Procedural generation

Discover Pinterest’s best ideas and inspiration for Procedural generation. Get inspired and try out new things.
Voxel Game Engine Development: Procedural Terrain Heightmap Generation using DLA (Diffusion Limited Aggregation) Perlin Noise, Procedural Generation, Vision 2024, Game Engine, One Image, Game Design, More Fun, The Past, Quick Saves

Procedural Terrain Heightmap Generation using DLA (Diffusion Limited Aggregation)

In the past days I have worked on improving the terrain generation function. The basic 3D perlin noise works well to generate a generic terrain, but to get more appealing mountains, different approaches are necessary. For height maps, perlin noise can be used too, but does not look as appealing as erosion based terrain. To achieve similar looking structures, Diffusion-limited_aggregation (DLA) is the solution. The initial result looks as the upper left image. Using gaussian smoothing, the…

Avatar
Joey Love