Augmented reality: an overview

J Carmigniani, B Furht�- Handbook of augmented reality, 2011 - Springer
J Carmigniani, B Furht
Handbook of augmented reality, 2011Springer
Abstract We define Augmented Reality (AR) as a real-time direct or indirect view of a
physical real-world environment that has been enhanced/augmented by adding virtual
computer-generated information to it [1]. AR is both interactive and registered in 3D as well
as combines real and virtual objects. Milgram's Reality-Virtuality Continuum is defined by
Paul Milgram and Fumio Kishino as a continuum that spans between the real environment
and the virtual environment comprise Augmented Reality and Augmented Virtuality (AV) in�…
Abstract
We define Augmented Reality (AR) as a real-time direct or indirect view of a physical real-world environment that has been enhanced/augmented by adding virtual computer-generated information to it [1]. AR is both interactive and registered in 3D as well as combines real and virtual objects. Milgram’s Reality-Virtuality Continuum is defined by Paul Milgram and Fumio Kishino as a continuum that spans between the real environment and the virtual environment comprise Augmented Reality and Augmented Virtuality (AV) in between, where AR is closer to the real world and AV is closer to a pure virtual environment, as seen in Fig. 1.1�[2].
Springer