Adapting the P300-based brain–computer interface for gaming: a review

AY Kaplan, SL Shishkin, IP Ganin…�- …�Intelligence and AI�…, 2013 - ieeexplore.ieee.org
AY Kaplan, SL Shishkin, IP Ganin, IA Basyul, AY Zhigalov
IEEE Transactions on Computational Intelligence and AI in Games, 2013ieeexplore.ieee.org
The P300-based brain-computer interface (P300 BCI) is currently a very popular topic in
assistive technology development. However, only a few simple P300 BCI-based games
have been designed so far. Here, we analyze the shortcomings of this BCI in gaming
applications and show that solutions for overcoming them already exist, although these
techniques are dispersed over several different games. Additionally, new approaches to
improve the P300 BCI accuracy and flexibility are currently being proposed in the more�…
The P300-based brain-computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new approaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits relatively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended.
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