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I really liked once human, but wipes are just excuses for lazyness and lack of creativity from the studio. This game has a Huge potential but I'll end up rushing to the first wipe with a 6 weeks countdown (ridiculous) and after the wipe, if I just don't unninstall it, I'll end up only exploring the landscape because I really liked the game design and will end up avoiding the grind, story, quests, events, deviants...
The bad point is in fact it has a big chance to become boring to do the same thing, farming is normal to me, I mean the quests etc...
Maybe implementing a "skip quests and related stuff to them", while having only the bare minimum rewards from those would be good, as the rest of leveling up would be kinda fun with a fresh new character while just "exploring"
Since I didn't know, thanks for clarifying this point for me, and also, I don't see then any problem with wipes anymore
https://steamcommunity.com/app/2139460/discussions/0/4347743556800625790/
Most people don't want their hard-earned characters "killed", and certainly don't want to ground-hog-day the same tasks over and over. This game as proposed will not thrive, and I certainly won't play it.
Someone else hit the nail on the head, wipes are for devs/games that lack sound game design. If you can only prolong players playing your game by wiping their progress, your game-play loop and activities are not sustainable. Any argument that a wipe is needed due to some time-period issue ( cuz that's what wipes deal with ) can be extended over the long term. If it's boring after 7 weeks, a 6-week period wipe won't solve the cause long term. 7-8 wipes later and the problem will resurface anyway.
If you don't agree, or don't understand, of course that's fine, play the game. But don't expect it to last long.
I think, for some (certainly for me) once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).
Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience, we are instead mice chasing down the cheese in the maze.
Being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.
That is is misleading. And I realize it's coming from developer information, but they are framing that information in a way that paints their decisions in the best possible light while deliberating omitting important caveats.
For example, let's use blueprint of your house as an example. This functionality has been missing since CBT2. It wasn't in CBT3 and it wasn't in the demo. Will it return for release? Who knows, because it's a moot point.
Why? Because even if you do get a blueprint of your house that does not mean you can use the blueprint the moment you start the new season on a new server. You still have to level up your character (again) in order to progress through the memetic tree (again) to unlock the skills (again) that allow you to construct the elements of your home.
And you still have to obtain the materials (again) used in the construction of that house. You can not just plop a blueprint down and will an end-game tier home into existence the moment you touch down on the ground as a newly reset level one character.
So, *maybe* your carefully conceived design remains intact as a blueprint for you to use again someday, but you still have to redo a lot of work to make that mean something.
This is not accurate. While it is impossible to know when the developers knew they were going this route (and there are arguments I could make to show how their original design was odds with a seasonal model), seasons became public knowledge in the middle of CBT2. I remember even some of the moderators on the Once Human Discord server being surprised as the rumors started circulating prior to the official announcement.
You should be asking why a feature that has such a massive impact on the game isn't mentioned at all on the Steam store page.