[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust…�- Computers &�…, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and�…

Immersive virtual reality for science learning: Design, implementation, and evaluation

H Matovu, DAK Ungu, M Won, CC Tsai…�- Studies in Science�…, 2023 - Taylor & Francis
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR)
attractive for educators to investigate its educational benefits. This research reviewed 64�…

The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education

GB Petersen, S Klingenberg, RE Mayer…�- British Journal of�…, 2020 - Wiley Online Library
Abstract Immersive Virtual Reality (IVR) is being used for educational virtual field trips (VFTs)
involving scenarios that may be too difficult, dangerous or expensive to experience in real�…

Synthesizing personalized construction safety training scenarios for VR training

W Li, H Huang, T Solomon…�- IEEE Transactions on�…, 2022 - ieeexplore.ieee.org
Construction industry has the largest number of preventable fatal injuries, providing effective
safety training practices can play a significant role in reducing the number of fatalities�…

[HTML][HTML] Reconstruction of industrial and historical heritage for cultural enrichment using virtual and augmented reality

L Paulauskas, A Paulauskas, T Blažauskas…�- Technologies, 2023 - mdpi.com
Because of its benefits in providing an engaging and mobile environment, virtual reality (VR)
has recently been rapidly adopted and integrated in education and professional training�…

[HTML][HTML] A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality

Y Jin, M Ma, Y Zhu�- Multimedia tools and applications, 2022 - Springer
Over the years, the various mediums available for storytelling have progressively expanded,
from spoken to written word, then to film, and now to Virtual Reality (VR) and Augmented�…

A (visual) novel route to learning: a taxonomy of teaching strategies in visual novels

J Camingue, EF Melcer, E Carstensdottir�- Proceedings of the 15th�…, 2020 - dl.acm.org
Interactive narratives are widely used to frame and contextualize education in games.
However, the specifics of how their designs aid the learning process and outcomes remains�…

Work-in-progress—learning about virtual worlds in virtual worlds: How remote learning in a pandemic can inform future teaching

AS Won, JO Bailey, S Yi�- 2020 6th international conference of�…, 2020 - ieeexplore.ieee.org
In response to the COVID-19 pandemic, many university classes shifted to remote learning.
In some cases, this requirement intersected in productive ways with course content�…

[HTML][HTML] An “animated spatial time machine” in co-creation: reconstructing history using gamification integrated into 3D city modelling, 4D web and transmedia�…

M Matthys, L De Cock, J Vermaut…�- …�International Journal of�…, 2021 - mdpi.com
More and more digital 3D city models might evolve into spatiotemporal instruments with time
as the 4th dimension. For digitizing the current situation, 3D scanning and photography are�…

Using 360-degree virtual reality technology for training construction workers about safety challenges of drones

JY Cheng, M Gheisari, I Jeelani�- Journal of computing in civil�…, 2023 - ascelibrary.org
Integrating drones into already dangerous construction sites could expose workers to
additional risks and make construction sites more dangerous than before. Several studies�…