Remco Magielse

Tilburg, Noord-Brabant, Nederland Contactgegevens
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As the Head of Product for CM.com and Management Team (MT) member I'm responsible for the…

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Publicaties

  • Designing for Adaptive Lighting Environments - Embracing complexity in designing for systems

    Ph.D. Thesis

    Recent advances in Solid-State Lighting (SSL), and specifically in Light Emitting Diodes
    (LEDs) bring about a revolution in the way artificial light is generated. LEDs are small, durable,
    operate on low-power, have a lifetime that is longer than traditional light sources, and their nature as semi-conductor makes that they can easily be controlled by microprocessors. LEDs can be embedded in environments and portable devices, and microcontrollers can control these light sources with high…

    Recent advances in Solid-State Lighting (SSL), and specifically in Light Emitting Diodes
    (LEDs) bring about a revolution in the way artificial light is generated. LEDs are small, durable,
    operate on low-power, have a lifetime that is longer than traditional light sources, and their nature as semi-conductor makes that they can easily be controlled by microprocessors. LEDs can be embedded in environments and portable devices, and microcontrollers can control these light sources with high precision, for instance based on sensor data or via innovative interaction concepts. This opens up a complete new design space, that we name adaptive lighting environments (ALEs), to create context-aware lighting solutions that provide personalized, adaptive or even anticipatory behaviors. This raises the question: “How to design for adaptive lighting environments?” which is central in this dissertation.

    In the dissertation I conclude that designing for adaptive lighting environments is characterized by an explorative, iterative design process, focusing on the development of experiential prototypes that are to be evaluated in context. Factors to consider in the development of adaptive lighting environments are human factors, contextual factors, and social factors. As this dissertation shows, it is the richness of the real world that gives meaning to the social effects of, and the behaviors of systems. I argue that a designer can embrace the complexity of the design challenge by alternating between different perspective in design thinking and making.

    Publicatie weergeven
  • Designing a Light Controller for a Multi-user Lighting Environment

    IASDR

    Intelligent lighting systems of the future consist of many distributed, interconnected light sources (i.e. LEDs and/or OLEDs) controlled by microprocessors that are coupled to sensor networks and adapt to the needs of users. Control over such lighting systems can be automated, or users can be put in control as this leads to higher satisfaction with the lighting conditions than with automated systems. We argue that, if multiple people control light sources in their environment,mechanisms to…

    Intelligent lighting systems of the future consist of many distributed, interconnected light sources (i.e. LEDs and/or OLEDs) controlled by microprocessors that are coupled to sensor networks and adapt to the needs of users. Control over such lighting systems can be automated, or users can be put in control as this leads to higher satisfaction with the lighting conditions than with automated systems. We argue that, if multiple people control light sources in their environment,mechanisms to support the social structure need to be developed. In our research we explored how three control structures (an individual, shared and hierarchical control structure) influenced the behavior of participants in a discussion. Based on insights from a user confrontation we designed a novel light controller, which allows users to control lighting conditions individually or to engage in shared control. The light controller supports social mechanisms that are commonplace in most working environments. With this design we show that it is possible to provide each user with individual control, while maintaining social balance among users.

    Andere auteurs
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  • Hyvve - A Modular and Flexible Light System

    IEEE

    In this paper we present Hyvve as a flexible, distributed, modular lighting system. Our experiences with designing various intelligent lighting environments taught us that the available equipment is often cumbersome and puzzling to install. Moreover software applications to control lighting equipment often do not provide the freedom the designer requires. Hyvve provides an infrastructure that combines both hard- and software. It consists of hexagonal-shaped ceiling tiles that comprise of a…

    In this paper we present Hyvve as a flexible, distributed, modular lighting system. Our experiences with designing various intelligent lighting environments taught us that the available equipment is often cumbersome and puzzling to install. Moreover software applications to control lighting equipment often do not provide the freedom the designer requires. Hyvve provides an infrastructure that combines both hard- and software. It consists of hexagonal-shaped ceiling tiles that comprise of a wireless node and three warm white, three cool white LEDs and two LED drivers. Sensors can be connected to the tile by means of various sensor boxes. JAVA based software packages facilitate easy set up and control of the Hyvve system. These packages allow for programming new applications and behaviors into the system. To exemplify the versatility of the system we present three different applications. The showcases corroborate the flexible, modular, and aesthetic qualities of Hyvve as a versatile tool for designing lighting environments.

    Publicatie weergeven
  • Lithne - A Platform for Interaction Designers to Develop Interactive Networked Environments

    IEEE

    Designing intelligent environments is a complex, interdisciplinary process, performed by experts from different domains. These intelligent environments often consist of wireless sensor/actuator nodes that together form a network to achieve certain goals. While there are many prototyping tools and wireless nodes available, there are few that are suitable for use in interdisciplinary projects for people with varying backgrounds. We identify the need for an easy-to-learn platform that provides a…

    Designing intelligent environments is a complex, interdisciplinary process, performed by experts from different domains. These intelligent environments often consist of wireless sensor/actuator nodes that together form a network to achieve certain goals. While there are many prototyping tools and wireless nodes available, there are few that are suitable for use in interdisciplinary projects for people with varying backgrounds. We identify the need for an easy-to-learn platform that provides a smooth integration between soft- and hardware and offers possibilities for wireless networking. In this paper we discuss existing development platforms that are used by designers and identify qualities that are important for the design of intelligent environments. We then present the Lithne platform, consisting of nodes that are user programmable and software packages that facilitate wireless networking. One of the core qualities of the Lithne platform is the possibility to wirelessly program the nodes, allowing designers to develop intelligent environments iteratively in the actual context. Finally, we present cases in which Lithne has been used in the design and implementation of intelligent lighting environments.

    Andere auteurs
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  • Evaluating Player Experience for Children’s Outdoor Pervasive Games

    Elsevier

    There is a growing body of research in pervasive outdoor gaming, mainly focused on adult players playing games on smart phones. Published evaluations of the player experience in such games are largely based on anecdotal descriptions and post-play surveys. The latter approach is especially challenging to apply when the play test participants are children. Observations of game play so far have been ad hoc relying on unstructured observation, which makes it difficult to extract reliable…

    There is a growing body of research in pervasive outdoor gaming, mainly focused on adult players playing games on smart phones. Published evaluations of the player experience in such games are largely based on anecdotal descriptions and post-play surveys. The latter approach is especially challenging to apply when the play test participants are children. Observations of game play so far have been ad hoc relying on unstructured observation, which makes it difficult to extract reliable conclusions from observations and to draw comparisons between different games. In this paper we present two methods developed specifically for evaluating the player experience in children’s outdoor games: the Outdoor Play Observation Scheme (OPOS) and GroupSorter. We discuss their application in three different case studies and conclude that OPOS is useful in quantifying the different types of play behavior in outdoor games; GroupSorter adds qualitative data on the play experience. Moreover, the application of GroupSorter is not limited to game development but can be used for obtaining user input in other context as well.

    Andere auteurs
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  • Future lighting systems

    ACM

    Contemporary lighting systems may consist of many individual light sources that can be controlled on various parameters (e.g. intensity, colour, spatial position). Therefore, opening up freedom of control to the user in a comprehensive manner is a challenge. We present a lighting system with three different interfaces that suit different usage scenarios in terms of control effort and freedom. The system consists of modular ceiling tiles for down-lighting and colored wall-washing for atmospheric…

    Contemporary lighting systems may consist of many individual light sources that can be controlled on various parameters (e.g. intensity, colour, spatial position). Therefore, opening up freedom of control to the user in a comprehensive manner is a challenge. We present a lighting system with three different interfaces that suit different usage scenarios in terms of control effort and freedom. The system consists of modular ceiling tiles for down-lighting and colored wall-washing for atmospheric lighting. The LightPad allows people to quickly adjust all light sources with an expressive touch; duration and force determine respectively the light color and intensity. This could be used near the entrance of a space to quickly set the lighting. The LightCube allows users to choose between various presets that are related to different activities. The top-facing preset is activated. The LightApp is a tablet interface that allows users to control many light sources in detail using simple gestures: dragging, pinching, rotating and wiping. This could be used to create specific atmospheres, or to create presets for the LightCube.

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  • An Interdisciplinary Approach to Designing Adaptive Lighting Environments

    IEEE

    Due to advancements in lighting technologies new opportunities for application emerge. In this paper an interdisciplinary study towards the development of adaptive lighting environments is presented. An implementation of an adaptive lighting environment is made in the domain of office work. For evaluation, experts from the domains of human-system interaction, activity and context recognition, and system architecture design are interviewed. Contributions are made with regard to the…

    Due to advancements in lighting technologies new opportunities for application emerge. In this paper an interdisciplinary study towards the development of adaptive lighting environments is presented. An implementation of an adaptive lighting environment is made in the domain of office work. For evaluation, experts from the domains of human-system interaction, activity and context recognition, and system architecture design are interviewed. Contributions are made with regard to the implementation of the adaptive lighting in office environments and an evaluation method that is in line with the interdisciplinary approach. From the evaluation method insights in the fields of human-computer interaction, activity and context recognition and system architecture and (wireless) networking and in topics that span across these fields are gained.

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  • A design approach to socially adaptive lighting environments

    ACM

    Historically light has been a catalyst for social life to emerge. In recent years of lighting research the social effect of light has been underexposed. The environments we occupy on a daily basis are used for a wider variety of activities. Consequently, lighting conditions need to become sensitive to adapt to the variety of activities being performed. We argue that the effect of light on the social relations between people needs to be considered in order to make adaptive lighting environments…

    Historically light has been a catalyst for social life to emerge. In recent years of lighting research the social effect of light has been underexposed. The environments we occupy on a daily basis are used for a wider variety of activities. Consequently, lighting conditions need to become sensitive to adapt to the variety of activities being performed. We argue that the effect of light on the social relations between people needs to be considered in order to make adaptive lighting environments viable. To design a socially adaptive lighting environment an approach needs to be used that is iterative, experiential and involves multiple users in an actual context. The design process is described in three stages (Interactive Sketching, a Design Experiment and Socially Situated Adaptive Experience); for each stage the aims, the setup, results and lessons learned are provided. In this process an experimental environment is used, named Incubation environment, which is set up as a dining environment and equipped with computer controllable lighting armatures. In the final design stage the Socially Situated Adaptive Experience technique is described and is found a suitable technique to design socially adaptive lighting environments.

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  • Head Up Games: combining the best of both worlds by merging traditional and digital play

    Springer

    Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call “Head Up Games” (HUGs) to underline that they liberate players…

    Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call “Head Up Games” (HUGs) to underline that they liberate players from facing down to attend to screen-based interactions. The article discusses characteristics of HUG and relates them to existing genres of pervasive games. We present lessons learned during the design and evaluation of three HUG and chart future challenges.

    Andere auteurs
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  • HeartBeat: An Outdoor Pervasive Game for Children

    ACM

    This paper reports the design of a pervasive game for children to demonstrate the design vision of Head-Up games, a genre of pervasive games that puts outdoors play center stage, combining the benefits of traditional outdoor games with the opportunities for richer experiences and innovation offered by new media. The design of the game, called HeartBeat, explores the use of physiological sensing and more specifically heart rate measurement as input to the game and as an approach to enhance the…

    This paper reports the design of a pervasive game for children to demonstrate the design vision of Head-Up games, a genre of pervasive games that puts outdoors play center stage, combining the benefits of traditional outdoor games with the opportunities for richer experiences and innovation offered by new media. The design of the game, called HeartBeat, explores the use of physiological sensing and more specifically heart rate measurement as input to the game and as an approach to enhance the pervasive gaming experience. Evaluation with 32 children outdoors showed how the game promotes physical activity and social interaction between children in ways one would expect from traditional outdoor games.

    Andere auteurs
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Patenten

  • Lighting Control Configuration

    Ingediend op EU WO2017EP73945 20170921

    A method for configuring a lighting system including one or more sensors for controlling one or more lighting units for providing illumination of an area. The method allows a target area to be determined for a particular sensing function, and then determines suitable sensor locations based on a mapping derived from an image of the area in question. The target area can be determined based on recognition of relevant objects such as doors and window for example. The sensor location or locations…

    A method for configuring a lighting system including one or more sensors for controlling one or more lighting units for providing illumination of an area. The method allows a target area to be determined for a particular sensing function, and then determines suitable sensor locations based on a mapping derived from an image of the area in question. The target area can be determined based on recognition of relevant objects such as doors and window for example. The sensor location or locations may be selected from existing sensor locations which may be integrated with a luminaire, or new sensor locations may be proposed.

    Andere bedenkers
    • Peter Deixler
    Patent weergeven
  • Lighting Control

    Ingediend op EU WO2017EP73114 20170914

    A method of controlling one or more luminaires arranged to illuminate an area covered by at least one presence sensor, the method comprising: receiving from a user a selection of a lighting scene to be rendered; controlling at least one of the luminaires to render the selected lighting scene; determining a timeout duration for the luminaires based on the selected lighting scene; using the at least one presence sensor to monitor the area for presence indicators when rendering the selected…

    A method of controlling one or more luminaires arranged to illuminate an area covered by at least one presence sensor, the method comprising: receiving from a user a selection of a lighting scene to be rendered; controlling at least one of the luminaires to render the selected lighting scene; determining a timeout duration for the luminaires based on the selected lighting scene; using the at least one presence sensor to monitor the area for presence indicators when rendering the selected lighting scene; and automatically switching the luminaires to a low-power mode if no presence indicator is detected in the area for the determined timeout duration when rendering the selected lighting scene.

    Andere bedenkers
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  • Lighting Control

    Ingediend op EU WO2017EP72696 20170911

    A system comprising: a controller configured to apply at least one illumination setting to at least one illumination source, thereby causing the illumination source to emit light according to the applied illumination setting; electronic storage accessible to the controller; and a locking device configured to generate a lock command pertaining to the applied illumination setting, wherein the system is configured to mark the illumination setting as locked in the electronic storage in response to…

    A system comprising: a controller configured to apply at least one illumination setting to at least one illumination source, thereby causing the illumination source to emit light according to the applied illumination setting; electronic storage accessible to the controller; and a locking device configured to generate a lock command pertaining to the applied illumination setting, wherein the system is configured to mark the illumination setting as locked in the electronic storage in response to the lock command; wherein the controller is configured to receive a control command pertaining to the applied illumination setting, and modify the applied illumination setting according that control command unless the illumination setting is marked as locked when it is received, wherein the illumination setting is not modified in response to that control command in that event.

    Andere bedenkers
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  • Illumination Control

    Ingediend op EU WO2017EP72736 20170911

    A lighting control system and method for controlling a plurality of lighting units wherein an image of a space including the lighting units is obtained, and certain non- lighting objects in the space are identified. The objects can be associated with light settings, and the relative position of lighting units to the objects allows the lighting units to be selectively associated with those light settings also. Linking of lighting units, non-lighting objects, and control settings in this way…

    A lighting control system and method for controlling a plurality of lighting units wherein an image of a space including the lighting units is obtained, and certain non- lighting objects in the space are identified. The objects can be associated with light settings, and the relative position of lighting units to the objects allows the lighting units to be selectively associated with those light settings also. Linking of lighting units, non-lighting objects, and control settings in this way arranged can be achieved with minimal user input, and provides improved control of lighting in an environment.

    Andere bedenkers
    • Peter Deixler
    Patent weergeven
  • Color Picker

    Ingediend op CN CN2016819984 20160317

    A method of controlling a lighting system comprising one or more luminaires for illuminating an environment. The method comprises: outputting a displayed image to a user on a screen of a user interface; allowing the user to select a region from amongst a plurality of regions in the displayed image each having a respective color; and controlling one or more of the luminaires of the lighting system to emit illumination rendering the color of the region selected by the user from the displayed…

    A method of controlling a lighting system comprising one or more luminaires for illuminating an environment. The method comprises: outputting a displayed image to a user on a screen of a user interface; allowing the user to select a region from amongst a plurality of regions in the displayed image each having a respective color; and controlling one or more of the luminaires of the lighting system to emit illumination rendering the color of the region selected by the user from the displayed image. The displayed image is determined based on the source image, the displayed image being a modification of the source image modified to account for an insusceptibility of one or more colors in the source image to be rendered through the illumination emitted by the lighting system.

    Patent weergeven
  • Adaptive lighting using wearables

    Toegekend CN 201680022263.X

    本申请涉及配置成使用一个或多个控制信号(6)来控制从至少一个光发射设备(4)发射的光的照明控制装置(2)。当光控制输入数据(8)经由光控制输入设备(30)被提供时,装置(2)使用与用户的生理或认知状态相关联的数据(10)来确定适当的控制信号(6)以发送到光发射设备(4)。可结合提供强度和色调的不同组合的灯的网络来使用装置(2)。还呈现了一种用于使用一个或多个控制信号(6)来控制从至少一个光发射设备(4)发射的光的方法(14)。

    Patent weergeven
  • Lighting control

    Toegekend EC PCT/EP2017/062404

    Apparatus for controlling a plurality of lighting devices to emit light, the controller comprising: a lighting interface for transmitting control commands to each of the plurality of lighting device in order to control the plurality of lighting devices; and a controller configured to: obtain orientation information indicative of an orientation of a user device and based thereon determine the orientation of the user device; obtain location information indicative of a location of the user device…

    Apparatus for controlling a plurality of lighting devices to emit light, the controller comprising: a lighting interface for transmitting control commands to each of the plurality of lighting device in order to control the plurality of lighting devices; and a controller configured to: obtain orientation information indicative of an orientation of a user device and based thereon determine the orientation of the user device; obtain location information indicative of a location of the user device and based thereon determine the location of the user device; process the determined orientation of the user device and the determined location of the user device to determine one or more lighting settings for one or more of the plurality of lighting devices; and selectively control, via the lighting interface, the one or more lighting devices to emit light in accordance with the one or more determined lighting settings.

    Patent weergeven
  • Presence simulation system and method

    Ingediend op EU WO 2017207339

    A presence mimicking system comprises a first lighting system (1A) arranged to illuminate a first environment and a second lighting system (1B) arranged to illuminate a second environment. A computer system configured to receive from the first lighting system an indication of a sequence of illumination settings, at least some of which have been applied to the first lighting system by at least one user when present in a first environment illuminated thereby. The computer system is configured, in…

    A presence mimicking system comprises a first lighting system (1A) arranged to illuminate a first environment and a second lighting system (1B) arranged to illuminate a second environment. A computer system configured to receive from the first lighting system an indication of a sequence of illumination settings, at least some of which have been applied to the first lighting system by at least one user when present in a first environment illuminated thereby. The computer system is configured, in response to a mimic instruction, to mimic in the unoccupied second environment the presence of the at least one user of the first environment, by applying a matching sequence of illumination settings to the second lighting system, wherein the computer system is configured to select the first lighting system for use in the presence mimicking from a set of candidate lighting systems, by comparing a profile of the second lighting system with profiles of the candidate lighting systems.

    Patent weergeven
  • Presence simulation system and method

    Ingediend op EU PCT/EP2017/062349

    A presence simulation system comprises a user interface (32), a profile generator (34) and a presence simulator (35). The profile generator (34) is configured to generate in electronic storage a plurality of virtual occupant profiles (22) according to profile creation inputs received via the user interface (32), each virtual occupant profile comprising user-defined virtual occupant identity data. The presence simulator (35) is configured to generate a sequence of simulated control actions, by…

    A presence simulation system comprises a user interface (32), a profile generator (34) and a presence simulator (35). The profile generator (34) is configured to generate in electronic storage a plurality of virtual occupant profiles (22) according to profile creation inputs received via the user interface (32), each virtual occupant profile comprising user-defined virtual occupant identity data. The presence simulator (35) is configured to generate a sequence of simulated control actions, by applying a behaviour simulation algorithm to the user-defined virtual occupant identity data of the electronically-stored virtual occupant profile. A lighting controller (40) configured to vary at least one characteristic of light emitted by at least one luminaire according to the sequence of simulated control actions.

    Patent weergeven
  • Notification lighting control

    Ingediend op EU PCT/EP2016/074967

    A control unit for a lighting system comprising a plurality of light sources, the control unit comprising: an interface for communication with a notification service; a control module configured to: control the plurality of light sources to emit light in accordance with light settings; receive notification light settings that are to be supplied to one or more of the light sources assigned as notification light sources by the notification light settings to provide a visual event notification…

    A control unit for a lighting system comprising a plurality of light sources, the control unit comprising: an interface for communication with a notification service; a control module configured to: control the plurality of light sources to emit light in accordance with light settings; receive notification light settings that are to be supplied to one or more of the light sources assigned as notification light sources by the notification light settings to provide a visual event notification that are transmitted from the notification service; compare the light settings with the notification light settings; and determine based on said comparison that the light settings and/or the notification light settings are to be modified; and control the one or more notification light sources in accordance with modified notification light settings, and/or control light sources of the plurality of light sources other than notification light sources in accordance with modified light settings.

    Andere bedenkers
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  • Lighting for games

    Ingediend op NL PCT/EP2016/067362

    A lighting controller for controlling illumination emitted by one or more luminaires to accompany a board or card. The lighting controller accesses a set of lighting rules, specifying a respective lighting effect mapped to each of multiple respective game events that can occur within the game; and receives input signals from an input device identifying occurrence of each of a plurality of the game events. Based thereon, the lighting controller controls the illumination to produce the respective…

    A lighting controller for controlling illumination emitted by one or more luminaires to accompany a board or card. The lighting controller accesses a set of lighting rules, specifying a respective lighting effect mapped to each of multiple respective game events that can occur within the game; and receives input signals from an input device identifying occurrence of each of a plurality of the game events. Based thereon, the lighting controller controls the illumination to produce the respective lighting effect upon occurrence of each of the plurality of game events. The lighting controller is further configured to track a state of the game, the state being dependent on a history of the game; wherein one or more of the events are state-dependent events defined at least in part based on the state of the game, the set of rules specifying a respective lighting effect for each of the state-dependent events.

    Andere bedenkers
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  • Determining a state of a network controller

    Ingediend op EU PCT/EP2016/067054

    The invention provides a processor and a method for determining the state of a first network device in a lighting network based upon information associated with the first network device and a second network device adapted to pass messages to the first network device. The first network device is associated with a first count value, and the second network device is associated with a second count value. When the first count value is within a predetermined range relative to the second count value…

    The invention provides a processor and a method for determining the state of a first network device in a lighting network based upon information associated with the first network device and a second network device adapted to pass messages to the first network device. The first network device is associated with a first count value, and the second network device is associated with a second count value. When the first count value is within a predetermined range relative to the second count value, the first network device is determined to have been inactive. Each respective count value is based on the change or difference in an incremental property of the respective network device since a last reset of the count value.

    Andere bedenkers
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  • Color Picker

    Ingediend op EU PCT/EP2016/057630

    A color picker controls a lighting system comprising one or more luminaries. A user interface comprises a display for displaying images when selected by a user via the user interface. The UI allows the user to select a region of a first image when displayed. Color selection information, which describes one or more color characteristics of one or more user-selected regions of at least the first image, is stored in a data store. When the user has selected a second image via the user interface, a…

    A color picker controls a lighting system comprising one or more luminaries. A user interface comprises a display for displaying images when selected by a user via the user interface. The UI allows the user to select a region of a first image when displayed. Color selection information, which describes one or more color characteristics of one or more user-selected regions of at least the first image, is stored in a data store. When the user has selected a second image via the user interface, a region of the second image is automatically selected based on the color selection information. At least one luminaire of the lighting system is controlled to emit illumination rendering a color of the automatically selected region of the second image.

    Patent weergeven
  • Lighting Control Apparatus

    Ingediend op EU PCT/EP2016/057732

    The present application relates to a lighting control apparatus (2) configured to control the light emitted from at least one light emitting device (4) using one or more control signals (6). The apparatus (2) uses data (10) associated with a physiological or cognitive state of a user to determine an appropriate control signal (6) to send to the light emitting device (4) when light control input data (8) is provided via a light control input device (30). The apparatus (2) may be used in…

    The present application relates to a lighting control apparatus (2) configured to control the light emitted from at least one light emitting device (4) using one or more control signals (6). The apparatus (2) uses data (10) associated with a physiological or cognitive state of a user to determine an appropriate control signal (6) to send to the light emitting device (4) when light control input data (8) is provided via a light control input device (30). The apparatus (2) may be used in conjunction with a network of lights providing different combinations of intensity and hue. Also presented is a method (14) for controlling the light emitted from at least one light emitting device (4) using one or more control signals (6).

    Andere bedenkers
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  • Controlling Networked Lighting Devices

    Ingediend op US 15093165

    A controller (100) for controlling a lighting device (110) via a network (108) is disclosed. The controller (100) comprises a receiver (102) arranged for receiving a first sequence of light settings distributed over a first plurality of points in time, which first sequence defines a dynamic light effect. The controller (100) further comprises a processor (104) arranged for converting the first sequence of light settings into a second sequence of light settings distributed over a second…

    A controller (100) for controlling a lighting device (110) via a network (108) is disclosed. The controller (100) comprises a receiver (102) arranged for receiving a first sequence of light settings distributed over a first plurality of points in time, which first sequence defines a dynamic light effect. The controller (100) further comprises a processor (104) arranged for converting the first sequence of light settings into a second sequence of light settings distributed over a second plurality of points in time. The controller (100) further comprises a transmitter (106) arranged for transmitting light settings to the lighting device (110). The processor (104) of the controller (100) is further arranged for receiving an indication of a network capacity of the network (108), and the processor (104) is further arranged for converting the first sequence of light settings into the second sequence of light settings based on the indication of the network capacity.

    Andere bedenkers
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  • Context-related Commissioning of Lighting Devices

    Ingediend op EU PCT/EP2016/055728

    A system 100 for commissioning a lighting device by a wearable device 102 when installing the lighting device is disclosed. The system 100 comprises the wearable device 102 comprising a detection unit 104 arranged for detecting contextual information of the wearable device 102, the contextual information being at least one of an orientation and/or a movement of the wearable device 102. The system 100 further comprises a receiver 106 arranged for receiving an identifier of the lighting device…

    A system 100 for commissioning a lighting device by a wearable device 102 when installing the lighting device is disclosed. The system 100 comprises the wearable device 102 comprising a detection unit 104 arranged for detecting contextual information of the wearable device 102, the contextual information being at least one of an orientation and/or a movement of the wearable device 102. The system 100 further comprises a receiver 106 arranged for receiving an identifier of the lighting device 120. The system 100 further comprises a processor 108 arranged for determining at least one installation characteristic of the lighting device 120 based on the detected contextual information of the wearable device 102, and for linking the at least one installation characteristic to the identifier. The system 100 also comprises a memory 110 arranged for storing the at least one installation characteristic and the identifier. Upon storing the at least one installation characteristic, the lighting device 120 is ready to be controlled by any type of control device.

    Andere bedenkers
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  • A Lighting System Controller

    Ingediend op EU PCT/EP2016/050998

    A lighting system controller configured to control at least one controllable luminaire, the lighting system controller comprising: a task definer configured to define at least one task to be performed; a status determiner configured to determine a status of the at least one task based on sensor data received from at least one device physically separated from the lighting system controller; and a control signal controller configured to output at least one lighting system signal to the at least…

    A lighting system controller configured to control at least one controllable luminaire, the lighting system controller comprising: a task definer configured to define at least one task to be performed; a status determiner configured to determine a status of the at least one task based on sensor data received from at least one device physically separated from the lighting system controller; and a control signal controller configured to output at least one lighting system signal to the at least one controllable luminaire based on the status determiner.

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  • Portable Light Source

    Ingediend op EU PCT/EP2016/050967

    A control unit for use in a lighting system. The control unit comprises: a localization module which detects when a portable lighting device is within a predetermined vicinity of a fixed light source; and a controller which selects between different roles for the portable light source, the roles comprising (i) an independent role where the light output of the fixed and portable light sources are controlled independently of one another, and one or both of (ii) a slave role where the light output…

    A control unit for use in a lighting system. The control unit comprises: a localization module which detects when a portable lighting device is within a predetermined vicinity of a fixed light source; and a controller which selects between different roles for the portable light source, the roles comprising (i) an independent role where the light output of the fixed and portable light sources are controlled independently of one another, and one or both of (ii) a slave role where the light output of the portable light source is adjusted in dependence on that of the fixed light source, and/or (iii) a master role where the light output of the fixed light source is adjusted in dependence on that of the portable light source. The controller is configured to switch to one of the slave role or the master role in response to the detection of the predetermined vicinity.

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  • Lighting Control

    EU PCT/EP2015/070311

    Apparatus comprising: a transmitter for controlling one or more luminaires which illuminate at least part of an environment occupied by a user; and a controller configured to provide control functionality for controlling the luminaires via the transmitter; wherein the controller is configured to receive an altitude measurement from an altimeter disposed about the user's person, and based thereon to provide said control functionality in dependence on an altitude of the user relative to an…

    Apparatus comprising: a transmitter for controlling one or more luminaires which illuminate at least part of an environment occupied by a user; and a controller configured to provide control functionality for controlling the luminaires via the transmitter; wherein the controller is configured to receive an altitude measurement from an altimeter disposed about the user's person, and based thereon to provide said control functionality in dependence on an altitude of the user relative to an altitude of each of the luminaires.

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