Publisher's Synopsis
Traditional TTRPGs have almost always relied on player reactions in order to function. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo. Bad guy makes a move, good guys move to stop him. This limited style of gameplay can grow tiresome and redundant and places almost the entire burden of game creation on the game master. This unique new RPG guidebook transforms gameplay in ways that empower players to make their own motivations and goals, then pursue them in order to create their own unique narrative.