Review: 71360 Adventures with Mario

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71360 Adventures with Mario forms the central component of the LEGO Super Mario range and therefore encapsulates this entire theme. Mario himself is exclusively provided here, integrating several technologies which enable the figure to interact with its surroundings!

Additional notable features, including the Warp Pipe and the Goal Pole, are also provided beside the villainous Bowser Jr. However, the price of £49.99 or $59.99 seems expensive, especially since the Starter Course is necessary to play properly with each Expansion Set. Nevertheless, I remain curious about LEGO Super Mario.

Mario

Mario is substantially larger than standard minifigures, measuring 7cm in height. He remains immediately recognisable as LEGO though and incorporates certain typical features, such as articulated arms which can grip accessories. Of course, the most obvious distinction between Mario and traditional minifigures is the integration of four separate screens that form his eyes, mouth and a chest display.

View image at flickr

The facial expressions change frequently, responding to Mario's surroundings or his position. For example, placing Mario on his back will cause him to fall asleep! Furthermore, the colour sensor located between his legs allows Mario to identify different environments, such as blue platforms which represent water. The figure can recognise bright green, red and yellow pieces that denote grass, lava and desert biomes, respectively.

View image at flickr

Sound accompanies Mario's actions, including the traditional jumping sound effect when he leaps between platforms or splashing water while standing on blue bricks. The figure includes an accelerometer and gyroscope so turning Mario upside down or performing larger jumps will trigger additional sounds. In that regard, LEGO Mario is much more vocal than the video game character.

View image at flickr

Viewing the figure from behind reveals its speaker, two buttons and the battery compartment. Mario requires two AAA batteries to function and pressing the Bluetooth button connects him to the LEGO Super Mario app, showing the remaining battery life alongside information about how many coins have been collected during gameplay. The power button switches Mario on and off.

View image at flickr

Mario's hat and overalls are both removable, revealing six metallic contacts beneath the chest display. Connecting each suit from the Power-Up Packs will press different contacts, activating particular functions which are associated with the packs. Mario becomes understandably upset when his overalls are removed, triggering additional fun sound effects!

View image at flickr

Adventures with Mario

Digital building instructions are provided for each component of 71360 Adventures with Mario, although limited guidance is available while designing your course. That encourages creating unique level designs which is remarkably enjoyable when combined with other sets. However, the Starter Course features relatively few platforms and the desert biome is completely absent which is disappointing.

View image at flickr

Mario's journey commences at the Warp Pipe. This green component matches its video game counterpart and is ideally scaled with the figure, as one would expect. Panels for scanning are spread throughout the course, including inside the pipe. This panel starts a timer and reaching the Goal Pole at the opposite end of the course before the time elapses will improve your coin score.

View image at flickr

After climbing three platforms, Mario encounters a Goomba. These villains appear throughout Super Mario video games and the LEGO rendition looks excellent, consisting primarily of dark orange parts. I am pleased with the feet and the printed face, particularly since this expression is only available here. Goombas are found in several other sets but their printing varies.

View image at flickr

Much like in the video games, Mario defeats the Goombas by stomping on them. Placing the figure on top of the Goomba will therefore trigger a short animation and earn one coin. I was pleasantly surprised by how quickly the panel scanning takes place as the sensor is notably responsive, meaning that Mario can move on before the animation is complete.

View image at flickr

Another animation and different sound effects are triggered when Mario reaches the rotating platform. Coins are gathered as Mario spins around the central pivot and changing direction earns even more currency. In fact, I think the platform is perhaps too generous in relation to other obstacles, potentially encouraging players to focus upon the rotating platform rather than the broader level.

View image at flickr

Question Mark Blocks were introduced during Super Mario Bros. and have appeared in many subsequent games. This example is suitably decorated with question marks on two sides and scanning the panel can reveal various prizes. They include coins, additional time, Super Stars and Super Mushrooms which may affect your approach to the remainder of the course.

View image at flickr

Basic scenery is provided, including a floating cloud and some plants. Expansion Sets feature more interesting scenery in my opinion, although the Starter Course is focused primarily upon gameplay which seems reasonable. For that reason, only two lava platforms are included and one features stepping stones, allowing Mario to cross safely.

View image at flickr

Mario responds very negatively when standing on lava, preventing him from collecting coins. Falling from the aforementioned rotating platform also dazes the figure, although he recovers quickly and the animations are enjoyable, conveying suitable emotion as the hero encounters different challenges during his journey.

View image at flickr

Fortunately, attaching Mario to the cloud allows him to avoid the lava entirely. I love how 3x5 cloud plates have been integrated here and scanning this panel allows Mario to collect coins while flying around. Unusually, the panels are formed using stickers which are applied during manufacture. The resultant design is more robust than printing and appears extremely glossy.

View image at flickr

Nearing the end of the course, Mario inevitably encounters more challenging foes. Bowser Jr. accordingly stands atop his tower, the colours of which are reminiscent of the fortresses from Super Mario Bros. and correspond with 71362 Guarded Fortress. Both towers are located on bright green 8x8 platforms, complementing the 4x4 and 6x6 plates that appear more regularly.

View image at flickr

Bowser Jr. looks absolutely wonderful, striking an appropriate balance between accuracy and the blocky aesthetic associated with LEGO. The colour combination of lime green, yellow and tan works perfectly and three printed elements appear across the front, featuring his essential features from the video games. The bib looks especially detailed and the new 2x4 rounded tile seems interesting, although it is only available with decoration currently.

View image at flickr

Like his malevolent father, Bowser Jr. includes a spiky shell and the scanning panel is placed neatly here. While basic opponents require only one stomp, Bowser Jr. will be vanquished and release ten coins after Mario jumps on his back five times. These jumps can take place in rapid succession so there is limited variation in difficulty, unfortunately.

View image at flickr

However, knocking over the tower to reach Bowser Jr. is effective. Pushing the reddish brown lever which extends underneath the tower will cause it to collapse and thus dislodge the villain, as demonstrated below. Similar functions have appeared in numerous previous sets but it feels especially appropriate here.

View image at flickr

Having defeated Bowser Jr. and climbed the final tower, Mario finally reaches the Goal Pole. This definitely resembles its video game equivalents and displays Bowser's intimidating face, thereby corresponding with many Super Mario games. The alternative Mario flag is available with 71362 Guarded Fortress.

View image at flickr

Scanning the black tile beneath the flag will stop the countdown timer and reveal how many coins were collected. The famous level complete music plays as the coins are displayed and Mario responds audibly to varied scores. Gathering more than one hundred coins or failing to finish before time runs out triggers different sound effects.

View image at flickr

Overall

Despite my enduring reservations about its price, 71360 Adventures with Mario undoubtedly offers substantial play value and has exceeded my expectations. The range of interactions is outstanding and the sensors are notably reactive, detecting motion and scanning panels very quickly. Moreover, I like how Bowser Jr. and the Goomba have been designed, combining the angular aesthetic associated with LEGO and their original appearances.

View image at flickr

The selection of colourful platforms and obstacles is reasonably satisfying, although additional lava and desert elements would have been welcome. Additionally, the price of £49.99 or $59.99 feels quite expensive when considering the physical content of this set. However, the play potential is remarkable and I am impressed with the technology packed inside LEGO Super Mario.

This set was provided for review by The LEGO Group but the review represents an expression of my own opinions.

78 comments on this article

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By in United States,

But what does Mario look like when you turn the screens off?

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By in United States,


I am impressed by the amount of function that they fit into a brickheadz sized figure.

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By in United States,

For some reason I though I remembered hearing the "four" LCD screens are actually windows into one big LCD screen beneath Mario's shell. Is that correct?

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By in Canada,

So there are no paper instructions?

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By in Canada,

I admit that I still understand nothing. I think a video demonstration, in addition to the photos, would greatly enhance and help with this specific product's review.

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By in Netherlands,

This is all absolutely adorable and I'm sure the kids will love it.

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By in Jersey,

I still have no idea what the "game" is here.

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By in Puerto Rico,

It would be interesting to see how much someone who wants all the Mario sets and the figures (no repeats) will invest on everything. Thanks for this lovely review.

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By in United Kingdom,

It interesting about the barcode tiles, I hoped they where printed but pre-applied stickers are nice I guess a bit weird idk why they didn't print them onto the tiles.

Anyway since this morning I have gotten even more excited for the sets to be released, I'm tempted to buy half the sets on release. Already got my Mario pre-ordered from Smyths. So excited to play with it and experiment with different course layouts.

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By in United States,

What's to stop someone from just going straight to the end of the level for a faster time? Yes, I know that's not in the "spirit" of the game, but unless the unit has a way of knowing if you did, in fact, touch every platform and defeat every enemy then scoring seems extremely arbitrary.

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By in United Kingdom,

@Lordmoral said:
"It would be interesting to see how much someone who wants all the Mario sets and the figures (no repeats) will invest on everything. Thanks for this lovely review."

It's because the total cost of the sets is something like £600 that I won't be getting this. I know I'll feel compelled to get basically everything, and I feel like I should probably just play a Mario game if I want to enjoy the Mario experience. Hell, buying a Switch and Super Mario Odyssey probably works out cheaper.

Like, I see what they're trying to do, but I don't really find this interpretation that interesting. I'm sure kids will get an absolute kick out of it, though.

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By in United Kingdom,

There seems to be a lot of technology and work gone into the Mario character in order to try and create a physical rendition of a video game. What exactly does the app do, apart from act as a timer and coin counter, and when do you move Mario? Possibly if the course looped back on itself, you could go around again, but with more difficulty if that is possible. How long do you think it will keep a child entertained, before those that love the game just go back to playing it, and those who have never heard of the game, may be a bit confused and lose interest.

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By in Norway,

Regarding the pre-applied stickers: printing would wear off fast with all the banging of the figure on top of things, and "normal" stickers would also quickly be destroyed - so these are probably very durable stickers with a thick laminated surface and a stronger glue. A new and special solution for LEGO, needed for a very special use...

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By in United States,

@ambr said:
"There seems to be a lot of technology and work gone into the Mario character in order to try and create a physical rendition of a video game. What exactly does the app do, apart from act as a timer and coin counter, and when do you move Mario? Possibly if the course looped back on itself, you could go around again, but with more difficulty if that is possible. How long do you think it will keep a child entertained, before those that love the game just go back to playing it, and those who have never heard of the game, may be a bit confused and lose interest."

I think it’s Lego with added functionality, not exactly a video game brought to life. Not for everyone, but my kids will like it.

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By in United Kingdom,


Thanks for the thorough review; as mentioned above though, it really needs a video...

Anyway, to repeat: this is going to flop so hard.

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By in United States,

@Unikittius said:
"But what does Mario look like when you turn the screens off?"

The eyes, mouth, and screen on the chest all turn black, it's kind of horrifying. I'm surprised it wasn't mentioned in the review at all.

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By in United States,

It’s a shame they didn’t just make Mario a stand-alone set for $15. If you really want one of the other sets you have to fork over $60 just to get the one element you need to play with the actual set you want. I really want bowsers castle, and this set offers little extra that I would want but I’m likely to get neither because of the extra expense to get a Mario.

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By in United States,

Regarding the price, I think it makes sense when you add the external IP tax plus an electronic component. Yeah it’s not cheap but we are talking about Lego here. Now if every set that doesn’t come with Mario is pricy then that’s unfortunate.

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By in United States,

@Unikittius said:
"But what does Mario look like when you turn the screens off?"

Terrifying. All the screens are black. Deep, terrifying, black, black eyes.

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By in United States,

I will buy the base set, and possibly a couple expansions several months from now, due to likely markdowns. Mario seems like something pretty neat to mess with. I'm intrigued at the electronics and engineering that went into him.

I am betting that next year these things will be on clearance everywhere at 50% off or even moreso. Given the total cost, I doubt many (except for nuts like us!) will spring for the cost of everything available. Parents (and kids) would probably more or less buy a games console. I'm betting the Switch and/or 3DS will have a Black Friday deal as well making it way cheaper. Each set seems like a fraction of a level compared to the various Mario games I've played on GBA, DS, and Wii over the years (yeah, I'm in the stone age--but planning to buy a Switch this year if there's a Black Friday deal/bundle)

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By in United States,

Thanks to this review my opinion has changed and I might actually buy it.

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By in United States,

@legolover777 said:
"Big Brain if Mario gets coins for spinning, tie him to a ceiling fan and unlimited money."

Not that simple. The platform that he collects coins on has one of the scannable stickers, so unless he's standing on that he won't collect coins in that manner.

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By in Jersey,

@Dash_Justice said:
"What's to stop someone from just going straight to the end of the level for a faster time? Yes, I know that's not in the "spirit" of the game, but unless the unit has a way of knowing if you did, in fact, touch every platform and defeat every enemy then scoring seems extremely arbitrary."

Looking at videos, you get coins for touching enemies and engaging in other activities, but the basic blocks that connect the never coin-producing locations are totally irrelevant to gameplay.

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By in France,

really not my thing at all

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By in United Kingdom,

What the actually game component of this. I understand you get coins as you go through your level but how and when do I move etc. Do i just move when i want or is there something that tells me when to move?

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By in United Kingdom,

@SpoonTree said:
" @Bumfluffous said:
"What the actually game component of this. I understand you get coins as you go through your level but how and when do I move etc. Do i just move when i want or is there something that tells me when to move?"

You just move however you want. :)"

I assumed that's what it was but was just hoping for more. The interactive part with the coin coining just seems a bit pointless if that's the kinda limit of what it can do. The price could have been lower without that functionality and I don't think it would have lost any playability with it gone.

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By in United Kingdom,

@Mister_Jonny said:
" @Lordmoral said:
"It would be interesting to see how much someone who wants all the Mario sets and the figures (no repeats) will invest on everything. Thanks for this lovely review."

It's because the total cost of the sets is something like £600 that I won't be getting this. I know I'll feel compelled to get basically everything, and I feel like I should probably just play a Mario game if I want to enjoy the Mario experience. Hell, buying a Switch and Super Mario Odyssey probably works out cheaper.

Like, I see what they're trying to do, but I don't really find this interpretation that interesting. I'm sure kids will get an absolute kick out of it, though. "

the total cost is only around £450, but yeah, still crazy expensive.

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By in United States,

I cannot for the life of me understand any of the decisions that led to this product line being the way it is. LEGO Super Mario should be a slam dunk, but trying to make it play like the video game and not like LEGO has led to this very weird looking, large, and expensive to produce Mario figure that all the sets have to be scaled around, which is inexplicably only sold in a $60 set that's much less interesting than any of the other ones. Collecting all the sets costs twice as much as the actual video game system, and individually none of them do much because of how big they have to be, the game component requires an additional smartphone app to work properly, and most of Mario's supporting cast is entirely absent. None of this makes any sense.

I don't understand why they didn't just do a Mario Kart line. You get all of the characters in minifigure scale, you can easily bundle vehicles together or add race track elements to create different sized sets, the inexpensive sets aren't totally useless, LEGO already loves single person vehicles with launchers and wheels that rotate to hover... seems like such a better choice than all of this.

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By in United States,

Seeing a lot of people say that the lack of minifigs is what's turning them off... Honestly, I don't really mind that too much, although I would prefer minifigs. It's the juniorization of the structures and the forced gimmick that's making me uninterested, personally. (Those character packs look great, though, and may want to actually get my hands on them.)

The "squareness" of the creatures and characters also look wrong...

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By in United States,

@legolover777 said:
"Big Brain if Mario gets coins for spinning, tie him to a ceiling fan and unlimited money."

Too slow. Power functions!

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By in United Kingdom,

How does Mario actually recognise the different things he's being placed on? It looks like the stickers have something that looks like a multicoloured barcode or similar

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By in Poland,

Watch beyondthebrick video. It explains a lot more :)

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By in United States,

"He remains immediately recognisable as LEGO though"

That's a bold claim!

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By in Germany,

I still don't understand the "game" aspect of these sets. They are intended for imaginative replay of a video game with none of the challenge presented by the video game?! Where is the (long term) fun in that?

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By in Germany,

This is such a weird and flawed on so many levels (pun not intended) theme, it boggles my mind this was ever green-lit in the first place.
LEGO + Nintendo could have been totally awesome and a match made in heaven. What they came up with is Meh at best. I showed it to my kids who have played quite a few Mario and other Nintendo games, but they had zero interest in this.

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By in Austria,

Where is the challenge? You just swoosh Mario around and tap the plates. There's no luck involved, no skill required. How can this be considered a game?

This is the first review I remember by CapnRex without using the word "superb", so this set must really stink. ;-)

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By in United States,

I don't think it's fair to judge the play experience by the standard of game difficulty. I think the better comparison is designing and then playing a Mario Maker level, where you're trying to determine how to develop a fun flow. The coin score is used to reward challenge or potentially introduce risk.

I don't mind that a lot of people aren't interested in what this set is offering, but I'm very disappointed that few critics seem to be curious about what the sets are trying to accomplish, and why, and whether they're successful at that or not.

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By in Norway,

Could we please get a more in-depth review/stresstest of the technical and gameplay aspects of this? Like showing how creepy Mario would look when turned off? Are the motion sensors able to detect if you make a too long jump? How does the barcode sensor work? Is it possible to fake the power-up suits by applying tinfoil on the inside of the overalls? And most of all - does this *really* hold any long-term interest for kids above Duplo age?

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By in United Kingdom,

I'm going to go against the flow here and say that I can imagine my girlfriend's 6 (almost 7) year old son absolutely loving this, the changing around of the levels, and the interactive element of it.

Above all, that's who it's aimed at isn't it? Not us 40+ year olds. Job done, Lego.

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By in Canada,

Definitely need a video to understand the review properly

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By in Netherlands,

regarding the comments about price: the electrical components are actually really expensive. I heard from the lead developer on the range that lego does only barely break even on the starter pack, and hopes to regain investments on the expansion sets.

@Dash_Justice said:
"What's to stop someone from just going straight to the end of the level for a faster time? Yes, I know that's not in the "spirit" of the game, but unless the unit has a way of knowing if you did, in fact, touch every platform and defeat every enemy then scoring seems extremely arbitrary."

nothing, but then you would just not collect any coins... the idea is that kids will want to collect as many coins within 60 seconds, by jumping, salto's, landing on surfaces, qr codes and stuff.
and the idea is that the kids are some kind of game designer, you can get all the modules loose and rearrange a level how they like. and they can challenge their parents/friends on the same level

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By in United Kingdom,

This is just way too gimmicky to have any real play value in the long run, the sets don't do well as display pieces either and those aside I don't see any real reason to go with this over a Nintendo Switch and a copy of Mario Maker 2.

I hope they do something more standard with Mario like minifigure scale sets or basically anything other than just this.

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By in United States,

@CCC said:
"So how many hours do you think an afol would play with this and still feel they are doing something useful, productive or enjoyable. I doubt I'd even make 5 minutes before I'd take Mario apart, then realise the screen, controller and the sensors are worth about $10."

PSA: we're not the target audience. Although I'd love to be...

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By in New Zealand,

Seems fun, but I’m not forking over $90 AUD for it and it’s expansions.

I’d rather get a Nintendo Switch and then find a Mario game on there. That would be much more fun...

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By in Jersey,

@AcademyofDrX said:
"I don't think it's fair to judge the play experience by the standard of game difficulty. I think the better comparison is designing and then playing a Mario Maker level, where you're trying to determine how to develop a fun flow. The coin score is used to reward challenge or potentially introduce risk."

But there's no real design here. All the bits that actually have some matter of gameplay are pre-designed. The only design you can do (at least that is supported by the app etc.) is to arrange the bits and place the bits that look like they have gameplay relevance but actually don't, like the hills and lava.

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By in United States,

@Dare_Wreck said:
""He remains immediately recognisable as LEGO though"

That's a bold claim!"

Exactly. There's a few studs, but for the most part, you'd think he was made by Tomy.

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By in United Kingdom,

@cody6268 said:
" @Dare_Wreck said:
""He remains immediately recognisable as LEGO though"

That's a bold claim!"

Exactly. There's a few studs, but for the most part, you'd think he was made by Tomy. "

I’d have assumed he was a McDonald’s toy. He’d fit right in.

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By in Canada,

@B_Space_Man said:
"Regarding the price, I think it makes sense when you add the external IP tax plus an electronic component. Yeah it’s not cheap but we are talking about Lego here. "

Remember "Lego Dimensions" ? They can't pull the "Lego is pricy" card with every product. I predict this will have the same fate. Check Walmart's clearance aisle in about a year from today.

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By in Croatia,

This whole "game" looks like it's gonna get boring after less then 5 minutes of playing with it. I don't see how this is gonna have any long-term play value for kids.

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By in Singapore,

This looks like so much fun! The only thing stopping me from investing in it is the fact that I don't play the video games, and I don't have enough room, let alone excess funds, to dedicate to a LEGO Mario course.

I don't understand why there was ever any doubt as to the play, replay, and rebuild value of these sets, even at the initial reveal. I can see so much potential. I can imagine individuals or groups putting together a massive and elaborate custom course worthy of a convention, and awarding prizes to visitors who collect the most coins or speedrun it the fastest. The game doesn't restrict you to building these predefined models. The only crucial elements are the scannable 2x2 tiles — they could easily be attached to just about any model (that doesn't even have to match what the tile represents, you could put a Goomba tile on a volcano and Mario will still stomp on it like it's a Goomba), so the building possibilities there are indeed endless.

The only thing I agree with others on is the price. It is quite, as I said, an investment, especially with the size of the Starter Course and how much it costs to get each expansion. And it's also quite a niche because I don't see that many people getting into these. Most people are familiar with the Mario brand, and have maybe played the video games a bit, but probably aren't going to sink their time into a physical, LEGO version of the game. OTOH, Mario fans, especially Mario Maker fans, who happen to like LEGO, I can't see them not having a blast with these.

Personally, given a choice between this and Mario Maker, I'd go for this in a heartbeat.

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By in Belgium,

@bananaworld said:
"
Thanks for the thorough review; as mentioned above though, it really needs a video...

Anyway, to repeat: this is going to flop so hard."

Yes, we need a video of someone playing this to really understand how bad this is (or how good it is).

I read there is a companion app available but the absence of any video makes me very suspicious about the whole concept behind this new theme.

Ok found a video thanks to another comment : https://m.youtube.com/watch?v=sHYkOBk-4Fc

This is SO BAD :(

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By in Hong Kong,

Why the heck does Mario look like a brick?!

I'm not going to get this set just for mario. I don't even care about the game.

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By in United Kingdom,

It seems there are no physical building instructions included in the box? How disappointing.

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By in Germany,

@TWP said:
"regarding the comments about price: the electrical components are actually really expensive. I heard from the lead developer on the range that lego does only barely break even on the starter pack, and hopes to regain investments on the expansion sets."

ROFL

I have such deep sympathy for poor TLG with this. Electronics are indeed terribly expensive...

I love it when fanboys fall for those BS fake explanations. Electronics are so cheap nowadays that it boggles my mind sometimes when I read about it.
If TLG did indeed spend millions on this figure then I am really beginning to question their business decisions or the sanity of the minds of those in charge of such a decision.
Honestly, hasn't the flop that was Dimensions told them anything?

In the interview by zusammengebaut.com that was linked to in the comments about the new Crocodile locomotive set, Jamie Berard himself in a by-sentence confirmed that sets that are heavily discounted on LEGO.com are sets they have trouble getting rid of. I bought lots of Dimensions sets as parts packs on LEGO.com back in the day, most of them were 75% off and still available for months even at that price. That shows what a flop that theme was.
And I can totally see these Mario sets going in the same direction.
They offer little for AFOLs and also not much for kids. Add to that the inflated price and it becomes a no-brainer that parents will rather spend their money on the original consoles and games themselves instead of this.

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By in Germany,

@PicnicBasketSam got it right. This is beyond useless. "Kids will love it". No, they will not. They either play a real Mario game or they build with bricks. This works as well as the utter failure that was their AR "game".

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By in United Kingdom,

So it's not for me, but I see this as another avenue to make their products digitally interactive. It appears like a pretty expensive research project, but still harks back to its roots.

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By in Austria,

Maybe a toddler will get some fun out if it when Mario chirps but there are way cheaper ways to achieve that.

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By in Netherlands,

This is such a fascinating experiment, it's not for me though.

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By in Netherlands,

@AustinPowers said:
ROFL

I have such deep sympathy for poor TLG with this. Electronics are indeed terribly expensive...

I love it when fanboys fall for those BS fake explanations. Electronics are so cheap nowadays that it boggles my mind sometimes when I read about it.
If TLG did indeed spend millions on this figure then I am really beginning to question their business decisions or the sanity of the minds of those in charge of such a decision.
Honestly, hasn't the flop that was Dimensions told them anything?

In the interview by zusammengebaut.com that was linked to in the comments about the new Crocodile locomotive set, Jamie Berard himself in a by-sentence confirmed that sets that are heavily discounted on LEGO.com are sets they have trouble getting rid of. I bought lots of Dimensions sets as parts packs on LEGO.com back in the day, most of them were 75% off and still available for months even at that price. That shows what a flop that theme was.
And I can totally see these Mario sets going in the same direction.
They offer little for AFOLs and also not much for kids. Add to that the inflated price and it becomes a no-brainer that parents will rather spend their money on the original consoles and games themselves instead of this. "

You don't think Lego would have made this set cheaper if it was possible? They know as well that the price seems expensive as a standard lego product, but it is just not a standard product. A cheaper product would have gained them more sales, but it's impossible to sell under production cost, as that would loose them a lot of money

This product came out of development of the creative play lab, where they try new things. It's really hard to predict sales of such a product, and they may sometimes overproduce. But that is better in some cases than underproduce. But I do not agree with you that an overproduction means that it is a flop

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By in Germany,

@TWP said:
"You don't think Lego would have made this set cheaper if it was possible?"

No, as a matter of fact I don't.
LEGO has so many sets on offer that are totally overpriced because they think they can get away with it.
Sometimes they are right, but more often than not you can see extreme mark-downs on those prices, often right at or shortly after launch because otherwise those products wouldn't move.
By the way, the sales figures that TLG posts each year are no real indication of success, as products sold to retailers don't mean those retailers can sell them at a profit to customers. I just have to go to any place that sells LEGO, be it online or brick&mortar stores, and look at the mark-downs to see what moves and what doesn't.

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By in Canada,

@Spike730 said:
"Where is the challenge? You just swoosh Mario around and tap the plates. There's no luck involved, no skill required. How can this be considered a game?

I keep wondering this as well. I feel even kids will get bored of this after a few play sessions. But they must of done some research. Time will tell.

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By in United States,

I don’t know why I bother to even look through the comments anymore. As an AFOL recently off a long dark age and quickly found this site, it seems to be common when new products are released to see a plethora of nothing but complaints. Tons of comments of cost (it’s LEGO!! You spend hundreds or thousands per year!) or not understanding the decision LEGO made to produce this. Rest assured, there are people with jobs, that do actually understand that decision :) Personally, I think it is great to see LEGO stretch themselves into new categories. I am very intrigues by this set.

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By in Netherlands,

Just think of the comments as entertainment.

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By in United States,

I feel like LEGO could've done more with the license. Sure, Mario looks okay, but this isn't a challenge at ALL, like the real Mario game. Honestly, I wish LEGO would've done something to make it a bit...difficult. And seriously?! No instructions included? The no batteries bother me, but no instructions? that's just taking it to a whole 'nother level. What will LEGO put in the small print next? probably "instructions not included".

On the bright side, i do like how LEGO is trying to appeal to a larger audience, and while (in my opinion) it didn't really work out, It's a nice new experiment.

Still, this set really get's under my skin.

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By in United States,

@Mickitat said:
" @PicnicBasketSam got it right. This is beyond useless. "Kids will love it". No, they will not. They either play a real Mario game or they build with bricks. This works as well as the utter failure that was their AR "game"."
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The fallacy of everyone arguing “but the play feature is useless” is amusing. How about any normal Lego set? “What can you possible expect kids to do with this? It’s a pile of pieces, they’ll build it once and get bored!”. It doesn’t hold up. This is a Lego set with some added functionality. It’s still a Lego set. Not a video game. Kids will like it if they like Mario and if they like Lego.

Have you followed Nintendo at all? The design fits perfectly with what they have always done. They go for the interesting new angle.

The adult complaining is getting really old.

Also, I should be playing a drinking game for whenever “Mario minifig” is mentioned in the comments.

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By in Jersey,

@B_Space_Man said:
"This is a Lego set with some added functionality. It’s still a Lego set. Not a video game. Kids will like it if they like Mario and if they like Lego."

It lacks all of what you could call the "dollhouse" aspects of regular Lego. It doesn't seem that interesting to engage with it outside of the prescibed method of play.

"Have you followed Nintendo at all? The design fits perfectly with what they have always done. They go for the interesting new angle. "

And it often backfires on them.

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By in United States,

@eldomtom2 said:
" @B_Space_Man said:
"This is a Lego set with some added functionality. It’s still a Lego set. Not a video game. Kids will like it if they like Mario and if they like Lego."

It lacks all of what you could call the "dollhouse" aspects of regular Lego. It doesn't seem that interesting to engage with it outside of the prescibed method of play.

"Have you followed Nintendo at all? The design fits perfectly with what they have always done. They go for the interesting new angle. "

And it often backfires on them."

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Well I guess I’m lucky that my kids bring 80% of the play experience with imagination to the 20% that Lego (and most toys) are as the baseline. As I think most kids do.

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By in Jersey,

@B_Space_Man said:
"Well I guess I’m lucky that my kids bring 80% of the play experience with imagination to the 20% that Lego (and most toys) are as the baseline. As I think most kids do."

And this is a set that discourages imagination.

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By in United States,

@eldomtom2 said:
" @B_Space_Man said:
"Well I guess I’m lucky that my kids bring 80% of the play experience with imagination to the 20% that Lego (and most toys) are as the baseline. As I think most kids do."

And this is a set that discourages imagination."

?????

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By in Finland,

This isn't supposed to be a game, it's a toy that reacts to things, this is not a new concept at all

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By in Italy,

well, this is Toys to Life(like Lego Dimensions) but done in another way.

Call me crazy and names, but I like it.

The only issue is that I would like to see also Luigi, Peach and Daisy.
and that there would be an interactive game for the Nintendo Switch

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By in United States,

Reading all the comments that ask "what's the game" and "how do you play" makes me realize just how massive of Boomers a lot of people on this site are. It's a barcode scanner, this is isn't that complicated, every convenience store has one. Mario scans the tile, Mario reacts to the tile, it's that simple. The review said it, the trailers said it, LEGO has been very clear about how the technology works, just actually read or watch the content for once and you'd understand.

That said, I'm also gonna give a bit of constructive criticism to Brickset, you guys need to do more video reviews. You've attached videos to things to show off power functions and the like in the past, and other video reviews of this set from people like Just2Good sold me on the product instantly. This is honestly the kind of toy you've got to see in action to appreciate, especially with the spinning platforms, even secondhand they add such a feeling of dread and adrenaline to the game 'cause Mario could fall off at any point.

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By in Singapore,

@GSR_MataNui: Yeah, makes me wonder how many of these comments were intended to be critical of the written format, but ended up manifesting and coming off as critical of the product at face value.

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By in Austria,

@GSR_MataNui
I guess most people know how it works. What most people don't understand is how that is any fun. You just tap one tile after another. The obstacles don't seem to matter because you can "fly" over them. There seems no skill or luck whatsoever involved.

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By in Germany,

@Dash_Justice said:
"What's to stop someone from just going straight to the end of the level for a faster time? Yes, I know that's not in the "spirit" of the game, but unless the unit has a way of knowing if you did, in fact, touch every platform and defeat every enemy then scoring seems extremely arbitrary."

So do you cheat in every board or table top game also because you can do it?

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By in United States,

Well My son and I both love it. I don't believe it will be a flop, but if it is then Yay for my son and I, as well as anyone else who likes it and will be able to get it at a steep discount.
I loved dimensions. It was a walk down memory lane for me, leading to watching several movies with my son that he very much enjoyed. Back to the future, beetle-juice, gremlins to name a few.
As with anything Lego, not everyone will agree with every thing because different sets are geared toward different people.
And not all ideals are going to be winners. I just hope they continue to push different lines.
And I also hope that someday people realize that if we are on this site then we have a common interest. And being rude or disrespectful towards each other is definitely not necessary.
Cheers everyone. Keep on building.

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By in United States,

@GSR_MataNui said:
"Reading all the comments that ask "what's the game" and "how do you play" makes me realize just how massive of Boomers a lot of people on this site are. It's a barcode scanner, this is isn't that complicated, every convenience store has one. Mario scans the tile, Mario reacts to the tile, it's that simple. The review said it, the trailers said it, LEGO has been very clear about how the technology works, just actually read or watch the content for once and you'd understand.

That said, I'm also gonna give a bit of constructive criticism to Brickset, you guys need to do more video reviews. You've attached videos to things to show off power functions and the like in the past, and other video reviews of this set from people like Just2Good sold me on the product instantly. This is honestly the kind of toy you've got to see in action to appreciate, especially with the spinning platforms, even secondhand they add such a feeling of dread and adrenaline to the game 'cause Mario could fall off at any point."

funniest comment on this article haha

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