For my mentorship semester at Think Tank Training Centre, I developed a steampunk airship interior for a lighting/look development reel inspired by The Order: 1886. I modelled the base environment, then populated it with kit-bashed assets collected online and from my peers. Textures were mostly done procedurally in Maya by developing a series of shader materials with V-Ray Triplanars and Blend Materials, while some hero assets were textured in Substance Painter. I rendered with V-Ray locally…