This scene was created in UE4 and is lit completely dynamically, I used Ghost of Tsushima for inspiration. I created everything from scratch. The scene consists of mostly tilling textures with a few unique assets, the Pagoda and Shinto shrine are build with a modular kit, Speedtree was used for the trees. The textures were created in Substance Designer. Foliage is sculpted and baked onto planes then textured in substance painter.