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I cover all things tech related for Formula 1…
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#NewHairDontCare The shaved head is back. Those 2020 vibes 💅🏻
#NewHairDontCare The shaved head is back. Those 2020 vibes 💅🏻
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Amir Satvat
Games Jobs Workbook v14.2 Is Here (PLEASE HELP REPOST) https://lnkd.in/d6x5NHMZ - Resource 8 From v14.0 to v14.2 (today, 4/19), we have achieved - 3,616 games employers (+1,488) - 1,078 games employers who are actively hiring (+197) - 13,783 games jobs (+792) Thanks, as always, to my dear friend Eva Tucker for feeding me this list of new adds, to which I have added URLs and locations where they were missing, eliminated companies that are defunct or without sites, and added the full functional level of detail in the games jobs workbook. All these new companies are now also 99% semi-automated through my standard approach. Anything for gamers, Amir
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19 Comments -
Sara Machado
It has happened 😔 I'm one of the many Sumo peeps affected by layoffs. I had a fantastic time at Sumo Digital Ltd. I met incredible people that will be lifelong friends, I represented my company at many international events, and, super recently, I've been nominated for Diversity Star at the Develop:Brighton Star Awards. I also got to build teams for the really cool titles below: 🗃️ A Little to the Left 🪓 The Texas Chainsaw Massacre 🏎️ Stampede: Racing Royale 🛢️ Still Wakes The Deep But, now, it's time to say goodbye 👋🏼 So, to all the incredible people I had the honor of hiring & working with, I just want to thank you for enriching my experience 💖. I can't wait to play all the future games you'll make. --- 🚨 I am now on the lookout for a new team I can complement with my skillset! 🚨 I have 5+ years of experience recruiting for all main core development teams, as well as senior leadership and operational roles, via many different ATS & CRMs. Exclusively in the Game Development Industry. However, THAT'S NOT ALL! I also have extensive experience 𝐜𝐨𝐧𝐜𝐞𝐩𝐭𝐮𝐚𝐥𝐢𝐳𝐢𝐧𝐠, 𝐮𝐩𝐝𝐚𝐭𝐢𝐧𝐠 & 𝐦𝐚𝐧𝐚𝐠𝐢𝐧𝐠: ✨DEIB programs, ✨Reports and analysis, ✨Career support initiatives, ✨Early career processes, and ✨Recruiting & hiring training materials. ➡️ So if you are looking for a recruiter, a #DEIB specialist or a generalist who can support multiple areas & teams, make sure to message! ➡️ If you aren't hiring but want to help, leave a comment below or repost to increase my reach! --- 📣 Follow #RethinkRecruitment and ring the 🔔 to stay updated! ⏩ https://entrylevel.games/ 🌟 Opinions are very much my own™️ #Layoffs #Redundancies #JobHunting #GameDev
2,587
139 Comments -
Richard Dansky
Let's be clear: Game narrative needs juniors. We need more juniors than we have across the industry, we need them from a wider array of backgrounds, and we need them now so as to ensure the quality of game narrative going forward. It's all very nice that every entry-level narrative position being advertised these days wants 1-3 years of AAA experience at a minimum, but that's just pretzel logic. If you won't hire someone who doesn't have AAA experience to an AAA job, and your existing juniors are growing out of their junior positions, who the hell is going fill those roles? Try and push the more experienced devs down and you'll lose talent. Look around for people who have the experience you have actively prevented them from getting? Good luck. It is, for lack of a better word, illogical. Think about it. Your current juniors, assuming you haven't blown them out the door to try to get useful content out of the verbal salad spinner that is generative AI, are growing into mid-level and senior positions. Your mid-level folks are either leaving the industry or growing into seniors. And your seniors are in the process of aging out, burning out, being told they're unhireable because of age discrimination, or otherwise heading vaguely sunset-wards as the years go on. But who's there to replace the juniors? These days, it feels like nobody's thinking about that. Nobody's thinking about the consequences of not developing talent that can handle small tasks now while learning how to grow into bigger ones. Nobody cares that there's going to be an increasingly rapid talent drain and no one to replace it because companies didn't understand the need to replenish their talent pool. But hey, that's a problem for later, right? Well, actually, it isn't. A good, talented junior can bring a lot to the table besides a pair of hands to do junior tasks - not that there isn't a desperate need for folks to do junior tasks right. Juniors bring fresh perspectives on old problems. They've got an understanding of a younger slice of the audience that seniors might have gotten distanced from, especially after yelling at them to get off the damn lawn. They have a different relationship with games and technology than those of us who have been in the industry for a while have, and that's valuable. And they bring energy, something that too often has been squeezed out of industry vets by endless dev cycles. Of course, you absolutely have to invest in training up your juniors. They are juniors, after all - they don't know how the sausage gets made because this is not The Matrix and they cannot just download it along with kung fu. But the key word is "invest" - not "spend", "invest". The time you put into training a junior with potential will be repaid a hundredfold when they get up to speed and start owning bigger and more sensitive tasks. So treasure your juniors. Hang onto them. Make sure to set up an influx of new ones. And then you'll reap the rewards.
1,376
102 Comments -
Amir Satvat
Another games jobs cut situation today at CI Games as reported by Game Developer's Christopher Kerr and confirmed by the company, saying "This restructure affects approximately 30 roles across production" https://lnkd.in/eHmMFztw Here's where this puts us. I will start exposing these statistics regularly as a reminder of the human cost of these decisions: 100+ games layoffs in 2024 One games layoff situation on average every 1.3 days in 2024 (apologies for getting this inverted in the picture) Over 10,000 games layoffs in 2024 YTD Within 500 cuts of hitting 2023's games layoff number...in May If you were in fact affected by these cuts, I have no words to express my feelings. However, our community has three resource "homes" built to help you: HOME 1 - 🔗 AMIRSATVAT.COM: Our hub offering 15 resources to help you find work, including a fully updated design. - 🔗 Games Org Support Posts: Find a template at AMIRSATVAT.COM (Category 4, Resource 10). If you can provide information from your team (with their consent), I’ll help edit and disseminate the final product, reaching 100,000+ people. These posts are highly effective in increasing visibility and we have done 96 of them. HOME 2 - 🔗 Please visit discord.gg/amirsatvat to join our Discord, a live extension of our community resources. With over 2,700 members, we are in an open-join phase. HOME 3 - 🔗 LinkedIn: Our community here includes over 86,000 members, with 1-3 daily posts offering support and career assistance in the games industry. To our broader community, your involvement makes a difference. Here’s how you can help: - Spread the word: Reshares and comments on this post amplify the visibility of these resources. - Offer support: Utilize the 13 ways listed on AMIRSATVAT.COM under "How You Can Help" to assist, or simply lend an ear or advice on our Discord server. - Join our movement: Volunteer with us at AMIRSATVAT.COM to support our colleagues in the games industry. Our network has facilitated over 1,800 jobs and 33,000 coaching conversations to date and has been visited by over 3,000,000 gamers lifetime. We're committed to providing daily encouragement and support during these challenging times. We will never stop fighting for you!
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Amir Satvat
Games Jobs Workbook v14.1 Is Here (Please Help Repost) https://lnkd.in/d6x5NHMZ - Resource 8 We now have: - 2,760 games employers (+632) - 982 games employers who are actively hiring (+101) - 13,359 games jobs (+368) In terms of secondary statistics (when I say "ever," I mean since I started tracking data in November 2022): - Jobs are the least concentrated by employer ever. The top 10 employers have 4,993 jobs, or 37%. The top 27 employers have 6,706 jobs, or 50%. - Jobs are the least concentrated by function ever, although still fairly concentrated. The top three functions have 61% of all jobs, and the top four have 70%. Engineering, Programming, Tech Design, Tech Writing = 29% Art, Tech Art, Animation, Cinematics & Video = 21% Game Design = 11% Production, Project Management, Business + Communication Ops, Performance = 9% - The average number of jobs per employer is 14. - The median number of jobs per employer is 4. - Of the 982 games employers currently hiring: 264 are fully remote (27%) 118 have some remote jobs (12%), so 40% of games employers have some remote jobs. 600 are all hybrid or onsite (61%). - Of the 982 games employers currently hiring: 1,322 jobs are fully remote (10%). 2,686 jobs are at employers who have some remote jobs (20%), so 30% of jobs are at games employers who have some remote jobs. 9,351 jobs are at employers who are all hybrid or onsite (70%). - You can expect 939 additional games companies in v14.2. I am breaking this large update into v14.1 and v14.2 after all, just because I need a bit more time for testing on the second installment. Thanks, as always, to my dear friend Eva Tucker for feeding me this list of new adds, to which I have added URLs and locations where they were missing, eliminated companies that are defunct or without sites, and added the full functional level of detail in the games jobs workbook. All these new companies are now also 99% semi-automated through my standard approach. Please enjoy this even bigger, largest directory of games jobs in the world!
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22 Comments -
Sara Machado
🤯 So this happened? I WAS NOT ready to see my name along those brilliant people! I've been shortlisted for Diversity Star at the Develop:Brighton Star Awards! And I don't even know where to start??? ➡️ The industry has broken my heart more times than I can count in the past 6 months (year really), and I would be lying if I said this hasn't affected my mental health. Recruiters & Talent Acquisition are in the front line when it comes to layoffs and hiring. We hear people's stories, we connect, and then we have to inform them of decisions we have no power over. It hasn't been a fun job lately. ⚓ What has been giving me strength is all the little things I do to make this industry a tiny bit less gatekept to groups that have been HISTORICALLY under recognised. I live by Desmond Tutu quotes, (especially considering the state of the world atm) and this is the one that underlines all of my work: ✨Do your little bit of good where you are; it’s those little bits of good put together that overwhelm the world.✨ ✍️This is why I write content even if no one sees it 👥 This is why I worked my heart out during the kickstart scheme 📝This is why I put together a report reviewing hiring practices in game dev 🛠️This is why I created the Entry Level Skills Hub 🌍This is why I founded Bird's Eye View ➡️ I don't do it for the awards, but this one got me crying today. So if I may ask you for just one more thing, please check out the nominees and cast your vote! You have until the 31st of May. THANK YOU! Ps.: You must be registered to attend Develop Brighton this year, or have attended in the past 3 years to vote. Find a link on your inbox. For more information: https://lnkd.in/eyuqQjGM --- 📣 Follow #RethinkRecruitment and ring the 🔔 to read about: 📙 #GameDev Recruitment Best Practices 🔎 #JobHunting, #CareerAdvice & #RecruiterTips 👁️ Bird's Eye View & the #ELSH ⏩ https://entrylevel.games/ 🌟 Opinions are very much my own™️
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23 Comments -
Ashton Smith
🎮 Exciting News from My First Day at Recruitment Heroes | Games Division! 🚀 I wanted to share an update after my first day and give an insight into how it went and what's to come! First off, the support, congratulations, and outreach from so many of you have been incredible. Working with Hannah Wright ⚡️🎮 to brainstorm and get up to speed with the amazing tools we'll be using has been mega! One thing I've always noticed in the gaming industry is the amazing sense of community and camaraderie! It's like finding an Estus Flask when you need one. 🙏✨ (Sorry Elden Ring, but the Flask of Crimson Tears will always be an Estus Flask to me!) 😅 But in true Dark Souls fashion, then comes the fog wall - I dove straight into the action and began talking with some fantastic, experienced professionals. 💬👥 Many reached out with the same question: "Can you help me find my next role?" 🎯 Looking at their CVs, I was amazed by their talent - years of experience, countless AAA titles shipped, and many impressive projects. Yet, they’re still actively searching for their next opportunity. This really hit home for me and highlighted the responsibility I have in this role. 🎮📋 As my list of candidates grows, my main focus now is to support these talented individuals in finding the best roles at the best studios so they can continue making amazing games. 🕹️🏆 If you have vacancies that need filling or want to learn more about what we do, let’s chat! I’d love to see how we can work together to help these awesome candidates land their next big gig! 🤝💼 #RecruitmentHeroes #GamesDivision #GameIndustry #JobOpportunity #GameDev #TalentAcquisition
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2 Comments -
Amir Satvat
Splash Damage has confirmed, to several news outlets, that a "small number of [its] roles" may be at risk of redundancy. If your role is affected by this news, please make use of the support available across our three platforms. Specifically, I recommend checking out the Games Org Support Posts in Home 1. These resources are highly effective, with ample data to back their success. I won't pretend there are easy solutions but our community's only goal is to make things a little easier for as many people as possible. We have a ton of data showing that, for all candidates, your chances of finding a games role double (from 5 to 10%) over 12 months if you regularly use all our resources versus not. I'm so sorry to hear this report and I will, as always, do my best to do something about it rather than just talking. Home 1 - 🔗 AMIRSATVAT.COM: Our main hub provides 18 resources to assist you in finding work, featuring a fully updated design. - 🔗 Games Org Support Posts: Find a template at AMIRSATVAT.COM (Category 4, Resource 10). If you can provide information from your team (with their consent), I’ll help edit and disseminate the final product, reaching 100,000+ people. These posts are highly effective in increasing visibility, and we've done 99 of them. Home 2 - 🔗 Discord: Join us at discord.gg/amirsatvat, our live extension of community resources. With over 4,500 members, we are currently in an open-join phase. Home 3 - 🔗 LinkedIn: Our community here includes nearly 92,000 members, with 1-3 daily posts offering support and career assistance in the games industry. How the Broader Community Can Help: - Spread the Word: Reshares and comments on this post amplify the visibility of these resources. - Offer Support: Utilize the 16 ways listed on AMIRSATVAT.COM under "How You Can Help" to assist, or simply lend an ear or advice on our Discord server. - Join Our Movement: Volunteer with us at AMIRSATVAT.COM to support our colleagues in the games industry. Our network has facilitated over 2,200 jobs and 41,000 coaching conversations to date, the largest impact of any games organization on earth, and has been visited by millions of gamers lifetime.
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15 Comments -
Matteo Maniscalco
What stood out to you at #SummerGameFest this year? 👀 What is Summer Game Fest? Summer Game Fest is an annual online event for the video game industry, which can be followed on a lot of platforms like Youtube, Twitch and others... It's packed with exciting announcements, game reveals and showcases from big publishers and indie creators This Summer Game Fest 2024, showcased last week, a wide range of games, among them: - Civilization VII, unveiled at SGF, is surely one of the biggest annoucement of this year. So excited to play it! 🎮 - Lego Horizon Adventures, a massive open world game, marked by Aloy from Horizon games serie - Harry Potter: Quidditch Champions, for the Harry Potter fans, who dreams to experience the thrill of Quidditch. - Dragon Ball: Sparking Zero, the Budokai Tenkaichi series returns with a fast-paced fighting gameplay ⚡️ - Phantom Blade Zero, an action RPG that dazzles with Sekiro-inspired, fast-paced combat with story elements. ... and a lot of promising games What we saw 👁 - A lot of PC/Console games revealed - Notable absences from many big names in the gaming industry - Many CGI trailers (too much?) - VR games on the rise Did this year's event meet your expectations ❓❓ #videogames #gamingindustry #events
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3 Comments -
Amir Satvat
Friends, after a series of very important but tough posts around Project Flagpole and the statistics for how challenging it is to get into the games industry, one of our community regulars asked me to share something very uplifting for those looking for a position. Absolutely. It Only Takes One Remind yourself that it only takes one successful application. It's easy to feel discouraged by rejections, but each rejection is not a definitive statement about your value as a candidate. Job searching is not about a trending pattern; it’s more binary. You just need one person to recognize your potential. Think about my own experience: I have a lot of solid experience in BD, strategy, and operations, but in games, I only have about four or five years. I have a lot of education and various hard and soft skills, but I've definitely done more varied things rather than only having one single-minded track, which some people may like and others may not. Also, some value a lot of education and things like MBAs, and some don't. A big part of my life mission is significant multitasking with Amir Satvat's Games Community and my family responsibilities while also doing my job well, which is not only good humanity but also good moral business because we are all people first working in the games industry. Some people understand and handle that; some don’t. For me, working remote is non-negotiable. Some people understand that; some don’t. I'm very positive and upbeat, and many of you know that from our community interactions. Some people like that; some don’t. You don’t need a hundred or ten or even five employers to understand your unique profile; you just need one. Someone out there is going to covet what you offer - they just haven’t found you yet. I encourage you to see the application process as finding that one employer who recognizes your worth. Stay positive and keep searching. Today, this week, or this month might be the time you find that one employer and then it won't matter what anybody else thinks. This is, again, why I encourage people to go as wide as possible with both industries outside of games and looking at all ~3,700 companies charted by our community rather than only the 5-10 everybody applies to - you have more chances of finding that one employer. Best of luck to all of you! Amir
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18 Comments -
Robin Alan Linn
Tiffany & Co. talking about a return to normal. The key take away is that we should all look for areas that are employed earlier in the pipeline from our particular skillsets. So, for Animation, look for Pre-Production; storyboard artists, character designers, layout and background, etc. opportunities being posted and hired for. If they are getting hired, that means productions are starting up again - that production ball is starting to roll. I'm seeing studios hire recruiters again - that's a good sign, you don't need to hire the people whose key job metric is souring and hiring other people if you are not planning to move ahead with a production. It's still slow, I won't downplay that - but there are cracks in the ice. And please know that while everyone is saying that this is the Worst it has Ever Been, that phrase gets tossed around quite a bit whenever these "market adjustments" happen. It's kinda like when someone says, "This is the best slice of pizza I have ever had!" - really? Is it, or were you just really hungry and in the mood for pizza? I'm not here to in anyway diminish the struggle, it's very real and it's very hard on those affected and those who love and care for them, but there is hope - as everything, including this market downturn, is temporary.
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Caspian Steele
I recently hopped on a call with an individual starting up their own B2B sales company in the games industry - here was my takeaways. 1: They had an absolutely smashing start by running what they and I referred to as an "ethical sales funnel" This is a funnel created to genuinely help potential clients, rather than see them as an asset to be sucked dry. This included doing things like offering multiple packages of the same product, down to the absolute bare bones, so that studios with a range of capital can still be considered if in need. 2: They didn't view the industry as pure competition. Obviously there is competition in any field, but they spoke about how toxic it can be in certain industries. I have seen first hand people at companies say some absolutely vile things about their competitors, and do some absolutely disgusting things to boot as well in some cases. This chap looked at a market as something to be built in collaboration with other businesses, albeit with some healthy competition ;) 3: They genuinely loved the games industry, and you could tell this not only by their breadth of knowledge, but also by the passion by which they spoke this. This comes across to studios. They, in my experience, have a phenomenal bullsh*t rader. I truly believe that out of the wave of start-ups we're seeing in the space at the moment, it is qualities like these that will define the B2B industry leaders of the future. #goodmorningvietnam
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Dan Thomas
❤️ Some random recognition for #GamesIndustry founders who I know are under-recognised for their relentless hard-work, perseverance and selflessness. I've never met anyone who has run their own business and said "Yeah it's pretty easy", because it isn't. It's tough. Crazy difficult, exhausting and most of the time, pretty thankless. Especially for bootstrapped small businesses who are focused on doing things right by their teams and clients. Notably, these folks are ALSO acting intentionally to have a positive impact on the wider industry/world beyond their own personal gain, which is the most admirable trait of all in my book and something I have seen first-hand in all of the below. Whether that's directly a part of their business objective or efforts to support people and initiatives beyond the insane grind that is building a business: Adam Clewes-Boyne - BetaJester Ltd Alyx Jones - Silver Script Games Anisa Sanusi - founder of Limit Break Mentorship Annie Durwood - Antivenin Games Ashley Gwinnell - IMPRESS Cameron Keywood - DragonCog Interactive Ltd Declan Cassidy - Into Games George Osborn - Half-Space Consulting Jay Shin 🔜 WASD - Arrogant Pixel LTD Melissa Phillips - Games Leadership Network MJ Widomska - YRS TRULY Sam Swain - Apparance Studios Ltd Thank you to all you legends and keep doing what you're doing. Patience is the ultimate strategy and your work is noted and appreciated 🙏. This isn't an exhaustive list by any means. I know there are many more I could and should include here. But these are just some of the amazing people I've had the privilege to work or engage with recently you should add to your radar of small business founders putting in the hard yards to make the industry better. This post was inspired by a similar post by Kosala U. I encourage you to throw in some praise to founders you admire in the comments or make a similar post of your own and share some rare recognition 🙏
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Christopher Dring
A bit of UK market data news. Fallout 4 was comfortably the UK's best-selling game in April (GSD figures), and was one of three Fallout games in the Top Ten. Overall UK game sales in April were down 7% year-on-year, but there was a lack of new releases (in 2023, we had Star Wars Jedi: Survivor and Dead Island 2), so that seems like a pretty good result. There were no new games in the Top Ten for April, with PlayStation's Stellar Blade coming in at No.12. The action game was only on sale for one week when this data was counted. The console market continues to have a horrible year (GfK figures). Sales of games machines are down 30% in the UK this year. Xbox Series console sales are down just under 25%, PS5 sales are down just over 25%, and Switch sales are down 38%. Elsewhere, 530,000 accessories were sold over April, a drop of 28% over March but up 7% over April last year.
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James Batchelor
Back from seeing a lot of great people at Develop Brighton, which was busy enough to distract me from doing the usual daily recaps. Let's continue, shall we? Today on GamesIndustry.biz... (Thursday, July 11th 2024) 1. Your must read is Chris' opinion piece on yesterday's Xbox Game Pass price hike announcement, exploring how the move reflects the need for profitability, the strength of Xbox's first-party line-up, and how determined Microsoft is to make Game Pass work https://lnkd.in/e5-rqs5R 2. In the news, Shift Up - the South Korean developer behind Stellar Blade - raised $320m with its IPO, which was the largest for a games company from that nation since 2021 https://lnkd.in/eUQzGTNf 3. Splash Damage is the latest studio to face layoffs, with the studio telling us a "small number of roles" will potentially be made redundant following a review of the business. These are said to be mostly operational roles, with development largely unaffected https://lnkd.in/ejA-f6Ri 4. GAME has reportedly dropped yet another part of its offering. After ditching pre-owned, its loyalty scheme, and Xbox All Access, the retailer will now apparently stop taking in-store pre-orders from August 1. The reason? According to staff, it's because the tills have to cope with too much so parent company Frasers Group is making it so GAME stores (or rather concessions) can only sell and refund products https://lnkd.in/ehMY4sg3 5. Tencent is shutting down free-to-play shooter Synced after just one year of it being available to play https://lnkd.in/e4r3C-kP 6. And Embracer has secured a new €600m ($652m) revolving credit facility with a two-year tenor, replacing the existing €420m ($456m) one, due in May 2025 https://lnkd.in/eGNwZC3g There's more news over at www.gamesindustry.biz and make sure you're signed up to the GI Daily to get it all delivered to your inbox: https://lnkd.in/eAkx_zen
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Patryk Suchy 🔜 Gamescom
"Thanks for your application, but you're overqualified" What the hell does that even mean? It was hard to believe at first, but nowadays I am regularly speaking with people who have 15-20 years of industry experience and have a hard time landing their next job. I recently had a chat with a fantastic individual who received a couple of "Sorry mate, we would have no idea what to do with you and where to put your skills". So, what the hell does "overqualified" mean? 1) The manager is afraid you're going to get bored quickly. After all, you've done all those tasks a couple of years ago, so how you can find them enticing? 2) The manager is afraid you're going to leave as soon as a better offer will come across. They do have a budget to fill a Senior role, not a Director. 3) They would have to manage someone who is most likely more experienced than them. This is a challenge which requires a lot of self-esteem and believing in your ability. Anything else we should add to the list?
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Jamin Smith
Little update from newsletter land. Pantaloon's May partnership has now come to an end, so thought I’d drop a few stats for the month past as we roll into June. 🔑 1000 Penrose Steam Keys given 💰 $4999 worth of games given away in May 💸 $50,474 worth of games given away in total 📈 1,166 new subscribers for May 👤 17,811 total subscribers ✉️ 74% open rate on main email (!) ✉️ 59% average open rate for May comms Other info-nuggets: 🟨 We invested in a dedicated IP for the newsletter for May, which - although is still warming, meaning we have to batch emails over a number of days - has already had an effect on the deliverability and open rates. Hopefully this continues to now improve our sender rating and stats over time. 🟨 Subscribers continue to love the monthly Pantaloon Puzzle (successfully completing this guarantees that month's game), driving lots of Discord chatter and hint-exchanging. Approx. 30% of subscribers attempted May's puzzle, with 8% of that figure successfully completing all five levels. 🟨 The changes implemented off the back of the April partnership (shifting from a FCFS model to a blended 60% FCFS, 40% random) seems to have gone down well, with less disappointment for those missing out, and far more unexpected delight for those fate smiles upon. -- See you next month, number fans! (and sign up at pantaloon.io👍) #indiegames #gamedev #indiedev #newsletter #emailmarketing
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Alexander Rehm
Awful news again today, with us finding out about more layoffs in the games industry. This time it is affecting Mighty Kingdom: CEO David Yin announced in the early hours this morning that around 28% had to be laid off (you can find this post here: https://lnkd.in/eZhb3PwM) To those impacted by these layoffs, please find a comprehensive list of resources, below: 🥇First, Discipline Games Jobs Resources: Over the past weeks I have created 9 (at time of writing) Games Jobs Resources to find jobs in a wide range of disciplines: 🎨 Art, Animation, VFX and UI This resource contains around 1,300 jobs worldwide across all links. Link: https://lnkd.in/eu2bjadW ⚙ Engineering and Programming This resource lists just over 1,700 jobs worldwide across all links. Link: https://lnkd.in/etPj22BE 🕹 Quality Assurance This resource lists over 440 QA jobs worldwide. Link: https://lnkd.in/dkiEy8da 📑 Game Production This resource lists around 400 jobs worldwide. Link: https://lnkd.in/d9qfQ5tg 📢 Marketing & Community This resource lists around 380 jobs worldwide. Link: https://lnkd.in/dc-PVb3h 🎶 Audio and Sound Design This resource lists around 180 jobs worldwide. Link: https://lnkd.in/dU8t6Esq 📠 Studio Support, HR, Recruitment and BizDev This resource lists around 300 jobs worldwide. Link: https://lnkd.in/dMdWv4xN ⚙ IT This resource lists around 100 jobs worldwide. Link: https://lnkd.in/df7d-KkR 🎮 Game Design This resource lists around 600 jobs worldwide. Link: https://lnkd.in/d2kKaw95 🥈 Second, the Ultimate list of Video Games Career Resources: This should be your one-stop shop for all information. My dear friend Amir Satvat maintains these documents, he is a legend for doing this - please check them out: https://amirsatvat.com/ 🥉 Third, If you have worked in publishing, please message me. I am looking for quite a few roles right now! ⬅ 🎖 Finally, do not give up. Ever. No matter how dark things may look right now, I KNOW you will get through this, you have got this! 👊 Remember you are not alone. If you need help, advice, or even an ear to listen, we're here for you. Always! ➡ A request to my community, please can I ask you to repost this post to your colleagues and friends, so that we can get as many into jobs as possible! And please comment if you or your studio are currently hiring - let's help each other! Much love ❤️ #layoffs #gamesindustry #jobsingames #mightykingdom
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Nataliia Chekh
Addressing Toxicity and Inclusivity in the Gaming Community 🎮 The Women Gamers Report by Bryter revealed that 65% of female gamers experienced toxicity, marking a slight reduction from the previous year. The study highlighted prevalent threatening behavior and an inadequacy in processes to address it. Specific genres such as sports and shooters were associated with toxicity, impacting women's gaming experiences. Efforts by companies such as Riot Games and Jagex to address toxic behavior have been noted, but less than one in three women feel there are adequate processes in place to deal with toxicity. The report also emphasized the impact on mental health and the need for better representation and inclusivity within the gaming industry. While there has been an increase in women feeling represented in the industry, there is still room for improvement. The study highlights the importance of continued efforts to make gaming inclusive for all players. 🕹️ https://lnkd.in/eRT6GWV8
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