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The game has dozens of servers, all being brought online at different hours and days as needed. You'll be on a server with anyone else who finished downloading when you did. When slower connections get on they'll have a larger swath of servers to choose from, including new ones that just went online.
Regardless, each server's season only lasts 6 weeks and then it's time to find a new server for the next season, so none of this really matters. It will be musical chairs for everyone.
I want to say there was a preload for each of the betas, but I can't remember. I'm pretty sure the demo had a preload.
There was preloads in beta and also in the demo. Not sure it'll be available but I'm hoping for at least 1 day to make it fair to everyone.
https://gamersofflimits.com/once-human-release-date-time-system-requirements/
I agree but curious as to the cost to move your house (if any). In the demo it showed a cost of '0' currency to move, but if there was never going to be a cost, why have '0' show at all. It would just be a non-cost feature.
Unless it was an 'old concept' that had been abandoned. Not that it's likely to be anything major unless it scales incrementally the more you move.
The cost to move your house (with the '0' value) was the easily gotten energy type currency and likely wouldn't be an issue unless there was an incremental increase and you moved often.
Yeah... you could change servers to play with other ppl or participate in server events across the whole list... even ppl announcing in world chat. This feels pretty cool
Not sure if you'll be able to move your house location though. I guess it's fixed with initial server choice.
The incremental cost seems probable as we have to pay more to jump to far towns and it will end up costing more in the long run. Better try to center as close as possible to the first towns and jump from grid to grid aiming the cosed zones.