Sample results33 results in the last year.
Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players
In recent years, the number of players of otome games, which target the niche market
of young females, has been rapidly increasing in Asia. Although previous studies
have attempted to explain continued playing intention and in-game purchase�…
of young females, has been rapidly increasing in Asia. Although previous studies
have attempted to explain continued playing intention and in-game purchase�…
10 The Social Context of PSRs
Despite being initially defined as a complementary extension of social life, parasocial
relationships (PSRs)—imagined intimacies that audiences develop with media
figures—have also been hypothesized to serve as a “functional alternative” to social�…
relationships (PSRs)—imagined intimacies that audiences develop with media
figures—have also been hypothesized to serve as a “functional alternative” to social�…
Associations between psychological distress, early adverse experiences, and choice of avatars in an immersive virtual world
Abstract Introduction Virtual reality environments (VREs) are an emerging modality
consisting of computer-generated worlds. Players in VREs can choose to create
representative avatars. Such choices may reflect beliefs related to identity and�…
consisting of computer-generated worlds. Players in VREs can choose to create
representative avatars. Such choices may reflect beliefs related to identity and�…
Dynamic threat–reward neural processing under semi‐naturalistic ecologically relevant scenarios
Studies of affective neuroscience have typically employed highly controlled, static
experimental paradigms to investigate the neural underpinnings of threat and reward
processing in the brain. Yet our knowledge of affective processing in more�…
experimental paradigms to investigate the neural underpinnings of threat and reward
processing in the brain. Yet our knowledge of affective processing in more�…
What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players
Romantic video games (RVGs) are emerging games popular among female players,
in which the players would form a parasocial relationship (PSR) with the male
character they are dating with. Although many players have enjoyed the PSR in�…
in which the players would form a parasocial relationship (PSR) with the male
character they are dating with. Although many players have enjoyed the PSR in�…
A “soul” emerges when AI, AR, and anime converge: a case study on users of the new anime-stylized hologram social robot “Hupo”
By converging 3A—artificial intelligence (AI), augmented reality (AR), and anime
culture, a new type of non-naturalistic and stylized anthropomorphism has been
exercised on the latest hologram social robot—“Hupo.” By combining scopes of�…
culture, a new type of non-naturalistic and stylized anthropomorphism has been
exercised on the latest hologram social robot—“Hupo.” By combining scopes of�…
“Protecting our female gaze rights”: Chinese Female Gamers' and Game Producers' Negotiations with Government Restrictions on Erotic Material
This article applies the Foucauldian concept of practiced freedom to examine how
Chinese female gamers work hand in hand with game developers to negotiate
government restrictions on in-game erotic material. Game developers have�…
Chinese female gamers work hand in hand with game developers to negotiate
government restrictions on in-game erotic material. Game developers have�…
A Social Phenomenology of Non-Player Characters (NPCs) in Videogames.
Non-player characters (NPCs) are a common feature in contemporary videogames,
particularly role-playing games (RPGs). Evidence suggests player relationships with
these fictional, digital characters can manifest as deeply emotional experiences that�…
particularly role-playing games (RPGs). Evidence suggests player relationships with
these fictional, digital characters can manifest as deeply emotional experiences that�…
A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen's Choice in China
Otome games (also known as romantic video games, or RVGs) are story-based
video games that are designed for young women, simulating the experience of a
romantic relationship. Players are invited to adopt the female avatar's perspective in�…
video games that are designed for young women, simulating the experience of a
romantic relationship. Players are invited to adopt the female avatar's perspective in�…
“We Found Love”: Romantic Video Game Involvement and Desire for Real-Life Romantic Relationships Among Female Gamers
Despite the increasing popularity of female-oriented romantic video games (RVGs,
also known as otome games) in Asia, research on this topic is scarce. Drawing upon
social exchange theory and social cognitive theory, the current study examined the�…
also known as otome games) in Asia, research on this topic is scarce. Drawing upon
social exchange theory and social cognitive theory, the current study examined the�…