Artwork made for Poliigon, with lots of really high-res textures that can make any graphics card cry. You can have a glance here: www.poliigon.com Around 90 million polygons on this scene, everything was hand-sculped in Zbrush and further detailed on Blender with a custom shader that assigns textures to specific parts of the mesh, based on the Slope, Cavities, Height, AO and Curvature. Also some textures being assigned with masks via camera projections, no UVs were used on this scene at…