All Questions
Tagged with inheritance c#
6,593
questions
0
votes
3
answers
91
views
Inheritance of C# functions and using reusability
I'm drawing a complete blank on what to actually call what I want to do (hence the difficulty I am having in trying to research it). But what I do have is this:
public interface IShapes
{
public ...
0
votes
0
answers
14
views
Declaring an interface property as a derived type [duplicate]
Currently I have a series of services/repos that are allowing a generic of a custom type. I want to add a generic list to that interface such that when a class inherits the interface it can apply a ...
-2
votes
0
answers
55
views
a constructer declared in a type with parametere list must have 'this' constructor inisializer error [closed]
I'm working on a C# project where I have an abstract base class Employee with a parameterized constructor Employee(string name). My derived class FullTimeEmployee has a constructor that takes three ...
0
votes
0
answers
44
views
How to alter WPF button color from the Code not user input (click) [closed]
I have a WPF application that allows users to pick a test to run. We have 3 tests called Test1, Test2 and Test3. All these tests inherit a model called TestModel. TestMoel contains common properties ...
1
vote
0
answers
29
views
Complex multi level EF Core 8 inheritance issue
Please consider the following:
DB Context:
// DbContext.cs
public partial class OperationsDbContext : DbContext
{
public virtual DbSet<AnimalBase> AnimalBases { get; set; }
public virtual ...
0
votes
1
answer
58
views
Provide implementation for an abstract method from an interface
Is it possible to override a method implementation by deriving from an interface which gives a default implementation for that method? If not, how should I restructure my code to avoid explicit method ...
2
votes
2
answers
88
views
How to declare a function parameter to accept all derived types of a generic abstract type?
these are base type
[DataContract]
public abstract class InputModelBase<T>where T : InputModelParametersBase
{
[DataMember]
public string Token { get; set; }
[DataMember]
public ...
0
votes
0
answers
24
views
Automapper mapping to derived type based on predicate when base class is not abstract
I need to map a model to a derived class based on a condition, but otherwise map to another class.
for example if I have these classes
class Shape
{
}
class Rectangle : BasePolygon
{
}
class Square :...
0
votes
1
answer
46
views
DRY - Derived class with static methods
In Unity C#, I have a base class Baker, it's derived from ScriptableObject, and I'm deriving from it CakeBaker, BreadBaker, PieBaker.
ScriptableObjects can only be created statically, using ...
-2
votes
1
answer
58
views
Cast a List<derivedType> into a List<baseType> without breaking the reference
I have multiple lists of type ArmorBase and WeaponBase that inherit the ItemBase class.
I also have a List that represents the current selected item List
public List<ItemBase> ...
-1
votes
1
answer
66
views
Hide fields in child class when inheriting
Is it really impossible to hide these two fields in the inspector of the child class when inheriting, without using a custom inspector?
If yes, then what is the best way to change the value of ...
0
votes
1
answer
62
views
C# Generic with both notnull and nullable fields
I need a class for a regular tree in the whole project. Sometimes the tree is used with a string key and sometimes with a Guid key.
This class should have not null Id and nullable ParentId.
If i use ...
-1
votes
2
answers
93
views
Inherit interface and automatically implement the properties
I have a case where I should inherit a class from an interface that will automatically implement without typing the implementation inside the parent class, is it possible?
For example:
public ...
-3
votes
2
answers
110
views
Does anyone know why I am receiving the error: Cannot implicitly convert type 'void' to 'string'? [closed]
I know the problem has something to do with the nested WinOrlose() method within the PlayGame() method, however not sure where to go from here.
Random random = new Random();
// ... (irrelevant code ...
-1
votes
1
answer
41
views
How to set up classes for parsing custom data types in C#
I'm working on a saving/loading system, and I'm trying to serialize and deserialize various objects. I'm working in Unity, and I've created one custom class for the game objects and their behaviours, ...