Rafael Paulin

Curitiba, Paraná, Brasil Informações de contato
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Sobre

I am a practical, straightforward and relatively ambitious person. I like well-defined…

Atividades

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Experiência e formação acadêmica

  • Meta IT North America

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Licenças e certificados

Publicações

  • Canvas to Improve the Design Process of Educational Animation

    Lecture Notes in Computer Science. 1ed.: Springer International Publishing

    Educational animation as a resource for learning has proliferated due to the inclusion of technology in schools and the possibilities brought by new media and graphic design software. By using animation for learning this feature gains more stakeholders with different goals (learning and teaching) and becomes a complex product. Aiming this, it is necessary to use auxiliary tools to cover all the functions of the project. The Business Model Generation (BMG) is a tool that displays all…

    Educational animation as a resource for learning has proliferated due to the inclusion of technology in schools and the possibilities brought by new media and graphic design software. By using animation for learning this feature gains more stakeholders with different goals (learning and teaching) and becomes a complex product. Aiming this, it is necessary to use auxiliary tools to cover all the functions of the project. The Business Model Generation (BMG) is a tool that displays all stakeholders of a business and their relationships. This article tries to apply the idea of this tool as an auxiliary canvas for creating requirements for animation. For those presents the BMG canvas and proposes a canvas for design educational animations. Finally, to show its uses two animation samples were evaluated by the model built, to demonstrate the ability of the canvas to be used as a tool for collaborative requirements elicitation.

    Outros autores
    • André Luiz Battaiola
    • Márcia Alves
    Ver publicação
  • The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience

    Lecture Notes in Computer Science. 1ed.: Springer International Publishing


    This paper, firstly, develops the BrainHex player profiles into a more robust set, enriched by the psychological charateristics of the MBTI system. The characteristics of each one of the seven profiles was directly compared and contrasted with the characteristics of each one of the sixteen personality types. Those that have more in commom were grouped toghether, resulting in what has been called “expanded profiles”.

    Secondly, the most relevant emotions in games are related to the…


    This paper, firstly, develops the BrainHex player profiles into a more robust set, enriched by the psychological charateristics of the MBTI system. The characteristics of each one of the seven profiles was directly compared and contrasted with the characteristics of each one of the sixteen personality types. Those that have more in commom were grouped toghether, resulting in what has been called “expanded profiles”.

    Secondly, the most relevant emotions in games are related to the expanded profiles, evidencing which one have more influence over each one of the seven expanded profiles.

    The result is a complex tool that can be used by developers to get aquinted with their costumers, and also to design better user experience for players and, consequently, more apealing games.

    Outros autores
    • André Luis Battaiola
    • Márcia Alves
    Ver publicação

Cursos

  • 3DS Max Complete (Modeling, Texturing, Rigging & Animation, Lighting & Rendering) - Cadritech

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  • Adventures in Web Animations - Code School

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  • Anatomy of Backbone.js - Code School

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  • Angular 7 - The complete guide @ Udemy

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  • Assembling Sass - Code School

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  • Assembling Sass Part 2 - Code School

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  • Blasting Off with Bootstrap - Code School

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  • Breaking the Ice With Regular Expressions - Code School

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  • Building Blocks of Express.js - Code School

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  • CINQ Tech Bootcamp - Flutter na prática

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  • CINQ Tech Bootcamp - Flutter na prática CINQ Tech Bootcamp - React: velhas e novas práticas

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  • CINQ Tech Bootcamp - Flutter na prática – 2a parte

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  • CSS Cross-Country - Code School

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  • Cracking the Case With Flexbox - Code School

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  • ES2015 Crash Course - Laracasts

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  • ES2015: The Shape of JavaScript to Come - Code School

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  • Front End Formations - Code School

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  • Front End Foundations - Code School

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  • Fundamentals of Design - Code School

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  • Git Me Some Version Control - Laracasts

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  • Git Real - Code School

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  • Git Real 2 - Code School

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  • Inglês - Sociedade Brasileira de Cultura Inglesa

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  • JavaScript Best Practices - Code School

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  • JavaScript Road Trip pt.1 - Code School

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  • JavaScript Road Trip pt.2 - Code School

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  • JavaScript Road Trip pt.3 - Code School

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  • Journey Into Mobile - Code School

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  • Laravel 5.3 com Vue.js

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  • Laravel from scratch - Laracasts

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  • MeetUp - Coding Dojo - Angular Java

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  • Object-Oriented Bootcamp - Laracasts

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  • Real-time Web with Node.js - Code School

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  • Shaping up with Angular.js - Code School

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  • Simple Rules for Simpler Code - Laracasts

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  • Staying Sharp with Angular.js - Code School

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  • Sublime Text Mastery - Laracasts

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  • The Elements of Web Design - Code School

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  • The Magical Marvels of MongoDB - Code School

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  • The PHP Practitioner - Laracasts

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  • The Sequel to SQL - Code School

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  • Try Docker - Code School

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  • Try Git - Code School

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  • Try SQL - Code School

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  • Try jQuery - Code School

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  • Understand Regular Expressions - Laracasts

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  • Unmasking HTML Emails - Code School

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  • Warming Up With Ember.js - Code School

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  • You, Me & SVG - Code School

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  • jQuery: The Return Flight - Code School

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Projetos

Idiomas

  • English

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  • Portuguese

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  • Spanish

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