Designed a bedroom for teenager in the 1990's who is into fitness and sports, there's tiny details and secrets in there for those who choose to find them. My goal when creating this space was that, when you have a glance at the room and artifacts you already have a picture painted to the the type of individual that occupies this room. Pretty fun project, designing with restrictions pushed me into story telling without showcasing the character in any form.
Daniel Tolland, a Computer Arts student and aspiring 3D Environment Artist, gives an in-depth look into how he created an abandoned bedroom scene for his 3rd Year University project.
HD in my blog: https://sergioraposofernandez.wordpress.com/ Environment for the mobile game Supernatural City by Rovio. Responsible for modeling, texturing, shading, lighting and rendering. Modeling in Maya and Blender, texturing in Substance Painter and render in Blender Cycles. Art Direction by Javier Burgos: https://www.artstation.com/javas Concept Art by Marcos Calo: https://www.artstation.com/marcoscalo Color Key by Patricia Castelao: https://www.artstation.com/pcas