Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.
You will be one of the first members of a team of six and you will participate in every aspect of development, from ideation to testing the casual games in the market.
You will be joining one of our Live Studios, working on Mob Control.
Role
Create and implement UI screens and elements coherent with the game art direction
Develop and prototype intuitive UX flows that are aligned with the game design
Collaborate with various disciplines to develop game features.
Follow through implementation and utilize feedback from testing to ensure the highest quality outcomes
Support the game's development through collaboration and using additional skills when possible.
Profile
+6 years experience as UI/UX in mobile games, LiveOps experience valued.
Passionate about UI/UX design
Passionate about mobile games and aware of state of the art
Proficient in Figma and Photoshop
intermediate level in Spline or similar 2D animation software
Strong cross-discipline communication skills and working experience
Proactive, team player
Portfolio on UI/UX required
Nice to have
UI animation, motion graphics or VFX experience are a big plus
Experience in rapid UX prototyping
Experience with 3D modeling
Benefits : competitive package, strong variable incentive based on game downloads & performance.
Niveau hiérarchique
Manager
Type d’emploi
Temps plein
Fonction
Design, Art/création et Technologies de l’information
Secteurs
Services de publicité, Édition de livres et périodiques et Arts, spectacles et activités récréatives
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