Auto Chess - Global Teamfights 12+

The originator of auto battler

Dragonest

Designed for iPad

    • 4.4 • 5.8K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

[Game Intro]
The originator of auto battler - Auto Chess!

The Dota Auto Chess, which has been sweeping over the world since 2019, released its indie game! Auto Chess, introduced by Drodo Studio and Dragonest Co.Ltd., is an original auto battler game that inherits the strategic gameplay of Dota Auto Chess. Fight in an 8-way match, pondering on the features of various lineups made up of 20 races and 13 classes!

Let's play chess in leisure time!!

-Innovative Gameplay
By collecting/changing Hero cards, and arranging different formations, 8 chess gamers will be contending for the first prize in the following tens of minutes. Millions of players are challenging each other every day, and it has become one of the most popular leisure gameplays nowadays.

-Strategy Rules the World
Players will randomly get their Heroes in the Sharing Cardpool, and form special formations according to their unique strategies. Evolution, combination, jockey for position, etc. enable you to practice your strategies to the greatest extent. Who will be adaptable to the changing tide and survive till the end?

-Fair Play
Make a real fair-play game! The World e-Sports Games are created by Dragonest Co.Ltd., Drodo, and lmbaTV.

-Global Server
No matter where you come from, welcome to our world and challenge players from all over the world!

Official website:http://ac.dragonest.com/en
Facebook:https://www.facebook.com/Auto-Chess-411330109632159
Customer service mailbox:autochess@dragonest.com
Pocket Dragonest:https://pd.dragonest.com/

What’s New

Version 2.28.2

[Piece Ability Adjustment]
Grimtouch-Ink Splash
Releases an ink wave forward, dealing 100/150/200 magical damage to enemies along the path, and each piece hit increases damage by 30/45/60, with the additional Ink Touch effect.
Ink Touch: Enemy pieces marked with the Ink Touch will be considered ally Demon pieces of Grimtouch.
Unit-targeted ability attack on any Ink Touched pieces will also be imposed on all other Ink Touched pieces.
The max number of enemy pieces that can be marked with the Ink Touch :2/4/8

Soul Breaker-Paralysis Shuriken
Soul Breaker throws darts to hit a random enemy, dealing damage and stunning them.
Upon the first kill, gains a bounty, which will be reset after star-up.
1st Kill Bounty: 1 / 3 / 5

[Synergy Adjustment]
Demon
Requires exactly one ally demon on the field to trigger the effect.
Demon Power: The base attack dealt by ally demons will be considered as pure damage.
Each other ally Demon piece increases pure damage by 10%, up to 100%.

Warlock
Class Trait: Warlock pieces will turn 20% of their HP to 40% Mana at the beginning of a battle.
[2]: Ally Base Attack Lifesteal +15% → 5%, Ability Lifesteal +15% → 5%
[4]: Ally Base Attack Lifesteal +35% → 20%, Ability Lifesteal +35% → 20%
[6]: Ally Base ATK Lifesteal +55% → 20%, Ability Lifesteal +55% → 20%. Whenever a piece dies, the ally Warlock piece with the lowest HP percentage will absorb 30% of its max HP.

Kira
All Kira pieces gain the effect: Before starting the battle, devour ally pieces in the four adjacent grids whose selling price is not higher than self, gaining 60% of their Max HP and ATK.
(Devouring order is Kira's left, right, rear, front. Devouring can trigger Insectoid Heirs.)

Warrior
Ally Armor +18. When ally pieces affected by this Synergy receive physical or magical damage, reflects pure damage equal to 100% → 150% of the piece's Armor.

[Equipment Adjustment]
New Equipment
Divinity Imprint
Quality: Rare
Magic Resistance +20%
Sanctity: Unique Passive, the carrier gains the Divinity synergy.

Winter Embrace
Quality: Rare
Armor +10
Frost Impact: Unique Active, reduces ATK Speed of enemies within 160 yards by 50% for 5 seconds, and deals 100 magical damage. CD: 20 seconds.

Equipment Alternation
Dragonbone Ballista

[Team Item Adjustment]
Team item choosing duration 30s→20s

[Chat Adjustment]
1. Optimized the art performance of chat channels and friend lists.
2. New ""All"" channel. Moved the original trading channel, invitation channel, and World channel to the ""All"" channel.
3. New @ feature. Long press the player's avatar to use the feature.
4. New custom emoji group where the existing emojis can be added.

Ratings and Reviews

4.4 out of 5
5.8K Ratings

5.8K Ratings

Alg102 ,

Great game with only the smallest of problems

All and all I have an absolute blast playing this version of auto chess. The characters are well designed and the gameplay is easy to learn, hard to master which many people prefer. The only things that I have a major problem with are the shop rng and the item drops. Some games the troop you need is always one or two reshuffles away, but one game I needed one troop in order to upgrade my current troop to level 3 and I reshuffled 10+ times over three rounds and it never appeared once. And lastly I really enjoy equipping items to my troops, but some games you get 5 items in thirty rounds and your opponent has gotten 10-15. Along with items dropping sporadically, if you accidentally equip an item to the wrong troop there’s no way to retrieve it without selling that troop. Being able to move items freely among characters and the bag would be a great addition to the game. Honestly this game is an amazing way to just sit and pass the time and I hope it continues to grow in popularity and more people become introduced to the genre. If anyone reading this review is on the fence about getting the game, I highly recommend it.

XPLimos ,

Was fun, until Gods were introduced.

This game was really fun to play and create strategies on. Until the introduced the Divinity class. With this stupid class, normal strategies go out the window because of how weird the Divinity class acts. There’s only TWO new pieces in the WHOLE update that are divinity class and I’ve only seen ONE of them since the update. What’s worse is that there’s another restrictive class called Demon which took effect if there was only one, but at least there was a subclass, the Witcher, that could mitigate that effect. There should really be a subclass that could mitigate the effect of Divinity pieces rather than a synergy with the Divinity pieces. Maybe something like a Devout or Zealot subclass that could work like the Witcher but with Divinity so that more synergism gets strategies could work.

But what I think is most infuriating is that there are times whenever the Divinity piece is being played and players make it no further than round 5 no matter what type of strategy they try while others manage to win the whole match with two level 3 Gods of War with seemingly mish-mashed teams that don’t have a specific strategy yet they always come out on top. This is an inconsistency that really bothers me and would really like something that could mitigate the whole “no other race synergy” restriction.

Developer Response ,

Hi, thank you very much for your kind feedback, and we would also keep optimizing and adjust the pieces and skills. And also, we would record and consider the ideas soon.

Luv2Pull ,

It Is Playable

This game and genre are very entertaining and easy to pick up and put down leisurely. I cannot gripe too much about hiccups in the game play as the devs have already stated it is still in beta. A suggestion I have for the team is coding in an increasing rate of occurrence for pieces that are purchased and on deck or in the field. I understand that the deck is the same for all players and that it is shuffled after every round. However, the commons have a very low occurrence rate after round 10 or so. This almost forces a player to sell non-evolved commons to upgrade to the rarer pieces at a financial loss which gives that player a disadvantage in late game stages against a player who got lucky and was able to evolve all of their commons in the first 10 rounds and gain interest for ranking up and purchasing epic pieces. A minor coding change would solve this issue and allow for a more evenly matched game in general. Other than that I enjoy the game and the updates are spot on thus far. New additions are a little OP, but I know you will fix that later. Keep up the good fight.

Developer Response ,

Hi, dear player, thanks for your suggestion. Please feel free to contact customer service in the game for more suggestion feedback. And we shall always check and optimize the game.

Events

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The developer, Dragonest, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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  • Identifiers

Data Linked to You

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