[HTML][HTML] Female gaming, gaming addiction, and the role of women within gaming culture: A narrative literature review
Research investigating female gaming has begun to emerge despite gaming being
traditionally more popular with males. Research in the 21st century has drawn attention to�…
traditionally more popular with males. Research in the 21st century has drawn attention to�…
[HTML][HTML] Parasocial interaction, the COVID-19 quarantine, and digital age media
CL Jarzyna�- Human Arenas, 2021 - Springer
Parasocial interaction, or the one-sided relationships individuals form with characters from
television and other media can have negative and positive outcomes. By noting the positive�…
television and other media can have negative and positive outcomes. By noting the positive�…
[PDF][PDF] Parasocial interactions and relationships with media characters–an inventory of 60 years of research
When the anthropologist Donald Horton and the sociologist R. Richard Wohl published their
essay on parasocial interactions (PSI) and parasocial relation ships (PSR), titled “Mass�…
essay on parasocial interactions (PSI) and parasocial relation ships (PSR), titled “Mass�…
Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players
AD Gong, YT Huang�- Computers in Human Behavior, 2023 - Elsevier
In recent years, the number of players of otome games, which target the niche market of
young females, has been rapidly increasing in Asia. Although previous studies have�…
young females, has been rapidly increasing in Asia. Although previous studies have�…
Exploring emotional attachment to game characters
Engaging game characters are often key to a positive and emotionally rich player
experience. However, current research treats character attachment in a rather generic�…
experience. However, current research treats character attachment in a rather generic�…
[BOOK][B] Transmedial worlds in everyday life: Networked reception, social media, and fictional worlds
S Tosca, L Klastrup - 2019 - taylorfrancis.com
In this pioneering new book, authors Klastrup and Tosca explore the many ways that
transmedial worlds are present in people's everyday life, proposing a new theory of (trans)�…
transmedial worlds are present in people's everyday life, proposing a new theory of (trans)�…
A “soul” emerges when AI, AR, and anime converge: a case study on users of the new anime-stylized hologram social robot “Hupo”
J Leo-Liu, B Wu-Ouyang�- New Media & Society, 2024 - journals.sagepub.com
By converging 3A—artificial intelligence (AI), augmented reality (AR), and anime culture, a
new type of non-naturalistic and stylized anthropomorphism has been exercised on the�…
new type of non-naturalistic and stylized anthropomorphism has been exercised on the�…
Just a glance, or more? Pathways from counter-attitudinal incidental exposure to attitude (de) polarization through response behaviors and cognitive elaboration
Using two-wave US panel survey data, this study proposes a moderated serial mediation
model to examine through what paths and under what conditions incidental exposure to�…
model to examine through what paths and under what conditions incidental exposure to�…
Associations between psychological distress, early adverse experiences, and choice of avatars in an immersive virtual world
JL Vanderburg, L Welch, C Beard, R Gilbert…�- Computers in Human�…, 2023 - Elsevier
Abstract Introduction Virtual reality environments (VREs) are an emerging modality
consisting of computer-generated worlds. Players in VREs can choose to create�…
consisting of computer-generated worlds. Players in VREs can choose to create�…
What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players
S Hua, C Xiao�- Computers in Human Behavior, 2023 - Elsevier
Romantic video games (RVGs) are emerging games popular among female players, in
which the players would form a parasocial relationship (PSR) with the male character they�…
which the players would form a parasocial relationship (PSR) with the male character they�…