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A little under a year ago this game was pretty amazing. But after months of dumbing the gameplay down it's not really a survival game anymore, and it doesn't even have remotely challenging combat any longer.
So what does that leave you with? A game with a 6 week seasonal reset model where you do repetitive tasks on literal checklist to unlock rewards, some of which you'll be able to keep beyond the seasonal reset. You can also build a house on a private instanced island to fill with stuff you collect along the way. And there's a poorly written, low quality story in there for you to click through. All of this set in a visually interesting landscape that will leave you wondering how a development studio could drop the ball so badly.
That about sums up the current version of the game. And I say this as someone who honestly felt an older, vastly better version of Once Human once had a reasonable chance at being nominated Game of the Year, so it's not like I wasn't a fan. But this is how it ended up, unfortunately.
The developers (not users) assigned it the MMO on the Steam store page.
But, yes, it's described as a "Supernatural Multiplayer Open-World Survival Game". There are practically no survival elements left in it at this point, however.
It's open-world only to a point, as large sections of the world are closed off depending on which seasonal event is running during that 6 week period.
Still multiplayer and supernatural, though, although embracing Pokemon/Palworld gameplay hasn't really helped the latter. Case in point:
There is a dinosaur chef named "Chefosaurus Rex" that cooks for you.