I created the two towers in the Dreaming City, being responsible for the modeling and much of the texture and shader work on these assets. Additional texture and shader work was done by Andrew Kreutzer, with concept support by Sung Choi. The in-game areas were built as part of massively collaborative effort that included the world artists, Matt Turner, Marc Thompson, Kevin Whitmeyer, Kyoung-che Kim, and Brandon Campbell, as well as our amazing Sky and Lighting teams.