the NES as much as Super Mario 3. Good stuff.

- Mark Bozon, IGN Nintendo Editor

Developer Konami
Released 1987
99

It doesn't take a master of Mad Gab to discern the phonetically equivalent true title Konami was going for with this one, especially after you realize that the setting is a Soviet stronghold and all of the enemies are Communists. You've got to remember the historical time period that the NES was released – it was an age when the Cold War was still a very prominent problem in many American's minds, and game companies certainly didn't shy away from the free advertising that the fear-inspiring nightly news and morning papers were instilling in the purchasing public. Rush 'n Attack is a side-scrolling beat-'em-up/shooter that didn't reward new players for attempting its titular strategy. Instead, it was a lot easier to take your time and advance through each level slowly, as waves of soldiers spawned from all direction to charge you and kill you dead. Your standard melee attack was a stabbing knife, with distance-attacking firearms available later on, but no matter what your armament, you had to be precise with your placement or cheap death was inevitable.

Our Fondest Memories

This is the original co-op Splinter Cell (minus the stealth part). Two guys with a knife and a suicide complex decide to invade Russia. The day this one was conquered was when I finally found Game Genie codes, booted up two players and made sure either my brother or I stayed alive to keep the progress on our assault. Yeah. We won.

- Stephen Ng, IGN Game Help Editor

Developer Ultra Games
Released 1989
98

Teenage Mutant Ninja Turtles was a smash phenomenon in the late 1980s. Naturally, it was only a matter of time before a videogame followed the television show and toys. Developed by Konami and published by its subsidiary Ultra (a ghost publisher created only so that Konami could publish more games per year than Nintendo allowed), TMNT proved to be a fun, challenging game with crisp graphics and compelling gameplay. The great thing about TMNT was its ability to let gamers use all four Ninja Turtles at will, even though it was only a one-player action game. It also had multiple fields-of-view, from top-down navigation to side-scrolling sequences, the perspectives were mixed up considerably at a time when games were usually from one outlook only. Unfortunately, this game didn't satisfy everyone. Many gamers wanted a port of Konami's arcade beat-'em-up of the same name instead, but had to wait until 1991, when a port of the arcade classic came to the NES under the TMNT 2 moniker.

Our Fondest Memories

Once again I say "screw you Angry Nintendo Nerd" with this one. Some people just aren't wired for old school gaming, apparently. In fact, all the negative feelings around this one almost kept it off the list, but when it comes down to it Teenage Mutant Ninja Turtles was one of the greats, and a dang good title. It has its quirks, and the water level is insane, but it crams a lot into an NES cart. For as much as I played this one as a kid, it had to make the list.

- Mark Bozon, IGN Nintendo Editor

Developer Jaleco
Released 1990
97

If that was your name in high school, nobody would have ever messed with you. And that's exactly the plot here – Astyanax is a 16-year-old Greenview High student who just so happens to be named after the figure from Greek mythology and also just happens to be swept away to a distant magical land called Remlia where he's asked to, of course, save a kidnapped princess. It's a familiar premise, but with a pretty unique protagonist – and his weapon is what makes the gameplay a winner. Astyanax is armed with a massive golden axe which has a unique mechanic attached to it – it's linked to a power meter at the bottom of the screen which depletes and refills after every attack. So, if you just hack away with short, quick slashes each one will be pretty wimpy. But if you wait for the axe's power to fully recharge between swings, the individual swipes will pack more impact. The concept added some strategy to the mix, and makes this one fondly remembered to this day (along with that unforgettable name).

Our Fondest Memories

Another home port that differs from the arcade, this one has a cheat code that makes Astyanax invincible (except from pits). I love games with invincibility codes – and considering the number of cheap enemies you fought, it was a good idea to leave it on.

- Stephen Ng, IGN Game Help Editor

Developer Enix
Released 1992
96

Back in the day of the NES, the now-common occurrence of franchise flooding was seldom a problem. And for the most part, franchises that did flood the NES were of a high quality. Cue Dragon Warrior III, the third game in the long-running RPG series from Enix, a game that came only a couple of years after the original landed stateside. A hit among the new RPG crowd that was developing around Nintendo's 8-bit console, Dragon Warrior III continued with conventions set by, of all games, Dragon Warrior II. In the original Dragon Warrior, the hero was on his own. Fighting enemy parties that never consisted of more than one enemy, the original was about narrow-minded preparedness. Dragon Warrior III continued to open up both the gamer's party and the enemy parties to more than one per side, creating for the first time in the series a real feeling of strategy. RPG parties with role characters, like healers and fighters, were brought to the forefront of Dragon Warrior III, and just about every J-RPG made ever since.

Our Fondest Memories

As a big fan of Final Fantasy's class system I was one happy little kid when I fired up Dragon Warrior III to discover that it had added a similar job system of its own. The game also seemed to take forever to play – which made me wonder at the time if it was one of the biggest games ever made. It wasn't, of course, but it felt that way.

- Jeremy Dunham, IGN Games Editorial Manager

Developer Capcom
Released 1991
95

Mega Man is one of the few franchises on the NES that made it to four games. The fourth game in the franchise had little to offer fans that was different, other than a new cast of interesting Robot Masters, a new character (Eddie) and a new ability for Mega Man to exploit (charging your arm cannon). But when something isn't broken, you shouldn't attempt to fix it, and Capcom released what was in essence the same experience from the three earlier titles in the series. And guess what? No one complained. What was most interesting about Mega Man 4 was its ability to tell a deeper story than what was told in the past three iterations in the series. Capcom seemed to remove Mega Man's classic foil, Dr. Wily, in lieu of a new creator of evil robots, Dr. Cossack. But when it's revealed that Wily is indeed behind Cossack's deeds, Mega Man is forced to trek through not one end castle, but two, a trend that is kept up in Mega Man 5 and 6 as well.

Our Fondest Memories

When I lived in New Hampshire, there was a videostore that rented NES games well into the PSX era. I was lucky enough to rent Mega Man 4 over and over again before buying it later on. Being the first Mega Man game with tangible secrets within, Mega Man 4 got a lot of playtime when I was a youngster. But the Balloon Adaptor and Wire Adaptor didn't elude me for long, as useless as they were.

- Colin Moriarty, IGN Guides Associate Editor

Developer Irem Software Engineering
Released 1990
94

A puzzler in the same style as HAL Laboratory's famous Adventures of Lolo series, Kickle Cubicle put players in the role of a character aptly named Kickle, who is on a quest to liberate his kingdom from the grasp of an icy evil. The very last project created by Irem for the NES, Kickle Cubicle appeared to be a straight rip-off of the aforementioned Adventures of Lolo, but had gameplay features of its own that made it a unique offering, and one worth anyone's time interested in the genre. Kickle Cubicle's appeal seemed to be centered in its balanced approach. Unlike the Adventures of Lolo series, which was unforgiving in its difficulty, Kickle Cubicle's difficulty spikes were much more reasonable. Gamers new to this unique genre could easily access the game, but gamers who were veterans of the genre could find enjoyment in the game as well, collecting items in order to reach each subsequent stage. It's a shame the character known as Kickle has died with history, as well. We would have like to see more from our little balloon-riding friend.

Our Fondest Memories

Out of all of the great games on our list, Kickle Cubicle is one of the few titles I never got to experience until I was an adult. Constantly being outsmarted by the likes of The Adventures of Lolo, Kickle Cubicle proved to be an entertaining, action-packed alternative that was a little friendlier to all of us puzzle-stupid gamers.

- Colin Moriarty, IGN Guides Associate Editor

Developer Taito
Released 1992
93

Little Samson arrived at the tail-end of the NES era, when most gamers had moved on to newer, although not necessarily better, consoles. While it clearly adopted its non-linear level select structure from Mega Man, the similarities end there. In Little Samson you play as one of four different characters: a mouse, a robot, a dragon and a boring ol' human boy. Each character has its own powers and limitations, for instance the mouse makes up for its measly health meter with its ability to cling to ceilings and walls. Little Samson is one of the most technically impressive NES titles, featuring eye candy like rotating character sprites and colossal bosses in what was ultimately a futile effort to try and entice 16-bit-smitten gamers back to their NES. The atypical confluence of high quality and low sales of Little Samson ultimately resulted in it being one of the most sought after cartridges for collectors today.

Our Fondest Memories

The late, great Little Samson saw extremely weak sales in the US and so it usually comes up short in the Fond Memories department. As someone who has gone through the effort of tracking down this neglected gem of a Game Pak, I can affirm that Little Samson can hold his own with the Belmonts, Mega Men and Master Higgins' of the era. Oh Little Samson, we hardly knew ye!

- Sam Claiborn, IGN Game Help Associate Editor

Developer Electronic Arts
Released 1990
92

Over a decade before the name Tony Hawk first began to become synonymous with skateboarding videogames, Electronic Arts was innovating on the NES with the impressively diverse Skate or Die. The game, presented in a manner similar to Epyx's popular California Games, came to the Commodore 64 and the NES. Skate or Die brought gamers several different skateboarding events including downhill races, freestyle ramp competitions and a joust match fought in a drained swimming pool. Then, Skate or Die 2 came along and trumped its predecessor in many ways, offering a full storyline adventure in addition to the standalone skating events as well as adding in the "Double Trouble" half pipe, a massive structure that spanned two full game screens and let you pull off highly stylish (for the time) vert skating tricks. Skateboarding continues to be a sport explored in new and unique ways in video gaming today, with EA recently revisiting the concept with Skate and Tony Hawk's series adding the new Ride peripheral, but Skate or Die got it all going.

Our Fondest Memories

What I think is funny is that my strongest memory of Skate or Die 2 is the amount of time I spent explaining to my friends that the game was different than T&C Surf Designs or 720. Honestly, that still amazes me, it was so much better than all of those it was nuts. Also, it was the closest thing to "Gleaming the Cube: The Game" as I could find. Dumb, I know.

- Jeremy Dunham, IGN Games Editorial Manager

Developer Nintendo
Released 1986
91

One of the major debates among NES aficionados is the sheer amount of ports that appear on the console, and how many of them are inherently sub-par to their arcade counterparts. One of the counter-examples to this argument is Mario Bros., an NES port that's not perfect when compared to the 1983 arcade original, but one that is about as close as can be expected, with smooth gameplay and crisp graphics that do the original proud. However, Mario Bros. was eclipsed by Super Mario Bros. almost immediately upon release in the United States. Why would you buy Mario Bros. when you can buy Super Mario Bros.? Nonetheless, the two games were quite different from one another, sharing their main stars and nothing more. Old-school arcade gamers have found and will continue to find a lot to love in any iteration of Mario Bros., but new gamers beware! This isn't the Super Mario Bros. we oft talk about as one of the most groundbreaking games to ever be released.

Our Fondest Memories

Oddly, I remember the original Mario Bros. as the first game I ever played on a big screen TV. The versus play is simple and even repetitive, but it holds up today. Shotgun, Mario. I had no qualms with wasting the POW block if I didn't get my way.

- Mark Ryan Sallee, IGN Game Help Editor-in-Chief

Developer Capcom
Released 1988
90

You know that random guy named Captain Commando in the Marvel vs. Capcom fighting games? This was his debut – hiding inside a jetpack-equipped flying spacesuit and advancing against the forces of auto-scrolling space invaders out in the darkest reaches of the galaxy. Section Z was a forced-scrolling shooter made by Capcom, one of that company's few entries into a genre more closely associated with Konami in the 8-bit era. But Section Z separated itself from the likes of Gradius and Life Force with a non-linear path to forward progress ¬– after each side-scrolling section you successfully survived, you'd be presented with two different teleporters. You made your choice, and advanced to a different next level depending on your selection. It was unique, novel and also pretty confusing. But mastery of navigation in Section Z was a true badge of honor to hold in the NES age (and Captain Commando survived the adventure intact, after all, if he went on to beat up Wolverine and Ryu in the late '90s and early '00s).

Our Fondest Memories

I probably played the first level of Section Z more than any other NES game I owned. It wasn't because I was awful at it (though I do remember it to be challenging), but because there was almost something exciting about getting to make a choice of where I went next. The ability to choose your own path had my permanent attention.

- Jeremy Dunham, IGN Games Editorial Manager