Frame animation

Explore the world of frame animation and create captivating visuals that will engage your audience. Discover top ideas and techniques to bring your designs to life with frame animation.
Jump Reference, Animation Principles, Animation Walk Cycle, Jump Animation, Circle Animation, Stickman Animation, Running Pose, Walking Animation, Walk Cycle

I wanted to look back at my animation books for reference of how to create a run and walk cycle. I have been looking in The Illusion of Life, The Animator’s Survival Guide and Timing for Animation mostly as they are the clearest about the positions. I realise that these images are for traditional animation and that in Maya it is necessary to not make the poses as extreme as they will either break the rig or not look natural and this will ruin the suspension of disbelief in the characters. f…

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Eric Royal
JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter Timing And Spacing Animation, Animation Timing, Animation Tips, Principles Of Animation, Animation Process, Learn Animation, Animation Tools, Animation Storyboard, Flash Animation

JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter

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bunni