Inspired by one of my favorite games, Assassin's Creed Odyssey, I wanted to further my knowledge and practical skills with modular kits, foliage pipelines, and creating and lighting exterior environments. I used multiple UV channels for various assets to produce RGBMasks to give further control in Engine. Tileable were utilized throughout and a TD of 512px/m All assets were created by me with the exclusion of the trees and flowers sourced from Megascans. A huge thank you to all the folks…