Skip to main content
Log in

Technology maker practices in mathematics learning in STEM contexts: a case in Brazil and two cases in Canada

  • Original Paper
  • Published:
ZDM – Mathematics Education Aims and scope Submit manuscript

Abstract

The act of making provides students with an opportunity to create and design by using materials and technologies. Scholars who examine learning through making maintain that maker approaches to solving problems, creating designs, and thinking about real-world ideas promote the development of abstract thinking skills, such as modeling, and computational thinking (CT) skills. Our goal is to research the use of specific methods of maker education—such as experimenting with tools and hands-on designs—in learning mathematics. We ask: what are the benefits and potential outcomes for designing and teaching learning activities which integrate technology maker practices and pedagogies in mathematics and other school concepts in STEM contexts? We analyzed qualitative data on the benefits and potential outcomes of maker practices and pedagogies from three cases in Canada and Brazil. The researchers designed and facilitated the tasks to study the experiences of participants. Participants were observed, interviewed (or asked interview questions via a questionnaire), and completed reflection prompts. Their activities were recorded. The results show that learning from maker practices and pedagogies augments the learning of individual STEM disciplines, with specific settings and activity designs offering varied foci on mathematics and technology, on science, engineering and mathematics, or on science, technology and mathematics. Students, preservice teachers and teachers benefit in cognitive, interdisciplinary and social (situated) ways. Further research is needed to explore how deeper and other benefits, including critical benefits, may be achieved for learning and teaching mathematics and to explore which practices and pedagogies are associated with more potential outcomes.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13

Similar content being viewed by others

Notes

  1. https://www.youtube.com/channel/UCwJkiWLs7zjPlKOgnomJumA/videos.

  2. https://www.falstad.com/circuit/.

  3. https://scratch.mit.edu/.

  4. https://edu.sphero.com/.

  5. https://www.tinkercad.com.

  6. https://mergeedu.com/cube.

  7. https://ozobot.com/.

References

  • Anderson, T., & Shattuck, J. (2012). Design-based research: A decade of progress in education research? Educational Researcher, 41(1), 16–25.

    Article  Google Scholar 

  • Bakker, A., Cai, J., & Zenger, L. (2021). Future themes of mathematics education research: an international survey before and during the pandemic. Educational Studies in Mathematics, 107, 1–24.

    Article  Google Scholar 

  • Barab, S., & Squire, K. (2004). Design-based research: Putting a stake in the ground. The Journal of the Learning Sciences, 13(1), 1–14.

    Article  Google Scholar 

  • Benton, L., Hoyles, C., Kalas, I., & Noss, R. (2017). Bridging primary programming and mathematics: Some findings of design research in England. Digital Experiences in Mathematics Education, 3(2), 115–138.

    Article  Google Scholar 

  • Blikstein, P. (2018). Maker movement in education: History and prospects. In M. de Vries (Ed.), Handbook of technology education. Springer international handbooks of education. Cham: Springer.

    Google Scholar 

  • BNCC. (2017). Base Nacional Comum curricular [The National Common Curricular Base].

  • Borba, M. C., & Villarreal, M. (2005). Humans-with-media and reorganization of mathematical thinking: Information and communication technologies, modeling, experimentation and visualization. Springer.

    Google Scholar 

  • British Columbia Ministry of Education. (2018). Applied design, skills and technologies. https://curriculum.gov.bc.ca/sites/curriculum.gov.bc.ca/files/curriculum/adst/en_adst_k-9_elab.pdf. Accessed 23 Mar 2023.

  • Bullock, S., & Sator, A. (2018). Developing a pedagogy of “making” through collaborative self- study. Studying Teacher Education, 14(1), 56–70.

    Article  Google Scholar 

  • Clements, D. H., & Battista, M. T. (1989). Learning of geometric concepts in a logo environment. Journal for Research in Mathematics Education, 20(5), 450–467.

    Article  Google Scholar 

  • Cobb, P., Confrey, J., diSessa, A., Lehrer, R., & Schauble, L. (2003). Design experiments in educational Research. Educational Researcher, 32(1), 9–13.

    Article  Google Scholar 

  • Cohen, J. D., Jones, W. M., & Smith, S. (2018). Preservice and early career teachers’ preconceptions and misconceptions about making in education. Journal of Digital Learning in Teacher Education, 34(1), 31–42.

    Article  Google Scholar 

  • Cohen, J., Jones, W. M., Smith, S., & Calandra, B. (2017). Makification: Towards a framework for leveraging the maker movement in formal education. Journal of Educational Multimedia & Hypermedia, 26(3), 217–229.

    Google Scholar 

  • Collin, A., Joseph, D., & Bielaczyc, K. (2004). Design research: Theoretical and methodological issues. Journal of the Learning Sciences, 13(1), 15–42.

    Article  Google Scholar 

  • da Silva, R. S. R. (2020). On music production in mathematics teacher education as an aesthetic experience. ZDM Mathematics Education, 52, 973–987.

    Article  Google Scholar 

  • diSessa, A. A., & Cobb, P. (2004). Ontological innovation and the role of theory in design experiments. Journal of the Learning Sciences, 13(1), 77–103.

    Article  Google Scholar 

  • Doorman, M., Bos, R., de Haan, D., Jonker, V., Mol, A., & Wijers, M. (2019). Making and implementing a mathematics day challenge as a makerspace for teams of students. International Journal of Science and Mathematics Education, 17(1), 149–165.

    Article  Google Scholar 

  • Dougherty, D. (2013). The maker mindset. In M. Honey & D. E. Kanter (Eds.), Design. Make. Play. Growing the next generation of STEM innovators (pp. 7–16). Routledge.

    Google Scholar 

  • Eleni, D., Kalliopi-Evangelia, S., & Andreas, L. (2020). Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education. Education and Information Technologies, 25(1), 381–401.

    Article  Google Scholar 

  • Feurzeig, F., & Papert, S. A. (2011). Programming-languages as a conceptual framework for teaching mathematics. Interactive Learning Environments, 19(5), 487–501.

    Article  Google Scholar 

  • Fields, D., Vasudevan, V., & Kafai, Y. B. (2015). The programmers’ collective: fostering participatory culture by making music videos in a high school scratch coding workshop. Interactive Learning Environments, 23(5), 613–633. https://doi.org/10.1080/10494820.2015.1065892.

  • Figg, C., Khirwadkar, A., & Welbourn, S. (2020). Making ‘math making’ virtual. Brock Education: A Journal of Educational Research and Practice, 29(2), 30–36.

    Article  Google Scholar 

  • Francis, K., & Davis, B. (2018). Coding robots as a source of instantiations for arithmetic. Digital Experiences in Mathematics Education, 4, 71–86.

    Article  Google Scholar 

  • Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin.

    Google Scholar 

  • Gleasman, C., & Kim, C. (2020). Pre-service teacher’s use of block-based programming and computational thinking to teach elementary mathematics. Digital Experiences in Mathematics Education, 6, 52–90.

    Article  Google Scholar 

  • Halverson, E. R., & Sheridan, K. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495–504.

    Article  Google Scholar 

  • Harron, J. R., Jin, Y., Hillen, A., Mason, L., & Siegel, L. (2022). Maker math: Exploring mathematics through digitally fabricated tools with K–12 in-service teachers. Mathematics (basel), 10(17), 3069.

    Google Scholar 

  • Heredia, S. C., & Fisher, M. (2022). Makers-in-residence: An apprenticeship model for supporting pre-service elementary teachers to adopt making tools and technologies. TechTrends: for Leaders in Education & Training., 66(5), 760–770.

    Article  Google Scholar 

  • Herro, D., Quigley, C., & Abimbade, O. (2021). Assessing elementary students’ collaborative problem-solving in makerspace activities. Information and Learning Science, 122(11/12), 774–794.

    Article  Google Scholar 

  • Hobbs, L., Clark, J. C., & Plant, B. (2018). Successful students—STEM program: Teacher learning through a multifaceted vision for STEM education. In R. Jorgensen & K. Larkin (Eds.), STEM education in the junior secondary. Springer.

    Google Scholar 

  • Hughes, J., Dobos, L., Gecu-Parmaksiz, Z., & Lam, M. (2020). Understanding math + making, grades 1–8. Steam-3D Maker Lab, Ontario Tech University.

    Google Scholar 

  • Hughes, J., Gadanidis, G., & Yiu, C. (2017). Digital making in elementary mathematics education. Digital Experiences in Mathematics Education, 3(2), 139–153.

    Article  Google Scholar 

  • Hughes, J., Morrison, L., & Robb, J. (2021). Making STEAM-based professional learning: A four-year design-based research study. Canadian Journal of Learning and Technology, 47(3), Article 3.

    Google Scholar 

  • Iwata, M., Pitkänen, K., Laru, J., & Mäkitalo, K. (2020). Exploring potentials and challenges to develop twenty-first century skills and computational thinking in K-12 maker education. Frontiers in Education, 5(87), 1–16.

    Google Scholar 

  • Johnston, K., Kervin, L., & Wyeth, P. (2022). STEM, STEAM and Makerspaces in early childhood: A scoping review. Sustainability, 14, 13533.

    Article  Google Scholar 

  • Jones, W. M. (2021). Teachers’ perceptions of a maker-centered professional development experience: A multiple case study. International Journal of Technology & Design Education, 31(4), 697–721.

    Article  Google Scholar 

  • Kafai, Y. B. (2016). From computational thinking to computational participation in K-12 education: Seeking to reframe computational thinking as computational participation. Communications of the ACM, 59(8), 26–27.

    Article  Google Scholar 

  • Kafai, Y., & Burke, Q. (2014). Connected code—Why children need to learn programming. MIT Press.

    Book  Google Scholar 

  • Kafai, Y. B., Fields, D. A., & Searle, K. A. (2014). Electronic textiles as disruptive designs: Supporting and challenging maker activities in schools. Harvard Educational Review, 84, 532–556.

    Article  Google Scholar 

  • Kafai, Y., Proctor, C., & Lui, D. (2020). From theory bias to theory dialogue: Embracing cognitive, situated, and critical framings of computational thinking in K-12 CS education. ACM Inroads, 11(1), 44–53.

    Article  Google Scholar 

  • Ke, F., Clark, K. M., & Uysal, S. (2019). Architecture game-based mathematical learning by making. International Journal of Science and Mathematics Education, 17(1), 167–184.

    Article  Google Scholar 

  • Kieran, C., Doorman, M., & Ohtani, M. (2015). Frameworks and principles for task design. In A. Watson & M. Ohtani (Eds.), Task design in mathematics education. New ICMI study series (pp. 19–82). Cham: Springer.

    Chapter  Google Scholar 

  • Lin, Q., Yin, Y., Tang, X., Hadad, R., & Zhai, X. (2020). Assessing learning in technology-rich maker activities: A systematic review of empirical research. Computers & Education, 157, 103944.

    Article  Google Scholar 

  • Lock, J., Redmond, P., Orwin, L., Powell, A., Becker, S., Hollohan, P., & Johnson, C. (2020). Bridging distance: Practical and pedagogical implications of virtual Makerspaces. Journal of Computer Assisted Learning., 36, 957–968.

    Article  Google Scholar 

  • Lockwood, E., DeJarnette, A. F., & Thomas, M. (2019). Computing as a mathematical disciplinary practice. The Journal of Mathematical Behavior, 54, 100688.

    Article  Google Scholar 

  • McLeod, J. C., Wilson, P. L., Pomeroy, D., & Alderton, J. (2022). Crafting connections in post-COVID classrooms: Learning university mathematics through craft. International Journal of Mathematical Education in Science and Technology, 53(3), 728–737.

    Article  Google Scholar 

  • Namukasa, I., Gadanidis, G., Hughes, J. M., & Scucuglia, R. (2021a). Integrating computational thinking tools in mathematics thinking activities. In: U. Bakan, & S. Berkeley (Org.). Gamification and social networks in education, 1 edn. (Vol. 1, pp. 281–314). Londres: Macro World Publishing.

  • Namukasa, I. K., Hughes, J., & Scucuglia, R. (2021b). STEAM and critical making in teacher education. In M. Danesi (Ed.), Handbook of cognitive mathematics. Cham: Springer.

    Google Scholar 

  • Ng, O. (2017). Exploring the use of 3D computer-aided design and 3D printing for STEAM learning in mathematics. Digital Experiences in Mathematics Education, 3, 257–263.

    Article  Google Scholar 

  • Ng, O., & Cui, Z. (2020). Examining primary students’ mathematical problem-solving in a programming context: Toward a computationally enhanced mathematics education. ZDM Mathematics Education, 53, 847–860. Advanced online publication.

    Article  Google Scholar 

  • Ng, O., & Ye, H. (2022). Mathematics learning as embodied making: Primary students’ investigation of 3D geometry with handheld 3D printing technology. Asia Pacific Education Review, 23(2), 311–323.

    Article  Google Scholar 

  • Noss, R. (1987). Children’s learning of geometrical concepts through Logo. Journal for Research in Mathematics Education, 18(5), 343–362.

    Article  Google Scholar 

  • Ogle, J. P., Hyllegard, K. H., Rambo-Hernandez, K., & Park, J. (2017). Building middle school girls’ self-efficacy, knowledge, and interest in math and science through the integration of fashion and STEM. Journal of Family & Consumer Sciences, 109(4), 33–40.

    Article  Google Scholar 

  • Olteanu, C. (2022). Programming, mathematical reasoning and sense-making. International Journal of Mathematical Education in Science and Technology, 53(8), 2046–2064.

    Article  Google Scholar 

  • OME. (2020). The Ontario curriculum, grades 1–8: Mathematics. Queen’s Printer for Ontario.

    Google Scholar 

  • Papavlasopoulou, S., Giannakos, M. N., & Jaccheri, L. (2017). Empirical studies on the maker movement, a promising approach to learning: A literature review. Entertainment Computing, 18, 57–78.

    Article  Google Scholar 

  • Papert, S., & Harel, I. (1991). Situating constructionism. In: S. Papert, & I. Harel (Eds.), Constructionism. Ablex Publishing Corporation

  • Papert, S. (1993). The children’s machine: Rethinking school in the age of the computer. Basic Books.

    Google Scholar 

  • Papert, S. (1996). An exploration in the space of mathematics education. International Journal of Computers for Mathematical Learning, 1(1), 95–123.

    Article  Google Scholar 

  • Papert, S. (2020). Mindstorms: Children, computers, and powerful ideas. Basic Books. Revised edition.

    Google Scholar 

  • Peppler, K., & Bender, S. (2013). Maker movement spreads innovation one project at a time. Phi Delta Kappan, 95(3), 22–27.

    Article  Google Scholar 

  • Resnick, M. (2020). The seeds that Seymour sowed. Foreword to the new edition of Mindstorms, by Seymour Papert. Basic Books.

    Google Scholar 

  • Rodriguez, S. R., Harron, J. R., & DeGraff, M. W. (2018). UTeach Maker: A micro-credentialing program for preservice teachers. Journal of Digital Learning in Teacher Education, 34(1), 6–17.

    Article  Google Scholar 

  • Saldaña, J. (2016). The coding manual for qualitative researchers (3rd ed.). Sage.

    Google Scholar 

  • Savard, A., & Freiman, V. (2016). Investigating complexity to assess student learning from a robotics-based task. Digital Experiences in Mathematics Education, 2(2), 93–114.

    Article  Google Scholar 

  • Sfard, A. (1998). On two metaphors for learning and the dangers of choosing just one”. Educational Researcher, 27(2), 4–13.

    Article  Google Scholar 

  • Shively, K., Hitchens, C., & Hitchens, N. (2020). Teaching severe weather: Examining teacher candidates’ early field experience in a makerspace environment. Journal of Education, 201(3), 198–209.

    Article  Google Scholar 

  • Shu, Y., & Huang, T.-C. (2021). Identifying the potential roles of virtual reality and STEM in Maker education. The Journal of Educational Research (washington, D.c.), 114(2), 108–118.

    Article  Google Scholar 

  • Silva, J. B., Silva, I. N., & Bilessimo, S. M. S. (2020). Technological structure for technology integration in the classroom, inspired by the maker culture. Journal of Information Technology Education: Research, 19, 167–204.

    Google Scholar 

  • Stevenson, M., Bower, M., Falloon, G., Forbes, A., & Hatzigianni, M. (2019). By design: Professional learning ecologies to develop primary school teachers’ makerspaces pedagogical capabilities. British Journal of Educational Technology, 50(3), 1260–1274.

    Article  Google Scholar 

  • Trumble, J., & Dailey, D. (2019). Change in spatial visualization mental rotation abilities of intermediate elementary students. Journal of Computers in Mathematics and Science Teaching, 38(1), 77–90.

    Google Scholar 

  • Vuopala, E., Guzmán Medrano, D., Aljabaly, M., Hietavirta, D., Malacara, L., & Pan, C. (2020). Implementing a maker culture in elementary school—Students’ perspectives. Technology, Pedagogy and Education, 29(5), 649–664.

    Article  Google Scholar 

  • Yin, R. K. (2009). Case study research: Design and methods (4th ed.). Sage.

    Google Scholar 

Download references

Acknowledgements

The authors would like to thank the reviewers. The authors also wish to acknowledge the research interns, associates and graduate students who supported the design of the maker activities. This research was funded by SSHRC Canada # 435-2021-0976 and CNPq Brazil # 428323/2018/-9 and 307278/2022-0.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Immaculate K. Namukasa.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Namukasa, I.K., Gecu-Parmaksiz, Z., Hughes, J. et al. Technology maker practices in mathematics learning in STEM contexts: a case in Brazil and two cases in Canada. ZDM Mathematics Education 55, 1331–1350 (2023). https://doi.org/10.1007/s11858-023-01534-y

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11858-023-01534-y

Keywords

Navigation