Embodied agentic STEM education: effects of 3D VR compared to 2D PC

MC Johnson-Glenberg, V Ly, M Su…�- …�conference of the�…, 2020 - ieeexplore.ieee.org
Embodiment is expected to play a key role in learning in VR. This randomized control trial
determined how the two factors of embodiment (low versus high) and platform (2D PC�…

Presence and platform: Effects of embodiment comparing a 2D computer and 3D VR game

E Kalina, MC Johnson-Glenberg�- 2020 6th International�…, 2020 - ieeexplore.ieee.org
This randomized control study focused on how presence-the feeling of being there-is
affected by the two factors of 1) embodiment (low versus high) and 2) learning platform (2D�…

Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences

MC Johnson‐Glenberg, H Bartolomea…�- Journal of Computer�…, 2021 - Wiley Online Library
Experiences in immersive 3D virtual reality (VR) are more presence‐inducing, and so it may
be tempting to claim that content will be learned better in VR. This randomized control trial�…

An immersive virtual reality game designed to promote learning engagement and flow

A Bodzin, RA Junior, T Hammond…�- 2020 6th International�…, 2020 - ieeexplore.ieee.org
An immersive game-based Virtual Reality (iVR) module for secondary students to learn
about locations in their watershed with a primary focus on their city was designed and�…

Evidence for embodied cognition in immersive virtual environments using a second language learning environment

J Ratcliffe, L Tokarchuk�- 2020 IEEE Conference on Games�…, 2020 - ieeexplore.ieee.org
Immersive virtual environments (IVEs) are increasingly being explored as potential
educational tools. However, it is unclear which aspects of IVEs contribute to learning�…

Meta-analysis of STEM learning using virtual reality: Benefits across the board

JG Cromley, R Chen, LEM Lawrence�- Journal of Science Education and�…, 2023 - Springer
The use of virtual reality (VR) in formal education has burgeoned in recent years, with
enthusiastic uptake by teachers and instructors across a wide range of subject areas and�…

ScienceVR: A virtual reality framework for STEM education, simulation and assessment

HS Qorbani, A Arya, N Nowlan…�- 2021 IEEE international�…, 2021 - ieeexplore.ieee.org
This paper addresses the use of Virtual Reality (VR) in Science, Technology, Engineering,
and Math (STEM) education. There are limited studies investigating the proper design and�…

The effect of virtual reality on knowledge transfer and retention in collaborative group-based learning for neuroanatomy students

V Souza, A Maciel, L Nedel, R Kopper…�- …�22nd symposium on�…, 2020 - ieeexplore.ieee.org
There are many uses for virtual reality (VR) in education, and there is a consensus about its
contribution in the teaching and learning processes. However, the majority of the studies�…

[HTML][HTML] Move the object or move the user: the role of interaction techniques on embodied learning in VR

MM Bagher, P Sajjadi, JO Wallgr�n…�- Frontiers in Virtual�…, 2021 - frontiersin.org
To incorporate immersive technologies as part of the educational curriculum, this article is
an endeavor to investigate the role of two affordances that are crucial in designing�…

Exploring effects of interactivity on learning with interactive storytelling in immersive virtual reality

L Zhang, DA Bowman, CN Jones�- 2019 11th International�…, 2019 - ieeexplore.ieee.org
Immersive virtual reality (VR) holds great potential for learning, but it is unclear how VR
experiences should be designed to maximize learning potential. In this study, we explored�…