Presence and platform: Effects of embodiment comparing a 2D computer and 3D VR game

E Kalina, MC Johnson-Glenberg�- 2020 6th International�…, 2020 - ieeexplore.ieee.org
This randomized control study focused on how presence-the feeling of being there-is
affected by the two factors of 1) embodiment (low versus high) and 2) learning platform (2D�…

Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game

E Kalina…�- …�International Conference of�…, 2020 - asu.elsevierpure.com
This randomized control study focused on how presence-the feeling of being there-is
affected by the two factors of 1) embodiment (low versus high) and 2) learning platform (2D�…