[HTML][HTML] Female gaming, gaming addiction, and the role of women within gaming culture: A narrative literature review

O Lopez-Fernandez, AJ Williams, MD Griffiths…�- Frontiers in�…, 2019 - frontiersin.org
Research investigating female gaming has begun to emerge despite gaming being
traditionally more popular with males. Research in the 21st century has drawn attention to�…

[HTML][HTML] Parasocial interaction, the COVID-19 quarantine, and digital age media

CL Jarzyna�- Human Arenas, 2021 - Springer
Parasocial interaction, or the one-sided relationships individuals form with characters from
television and other media can have negative and positive outcomes. By noting the positive�…

[PDF][PDF] Parasocial interactions and relationships with media characters–an inventory of 60 years of research

N Liebers, H Schramm�- Communication Research Trends, 2019 - academia.edu
When the anthropologist Donald Horton and the sociologist R. Richard Wohl published their
essay on parasocial interactions (PSI) and parasocial relation ships (PSR), titled “Mass�…

Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players

AD Gong, YT Huang�- Computers in Human Behavior, 2023 - Elsevier
In recent years, the number of players of otome games, which target the niche market of
young females, has been rapidly increasing in Asia. Although previous studies have�…

Exploring emotional attachment to game characters

JA Bopp, LJ M�ller, LF Aeschbach, K Opwis…�- Proceedings of the�…, 2019 - dl.acm.org
Engaging game characters are often key to a positive and emotionally rich player
experience. However, current research treats character attachment in a rather generic�…

[BOOK][B] Transmedial worlds in everyday life: Networked reception, social media, and fictional worlds

S Tosca, L Klastrup - 2019 - taylorfrancis.com
In this pioneering new book, authors Klastrup and Tosca explore the many ways that
transmedial worlds are present in people's everyday life, proposing a new theory of (trans)�…

A “soul” emerges when AI, AR, and anime converge: a case study on users of the new anime-stylized hologram social robot “Hupo”

J Leo-Liu, B Wu-Ouyang�- New Media & Society, 2024 - journals.sagepub.com
By converging 3A—artificial intelligence (AI), augmented reality (AR), and anime culture, a
new type of non-naturalistic and stylized anthropomorphism has been exercised on the�…

Just a glance, or more? Pathways from counter-attitudinal incidental exposure to attitude (de) polarization through response behaviors and cognitive elaboration

HT Chen, Y Kim, M Chan�- Journal of Communication, 2022 - academic.oup.com
Using two-wave US panel survey data, this study proposes a moderated serial mediation
model to examine through what paths and under what conditions incidental exposure to�…

Associations between psychological distress, early adverse experiences, and choice of avatars in an immersive virtual world

JL Vanderburg, L Welch, C Beard, R Gilbert…�- Computers in Human�…, 2023 - Elsevier
Abstract Introduction Virtual reality environments (VREs) are an emerging modality
consisting of computer-generated worlds. Players in VREs can choose to create�…

What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players

S Hua, C Xiao�- Computers in Human Behavior, 2023 - Elsevier
Romantic video games (RVGs) are emerging games popular among female players, in
which the players would form a parasocial relationship (PSR) with the male character they�…