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Children of Blood and Bone, the first book from author Tomi Adeyemi, has all the makings of a masterpiece.
The 600-page volume is a multi-faceted narrative not for the faint of heart (or memory), offering a Gabriel García Márquez-esque introduction of the fantasy novel's many tribes, as well as a powerful origin story. The book has made waves in the literary world, owing both to the young age of its author (Adeyemi was 24 at the time of publication) and her record-breaking book deal (seven figures, one of the largest ever). The movie rights were scooped up by Fox long before the book's release, which have since been transferred to Paramount Pictures.
Blood and Bone follows a young girl, Zélie, who lives in Orïsha, a mythical world filled with magic, monarchy, and the problems often associated with them: class discrimination, abuse of power, and violence. She's a member of the group known as the maji, citizens who had special powers before the king attempted to rid the world of magic. She discovers a way to bring those powers back, and, in turn, help the former maji, who have been disenfranchised and mistreated.
Comparisons are drawn, quite naturally, to the Hunger GamesandHarry Potter franchises. And there are plenty of aspects that fans of those YA behemoths will find to their liking. There's a divide in the lives of people of the magic and non-magic variety (we didn't say muggles, you did). The citizens of Orïsha are divided between different tribes, and members of the nobility live luxuriously in the central district. The wealthy tribes even force their servants to participate in deadly arena fights for entertainment.
But the similarities end there, and readers will find a lot to wrap their heads around in the world of Children of Blood and Bone. It's worth studying up before diving into the tome because this is a franchise that's going to be around for the long haul.
The main characters
The novel switches between narrators: Zélie is the clear protagonist, but the central story involves the adventures of four young citizens of Orïsha.
Zélie: A girl from a poor family in the village of Eloirin who lost her mother during the Raid
Tzain: Zélie's very protective brother
Amari: The princess of Orïsha who eschews her family's violence against the maji and helps Zélie and Tzain attempt to bring magic back
Inan: Amari's brother, the prince of Orïsha, charged with stopping the children from restoring magic—and bringing them to justice
Everyone else you should know
Baba: Tzain and Zélie's widowed father
King Saran: Amari and Inan's father, who has a murderous streak and a taste for revenge against anyone with magical powers
Nailah: Zélie and Tzain's pet lion
Mama Agba: A mentor (and fight instructor) to the young girls of Eloirin
Binta: Amari's best friend and palace servant
Admiral Kaea: The head of Inan's army and one of the top maji-haters
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The maji clans
The maji themselves have their own groups of powers and personalities. Below are the clan names and their specific powers.
Ikú Clan, a.k.a. Reapers: access and manipulate the spirits of the living and the dead
Èmí Clan, a.k.a. Connectors: tap into the mind, consciousness, and dreams of others
Omi Clan, a.k.a. Tiders: manipulate water and ice
Iná Clan, a.k.a. Burners: generate and manipulate fire
Aféfé Clan, a.k.a. Winders: manipulate air and wind
Aiye Clan, a.k.a. Grounders and Welders: manipulate the earth, or manipulate and bend metals, respectively
Ìmólè Clan, a.k.a. Lighters: manipulate light and darkness
Ìwòsàn Clan, a.k.a. Healers and Cancers: heal a wide variety of ailments and injuries, or infect the living with a wide variety of sicknesses and diseases, respectively
Aríran Clan, a.k.a. Seers: see into the past, present, and future
Eranko Clan, a.k.a. Tamers: control and transform animals
Glossary
Consider these all the catchphrases you'll want to know to be in with the cool kids, stat.
Agbön: The main team sport played in Orïsha
Ahéré: A small hut in Orïsha
Alâfia: A form of heaven
Ashê: A substance in the blood of the maji that gives them their power; what they need to do magic
Divîners: Maji who are still awaiting the use of their power
Gods: A curse word used by divîners
Kosidán: An Orïshan who doesn't have the potential to do magic
Lionaire: Magical creatures that double as pets and battle fellows (also known as Ryders)
Orïshans: People who live in Orïsha
Maggot: A slur for maji, mainly used by the nobles
Majacite: A metal, created by the nobles, to weaken magic and burn through the flesh of maji
The Raid: The time when the King and his soldiers abolished magic and killed as many maji as possible
Skies: A curse word used only by nobles
Yoruba: A maji language that was abolished after the Raid