For this project I created an underwater temple environment, the majority the temple utilizes one trim sheet texture. Using a trim sheet not only kept the level optimized, it speed up my workflow and prioritized what parts of the environment were more important. The rest of the assets were uniquely textured and I did Photogrammetry for the statues. I took a lot of inspiration from the Parthenon for this project and base modeled it, to get a correct scale for this temple. This helped me to…